PolyMangler
02-22-2003, 10:45 PM
soo i've just gone through this great tutorial on creating UV textures with LW (http://www.borderequals0.org/)
Once i finished the tut i thought to myself "self it would be great to be able to do this but make the UV's using the "creat UV" function in the ever handy texture guide so i didn't get the distorition in the UV map that you get when you use the suggested method of "procedually created UV"s" (i.e. planer, sphereical, etc and automatic sizing turned on)
but dah hah like many of ingenious plans there was a horrible horrible flaw , When i made the uv's using the Texture Guide i could not manipulate the UV's. Locked in stone and unwavering the uv vertexs laughed at my futile attempts to drag them. so...
question: is there anyway to "unlock" uv vertexs that have been created with the texture guide or is there some functionality confilct i'm totally unaware of?
any comments or suggestions are most welcome
Once i finished the tut i thought to myself "self it would be great to be able to do this but make the UV's using the "creat UV" function in the ever handy texture guide so i didn't get the distorition in the UV map that you get when you use the suggested method of "procedually created UV"s" (i.e. planer, sphereical, etc and automatic sizing turned on)
but dah hah like many of ingenious plans there was a horrible horrible flaw , When i made the uv's using the Texture Guide i could not manipulate the UV's. Locked in stone and unwavering the uv vertexs laughed at my futile attempts to drag them. so...
question: is there anyway to "unlock" uv vertexs that have been created with the texture guide or is there some functionality confilct i'm totally unaware of?
any comments or suggestions are most welcome
