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View Full Version : help for mirror map - window texture


scroll-lock
02-22-2003, 11:20 PM
I have this situation: I have made a town. The buildings that are situated at the depht of the scene are very simple. Let`s say they are boxes. I want to make a material that makes them look very realistic,although they are not infront of the scene - they must have windows! So, i created Blend material. The first part is the wall material - the stucco. The second part are the windows - glass material. The mask is black rectangles on white background - i made it in Photoshop. Very simple mask. The idea is that the windows won`t be 3d objects - they will be mirror map - placed on the black /or white - doesn`t matter/ rectangles of the mask. The problem is that i can`t make such a good material - for the windows. It must be raytraced material, or something. I don`t know what`s the best solution for that. Can you help me in this task? It`s very important to make the buildings look realistic.

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