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View Full Version : T-Rex Run Cycle Test


onuryeldan
03-27-2002, 02:07 AM
Here is a new T-Rex Run Cycle. I am waiting for your critiques. :)
http://www.3dluvr.com/onuryeldan/Animation/OnurYeldan__Trex_Run.mov

[ 1 Mb , QuickTime - Sorenson 3 ]

robpauza
03-27-2002, 09:54 AM
Incredible modelling!!! :D (just kidding)

The basic movements look really nice. Animal movements are normally a little more energy efficient though. It seems as though there's a lot of extra wasted tail motion as it moves up and down, especially when looking at the bottom right view. Also I think the head would most likely not "bob" up and down quite as much either. Most animals head movements stay relatively still vertically as they run. I do like the forward/backward head movement you've done -it's very bird-like.

This is all, of course, just my opinion, and I'm being really picky with my critiques. What you have so far looks good.

Any chance we will get to see the final T-Rex model?

-Rob

onuryeldan
03-27-2002, 01:17 PM
Thank you Rob :)

I going to decrease the vertical head movement and tail motion.
Sorry but there isn't any final T-Rex model :rolleyes: I am just testing the movements , I am not good at modelling :(

Henrik Hörlin
03-27-2002, 01:39 PM
Well, first let me congratulate you on a very nice presentation! I´d like to see more of this kind of WIP presentation in the future from everywere. Very nice indeed.
OK the runcycle:
Just like I comented on the pack animal, (http://www.cgtalk.com/showthread.php?s=&threadid=4153), it´s the timing of the feet that is slightly off, IMO.
Well it´s not the feet but the entire weight-timing-thingy. The feet stay too long in their most rearward position. This get the impression that the rex is jumping somewhat. Which would be impractical (or innefficient energy usage) for any sized animal. Let the feet do a little semi-circle uppward at the end and bring them forward faster. AND let that foot touch the ground and take on much of the animals weight before lifting the other foot. It´s all about balance.:)
/Keep it up!

ZPitt
03-27-2002, 03:52 PM
That's really cool animation! What softwave to made it? by MAX? or MAYA? looks like MAX in both softwave! But why it has no modle for bones? Well if you can done that finish its modles! well then it'll Not only perfect animation but also has great modle! I think that'll more cool!!!!!!

ZPitt
03-27-2002, 03:56 PM
If you want to make its modle! i can help you to do that! because i like your work! so ......you knew if i can get your work, i've to be ready to do for you!

onuryeldan
03-27-2002, 04:36 PM
Thank you :)

Now, I am working on to correct the problems you mentioned.

Hi ZPitt, I use XSI , what is " modle " I haven't heard of it before :(

ZPitt
03-27-2002, 08:37 PM
sorry man! the wrong word! -------------- model

dukestreet
03-27-2002, 09:27 PM
Great job! I love the presentation with the multiple views.

Just two comments, though, the motion blur will be great in the final render, but right now it makes it more difficult to analyze the motion. Also the left foot seems to slide forward too much on touching the ground. If the t-rex was moving at that speed, there wouldn't be that much of a slide.

I'd love to see the final version when you get it done.

robin
03-27-2002, 09:39 PM
its Good ... but my only Bobo with it .. is

Why so short ...
i mean what are we suppose to judge here ?? The render ??

:confused:

JoBbE
03-27-2002, 10:34 PM
hm nice! I think the runcycle looks very powerful!
robin: enlarge the window and you'll see the timebar... it's one whole cycle

robin
03-28-2002, 10:35 AM
56k Here !!! i know im slow :rolleyes:

onuryeldan
03-30-2002, 02:05 PM
Hi , this is a new version. The motion is different from the earlier one, hope you like it :)

-- Trex Walk 2 -- (http://www.3dluvr.com/onuryeldan/Animation/OnurYeldan__Trex_Run_2.mov)

( Quicktime , Sorenson3 codec )

Thank you all for your critiques :)

Frinsklen
03-31-2002, 12:19 AM
yep, I think it looks better now, Onur.
The weight of that Rex seems much more believable.

Though I think that weight could be even better, I don't know how to help you because I can't see what's wrong (or perhaps I'm just trying to find out a mistake that doesn't exist)

really great job.

onuryeldan
03-31-2002, 01:42 AM
Thank you Andrés :)
I agree , there are some problems but I could not figure out what they are ? :confused:

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