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jeremybirn
01-26-2007, 07:53 PM
This is an old challenge now, this thread is archived. If you scroll down to the Challenge #9 section of the downloads page, you'll see that the models can still be downloaded for your tests, and also that a gallery has been made of top entries. Feel free to browse this thread to see what others have posted, even though you can no longer post here.

Lighting Challenge #9 is on-line!

The main challenge here is that a truck is moving through an environment lit by neon signs and flourescent tubes and light bulbs, and of course the truck itself has headlights and taillights. This is a bigger, more complex scene than some of the lighting challenges.

Here's an image that JCBug posted on page 12 of this thread:
http://www.arctique.fr/production/Parking-06.jpg

Here's a picture that YamYam posted on page 12:
http://img.photobucket.com/albums/v72/yam653/forum%203d/LightChalg9-02-04-lo.jpg
Here's a picture that Pane posted on page 13:
http://pix.nofrag.com/4f/3a/efb4cf3bd5dd3c62cd1c187ec424.jpg

Here's an image that HamburgerTrain posted on Page 13:
http://www.kiernanmay.net/images/cgchallenge/Kiernanneonnchromev2.jpg
[/edit]


This scene was modeled by Christophe Desse and Matthew Thain. Christophe requests that the truck he modeled only be used for non-commercial purposes. Please credit the modelers if you use your renderings on your web pages or demo reels.

http://www.3drender.com/challenges/neonandchrome/78dodge1.jpg
This is an image of the truck he modeled, as rendered by Christophe Desse.

Download the scene files here:

http://www.3drender.com/challenges/

All shading and rendering techniques are fine, as long as the scene is lit in 3D. Modeling changes are OK, including hiding or deleting objects, adding other cars, animating the scene, etc. Matthew Thain carefully modeled the parking garage to appear detailed around the entrance area; other parts of the garage are not as detailed.

-jeremy

JCAddy
01-26-2007, 08:22 PM
WoW you weren't messing around this time!

Should be fun.

Veliar
01-26-2007, 10:38 PM
Waw, this look amazing! and really big, actually. Lots of fun indeed quite promising! You know how to make people happy Jeremy :thumbsup: :applause:
Hm, i assume the best output of this scene is video format. As it will gets much more tricky to render (and then compose) it in motion.

xtrm3d
01-26-2007, 11:36 PM
i really hope that i would find some time to participate ..
i always wanted to do a new version of the truck

d4rk3lf
01-27-2007, 01:35 PM
Hi there friends
Thought I am new here, I've been watching this light chalenges for some time.
Great, impresive work I have seen in here, and learned many tips.

Now, I wanna participate (hope, noobs like me can enter the chalenge...) :)
I've tryed to download max file, but it never worked (I sopose it's becouse I'am useing the previous version of max (7) then modeler).
So I wanna ask you what to do when I import *.obj file? What about tekstures, and camera position? Should I made my own textures, or leave the scene gray?

Anyway, I've imported the obj scene for this chalenge, and I've tryed to iluminate it. There is just a couple max default materials (like concrete asphalt), and my old shader for the car.
Everything else in the scene is dark gray.

Comments for this WIP is very wellcome.
So, it's your turn :)

WIP
3DS Max 7
Scanline render
Render time 40 sec.
http://img220.imageshack.us/img220/9100/mojaverzijanb2.jpg

gent_k
01-27-2007, 02:44 PM
wow, it's very generous of those 2 to give out a scene (with that kind of effort put in) for a public challenge. Looks like it's going to be a great challenge.

Hope I can find the time to join.

cubiclegangster
01-27-2007, 07:30 PM
Now this one has me interested :)

Going to have a play tomorrow.

jeremybirn
01-27-2007, 11:28 PM
d4rk3lf -

Welcome! Yes, some work on materials and textures would be a good start. There are also lots of lights inside the garage, so some light would be spilling out from there. Depending on what camera angle you choose, you might even see inside the garage a good bit.

-jeremy

Dodgeas3d
01-28-2007, 02:27 PM
Nice scene ill give it a try :)

Again max 9 screwed faces .... maybe becouse of booleans or something :/ dunno, most faces are flipped.

Here is fixed max9 file : added layers of car, fixed geometry ;)

http://download.yousendit.com/8856D82C782282E3

Diabolos
01-28-2007, 02:35 PM
Maya - MentalRay

http://i100.photobucket.com/albums/m34/diabolosgermany/neonChrome01.jpg

meanlebh
01-28-2007, 06:04 PM
Awesome challenge (and it really is going to be a challenge). Thanks for the great scene Chris and Matt (and Jeremy for posting it)...hopefully I'll get enough time to work on this one for a while. Can't wait to see what people come up with!

Thanks again!

-Brian

floze
01-29-2007, 08:47 AM
Subscribed! This is going to be fun! :thumbsup:

MinaRagaie
01-29-2007, 10:41 AM
i really hope that i would find some time to participate ..

I hope you do :)
it's gonna be nice to have the one who created the original scene participating in the challenge.
thanks alot for the scene BTW.

Nice challenge Jeremy,:thumbsup: thanks alot...
I'm in....

MasterZap
01-29-2007, 12:31 PM
http://i51.photobucket.com/albums/f366/MasterZap/carpark.jpg

A quick test....

What I don't get is... is the guy planning on backing into the garage? He's at the entrance, not the exit...!? ;)

/Z

Diabolos
01-29-2007, 12:38 PM
What I don't get is... is the guy planning on backing into the garage? He's at the entrance, not the exit...!? ;)

/Z

OMG, just noticed that - spent half of Sunday afternoon texturing it too - LOL.

D,

jeremybirn
01-29-2007, 01:05 PM
backing[/i] into the garage? He's at the entrance, not the exit...!? ;)

I guess he's British? :)

Very glad to see you onboard for this one, MasterZap! If you move the truck for your next test, Christophe was also suggesting that it looks better with the front wheels turned a bit.

If I edit a new version of the scene, I'd also be interested in why the center of that 'P' is filled in your render...

-jeremy

bmorcos
01-29-2007, 01:06 PM
I hope you do :)
I'm in....


احنا مش بنتهدد يا استاذ
لو شفتو في الحرب اقتلوه

:applause:

MasterZap
01-29-2007, 01:38 PM
I guess he's British? :)

LOL

Very glad to see you onboard for this one, MasterZap!

Don't count on too much, I'm quite busy. A little weekend tinkering was all I could find time for right now...

If I edit a new version of the scene, I'd also be interested in why the center of that 'P' is filled in your render..

An error w. the .max version, apparently.

You know, I find it odd that now, in 2007, a simple model made out of only plain dumb trianlges can't be passed correctly between two softwares? *sigh*

/Z

simonenastasi
01-29-2007, 02:21 PM
too bad... i didn't partecipate to the previous challenge only because the file was a mess - and i had not enough time to fix it :| same with this one?

MasterZap
01-29-2007, 02:24 PM
too bad... i didn't partecipate to the previous challenge only because the file was a mess - and i had not enough time to fix it :| same with this one?

Agreed; I would have loved to do the hallway, but the .max file provided was a mess, and importing any of the formats generated even more messes. *sigh*

But no, this file is nowhere near as bad, it's only two/three of the texts that are screwed, and text is trivially redone in max anyway.

/Z

d4rk3lf
01-29-2007, 03:13 PM
@jeremybirn (http://forums.cgsociety.org/member.php?u=29616)
Thanks pal :)
I have added some lights (thought I need to add more inside the garage
What do you think about this update?

@Diabolos (http://forums.cgsociety.org/member.php?u=147082)
I like the way, you texture the scene. Lightning is good, but it looks like you are aiming to afternon atmosphere. Give the scene more contrast, let thouse neons cast a stronger difuse shadow. Also the letter P is overbrighted with glow. Anyway good job. Congratulation.

@MasterZap (http://forums.cgsociety.org/member.php?u=5803)
Now, that's a good lighning! :)
The shader of the car is great, also the metal parts. What about adding a little (almoust invisible) volume light for the car lights? You didn't fix the P letter (or beter, replace it with the new simiular font).
The teksturing is good, only one thing botters me. This procedural for a concrete, and it's to strong glosines (it looks wet like it is raining).
Anyway, It is far better then I can make right now. :) good job.


Update!!! :)
I have added some more lights (i'am planing on adding many more) so courently number of lights is 64. I have also just slap the texture over some object.
I couldnt resist not to make a little animation (just cammera flying)
Average frame time render is 54 sek.

Here is if you want to se it.

http://www.sendspace.com/file/11z6gj




http://img166.imageshack.us/img166/7400/chalenge1wx3.jpg


http://img201.imageshack.us/img201/6565/chalenge2ql4.jpg


http://img77.imageshack.us/img77/852/chalenge3vr1.jpg


Lights, lights, lights, lights, lights.... :)
(http://img77.imageshack.us/my.php?image=chalengewireor3.jpg)

MinaRagaie
01-29-2007, 04:09 PM
احنا مش بنتهدد يا استاذ
لو شفتو في الحرب اقتلوه

:applause:

LOL... Very funny :p
maybe the Red was out of place, I'll try that again...
I'm in...

P.S: next time keep it in english, it's a public forum and anyone should be able to read and understand what you're saying, no offence, just a thought :)

nmcelmury
01-29-2007, 04:28 PM
this should be a fun one, cant wait to get off work to go work on it :thumbsup:

fraa
01-29-2007, 08:36 PM
Damn I gotta try this one, with a realtime 3D engine.

First, let's organise the max file, then I'll start working on the shaders & lights.
Here's a quick roadmap :
- Mesh cleaning, take out those unwanted polys (the budget is quite hi for a 3D engine)
- No radiosity (it will be realtime, he :))
- No baking for dynamic shadows (the car should be animatable)
- Some vertex color to bake the static ambiant occlusion (i'll need to tesselate here & there may be)
- Use a lot of short range pointlights
- Use some dynamic shadow mapped spotlight...

Enough told, let's work ! :)
(i'm in)

ACamacho
01-29-2007, 08:47 PM
Ok I still haven't finished the hallway....and I intend to finish that one. But this was too good to pass up.

Lambert shade with glow/CC/grain in Shake (not wild about grain but tryin to get color). Also the neon lights have a rough bright mat applied to get basic color.

http://www.angelcamacho-torres.com/files/challenge/MR_test_rev002.jpg

Early but if time allows I'll hack it out more. :)

Fire away...

*edit: Changed tire rotation.

fraa
01-29-2007, 10:33 PM
Hey, Acamacho, very nice start !
I love the overall simplicity, as you focused on the essential : lighting.
Even without any texturing, your render is very interesting already !!!

Ok, let's start !
Here's a quick test-run. The original geometry was tossed in the engine, just to see how it would cope with it. Got to admit that it's really a beautiful mesh, that truly deserves a good lighting !

Here are some screenshots directly taken from the engine :

http://astrofra.com/lighting_challenge/a_05.jpg

http://astrofra.com/lighting_challenge/a_06.jpg

and more of the same ...

http://astrofra.com/lighting_challenge/a_02.jpg

http://astrofra.com/lighting_challenge/a_03.jpg

http://astrofra.com/lighting_challenge/a_07.jpg

http://astrofra.com/lighting_challenge/a_08.jpg

Time to sleep :p

ACamacho
01-29-2007, 11:13 PM
Very nice fraa! It's fresh to see a different method of lighting the scene. And good start on the colors too. :)

update:

http://www.angelcamacho-torres.com/files/challenge/MR_test_rev004.jpg

Nite...

Scizzer85
01-30-2007, 08:01 AM
Heres my first go at this new challenge. My neons are just ok. Right now I am using the glow feature which is a post-processing thing so it doesn't actually illuminate anything therefore there is no reflections on the car. Any crits are welcome as always. Also I haven't finished texturing because I am not sure where I want to go with this scene just yet. Thanks.

http://img.photobucket.com/albums/v248/lilsciz/neon_scene.jpg

CaptainObvious
01-30-2007, 12:51 PM
I'll get this cleaned up and converted to subpatches/quads LWO and LXO as soon as I can. Hopefully today or maybe tomorrow. :thumbsup: Apparently, I don't have an un-RAR application here at work, and I don't have an admin account so I can't install stuff.



ACamacho, I rather like your image. :)

MasterZap
01-30-2007, 02:05 PM
http://i51.photobucket.com/albums/f366/MasterZap/carport1.jpg

Another quick test.

100% "Arch&Design / mia_material", physically correct lights, and tone mapping. No "tricks", layers or comp work, straight out of mental ray.

/Z

Scizzer85
01-30-2007, 02:42 PM
MasterZap very nice job. I have one main question. I am using Maya 6 but how on earth do you get lights to make your scene looks so good. I have done a lot of light linking and breaking so some things get lit properly but all I have right now is 2 points lights and 2 directional lights. I am also using mental ray but my truck looks nothing like yours. Please man share some of your secrets. Fantastic job!

MasterZap
01-30-2007, 04:48 PM
A more "dramartic" angle... ;)

http://i51.photobucket.com/albums/f366/MasterZap/carport3.jpg

/Z

floze
01-30-2007, 04:57 PM
A more "dramartic" angle... ;)

http://i51.photobucket.com/albums/f366/MasterZap/carport3.jpg

/Z
Awesome, I love the carpaint and the chrome! Some more textures on the walls and stuff and it's perfect!

MasterZap
01-30-2007, 05:01 PM
Awesome, I love the carpaint and the chrome! Some more textures on the walls and stuff and it's perfect!

Thanks!

Whats "fun" is that the carpaint is pretty much default mr car paint shader, and the chrome pretty much default "chrome" settings on mia_material....

Yeah it needs some paint for the rest.... and some things doesn't even have materials assigned yet....

/Z

Kameleon
01-30-2007, 06:36 PM
Hi there! First time participating on this challenges (finally!!!), I'm starting to use MentalRay for Max (Max9+MR 3.5) so please be gentle but C&C are very appreciated :) Hope you enjoy! Cya.

http://www.dimensao3.com/forum/attch_files/test_03_172.jpg

P.S.- No post work here, directly out of Max.

Scizzer85
01-30-2007, 06:42 PM
Here is an updated version. I redid the coloring on the headlights/lamps and created some light fog. I also tweaked with my neon lights and added a few more in. C & C is encouraged thanks.

http://img.photobucket.com/albums/v248/lilsciz/redone1.jpg

ACamacho
01-30-2007, 07:34 PM
Scizzer08: I would probably zoom in the camera more. Granted it's early and you'll probably add more neon lighting. But maybe adding a more interesting composition? Try adding some lights around the entrance to show more light contribution from the neon signs and maybe adding an overall fill to compliment the scene better. Go wild with the color scheme. :)

Kameleon: Sort of the same issue here except less with camera angle and more with lighting direction. You have the light coming from the entrance, moonlight, streetlamps it seems, and light from the signs. Maybe picking one of those areas to "punch" up? The inner area of the garage looks great. The overall scene feels nice with the subtle variety of color in there.

MasterZap: Wow. :) Truck looks awesome. Looking forward to the final. :thumbsup:

update:

http://www.angelcamacho-torres.com/files/challenge/MR_test_rev007.jpg

goin slow but done over lunch. Fire away....

p.s: forgot to add that it's done in Maya and rendered in mental ray. There is CC/grain/glows added in post (Shake).

corack
01-30-2007, 09:25 PM
Realy great scene and great challenge you choose. :)

It seems that the c4d version isn't working with Cinema 4d 9.6 :/

sjmcc
01-30-2007, 09:41 PM
corack: I converted and saved the Cinema4d file in R10. The file was a lot of work to clean up in cinema so I don't know if I will take the time to do a version for 9.6. Try using the fbx or obj version. fbx usually imports best for me but you might get good results importing the obj using the free riptide plugin.

meanlebh
01-30-2007, 11:22 PM
@ACamacho- awesome job so far, the flourescent lights and the neon around the "P" look really great so far. It's going to look great once you finish some more of the texturing. Keep it up.

@MasterZap- Great start as well! The neon arrow on the wall seems a little too blown out to me, and the sky in the upper right seems a bit bright for the scene (it doesn't look like night time, which I am assuming it is....) but other than that things are looking great, especially the truck. looking forward to more.

Great job everyone, looking forward to more to come!

-Brian

Ministry
01-31-2007, 06:12 AM
Thats very intersting.. i'm in

jeremybirn
01-31-2007, 03:07 PM
Don't want to be too nitpicky now, this is a big scene to get going with and most people are clearly just getting started.

I started doing something that I'll continue with for a while: I've edited the first post to show a really terrific image, so people who visit the thread for the first time see something more than a screenshot.

@ACamacho - Wonderful scene you're creating there, I love how the neon is reflected in the car. I hope you won't do that much bloom/glow work on your final product, it looks almost as if the neon signs are in a dense fog (although their reflections don't have the fog) and I think once the surfaces and lighting are working better you won't need to post-process so much.

@Kameleon & @Scizzer08 - There's room to explore the sort of mixed lighting environment we've got here: there's the mostly-flourescent light spilling out of the garage, the street lighting, and then whatever light from the sky or other off-screen lights fills in the roadway. The different areas should have different lighting, with different colors, different shadows.

@MasterZap - Awsome work so far! I hope you don't mind that I quote your image in the first post now to help promote this thread. Whoever wrote that carpaint shader you're using must be a genius. I can't really tell what's happening in the front windshield in this one - is that a reflection of something or are we looking though it?

@fraa - Welcome! Keep going with your work!

@d4rk3lf - A "Las Vegas" theme might work on really well, good idea! I guess we'll see a lot of interesting reflections on the car once it becomes reflective. It looks like you started with the side walls in terms of light spilling out from the garage, looks like it needs it through the entrance as well.

-jeremy

JCBug
01-31-2007, 04:19 PM
Jeremy, this Challenge is hard ! Thank you for give us a lot of job. ;-)

Wow, Masterzap ! I know your very good past jobs on lighting
challenges. But here, you're great !
I'm thinking in myself what can I do now ?
Your level is very hard, I have to work a lot...

MasterZap
01-31-2007, 05:05 PM
@MasterZap - Awsome work so far! I hope you don't mind that I quote your image in the first post now to help promote this thread.

No problemo, naturellement!

Whoever wrote that carpaint shader you're using must be a genius.

Yeah, I wish I could meet him! At least I hear you met the guy, even had beer with him. And he has a signed copy of your book, you lucky bastard! ;)

I can't really tell what's happening in the front windshield in this one - is that a reflection of something or are we looking though it?

I think it's an incorrect reflection due to incorrectly exported normals. I re-smoothed the glass with max's auto-smooth and got something that makes a lot more sense now.


The scene is - outside of the carpaint shader - 100% "arch&design" ("mia_material" in Maya 8.5 speak), and physical light + tonemapping + glare. I'm really trying to do this as "physical" as possible.

I must say life is much easier for me now that my new set of shaders are released and I don't have to hide the fact that I'm using your challanges as a great test bed... ;)

Some more tests (assigning some new materials):


http://i51.photobucket.com/albums/f366/MasterZap/carport5.jpg

The "Round Corners" features really helps to naturalize those artificially sharp edges....
http://i51.photobucket.com/albums/f366/MasterZap/carport6.jpg

http://i51.photobucket.com/albums/f366/MasterZap/carport8.jpg

This one shows there's clearly something fishy going on w. the normals on the windsheild...http://i51.photobucket.com/albums/f366/MasterZap/carport9.jpg


And another actual "entry"....

http://i51.photobucket.com/albums/f366/MasterZap/carportA.jpg


/Z

Dodgeas3d
01-31-2007, 08:22 PM
Nice renders Zap!

Tell me how did u get thoose reflection glows? or even neon glows? ur r using max mental right?
Here is a test render, still lots of mess but gonna fix :)
http://img78.imageshack.us/img78/2590/neondodgefm9.jpg

yencaray
02-01-2007, 07:25 AM
MasterZap - Wow You're just awesome with scenes! Thats really good. so full of colors! by the way the last image on your last post, how did you get the streaking reflection in the road of the head lights? is that something that just came from the shader or was there something specifically done to get it stretched along the road like that? I'm so jelous of how you got the objects in your scene to feel! how do you do it?

Dodgeas3d - Really good render! I like the texturing you have going for the building and road. Keep going!

ACamacho - It's nice to see renders of 3d scenes that show off photography skills, Nice angle and really nice mood you have set i really like it! can't wait to see what else you have instore for it. You have a similar idea it seems of how i was thinking of the lighting in the scene so hopefully when i get the chance mine wont look to much like a copy, even though it probually wont compare to the quality and show of skills yours will!

Ministry
02-01-2007, 08:22 AM
A more "dramartic" angle... ;)

http://i51.photobucket.com/albums/f366/MasterZap/carport3.jpg

/Z

Thats a awesome render. I'm simply amazed .. speechless

StefanAlbertz
02-01-2007, 09:09 AM
The "Round Corners" features really helps to naturalize those artificially sharp edges....




Errr ... what is that ? A new Maya 8.5 feature?

MasterZap
02-01-2007, 12:52 PM
Almost done...

http://i51.photobucket.com/albums/f366/MasterZap/carportC.jpg
"An evening at the Cinema...."


/Z

JCBug
02-01-2007, 01:02 PM
MasterZap, stop it ! You make me crazy. ;-)
I'm working on this challenge but it needs
so and so time...

meanlebh
02-01-2007, 01:05 PM
Wow MasterZap, really awesome update. I think you are right that it is just about finished. The only small critique/suggestion I would have is to maybe increase the reflectivity of the windshield a bit (even if it isn't very realistic) so that we don't see inside of the cab of the truck quite so clearly. It just looks a bit odd to have the rest of the scene so finished but then see no one actually driving the truck...

Anyways, I love it so far...the rain is a nice touch too. can't wait to see the final version.

-Brian

floze
02-01-2007, 01:21 PM
Almost done...

http://i51.photobucket.com/albums/f366/MasterZap/carportC.jpg
"An evening at the Cinema...."


/Z
I bet you've been working on that movie in the ad..? :twisted:

MasterZap
02-01-2007, 07:11 PM
Tell me how did u get thoose reflection glows? or even neon glows? ur r using max mental right?

This is done in max mental, yes, but it could be done in any mental. I was using the Lume 'Glare' shader for the glows.

MasterZap - Wow You're just awesome with scenes! Thats really good. so full of colors!

Thanks! I'm getting kinda happy with how this turns out too!

by the way the last image on your last post, how did you get the streaking reflection in the road of the head lights? is that something that just came from the shader or was there something specifically done to get it stretched along the road like that?

Nothing special, the Arch&Design/mia_material does a modified multilayered ward highlight, which has that feature. The bump adds to that too, so it behaves as it does in reality, basically.

I'm so jelous of how you got the objects in your scene to feel! how do you do it?

This is all using stuff from the mental ray "architectural.dll" shader pack that is available inside max9, maya 8.5 and XSI 6.

- new material from architectural.dll known as "arch&design" (max) "mia_material" (maya) or "architecturalmaterial" (XSI) everywhere (except the car paint)
- use the 'rounded corner' feature from architectural.dll that makes render time bevels to edges so they don't look "computery sharp"
- use physical area lights everywhere
- use FG
- use tone mapping (mia_exposure_simple from architectural.dll)

Errr ... what is that ? A new Maya 8.5 feature?

Technically it's a mental ray 3.5 / architectural.dll feature (which comes with aformentioned product versions of your "favourite tool") ;)

I bet you've been working on that movie in the ad..? :twisted:

Oh, look at the birdie!

Btw, the deck of the Posseidon has a lot of glossy wood on it, did you know that? ;)

/Z

Dodgeas3d
02-01-2007, 10:42 PM
Once again master Zap.... could you explain how to get glare effecting only specific object? i found in a shader object tags (labels) option.... but whats that? object id? mat id? none of them is working....

Btw your "ENTER" is nasty looking, add some face cuts to letters to fix mesh ;)

StefanAlbertz
02-02-2007, 09:38 AM
- use the 'rounded corner' feature from architectural.dll that makes render time bevels to edges so they don't look "computery sharp"
Technically it's a mental ray 3.5 / architectural.dll feature (which comes with aformentioned product versions of your "favourite tool") ;)



@MasterZap: Thanks for the answer .. in fact i hoped that [introducing dramatic music with deep voice pronouncing especially all "U" and "O" vocals] SOMEDAY, SOMEONE ON THIS BELOVED PLANET WOULD BRING THE OLD F-EDGE PLUGIN IDEA TO OUR RENDERERS ... THAT DAY -MY FELLOW FRIENDS- HAS COME!!

have to try this soooon ;)

Junkoman
02-02-2007, 10:14 AM
Just downloaded the file. Now to see whether I could squeeze some time to give this scene a go... Its too interesting a scene to miss...

MasterZap
02-02-2007, 11:06 AM
Once again master Zap.... could you explain how to get glare effecting only specific object?

I don't - the Glare only is added on overbrights, and in this scene only some highlights and the self-illuminating things are bright enough.


i found in a shader object tags (labels) option.... but whats that? object id? mat id? none of them is working....


Neither, by default it looks at something that isn't actually available in max. This is one of the reason the shader is "hidden" (i.e. not "officially supported") in max, since some of it's features isn't working correctly.

Btw your "ENTER" is nasty looking, add some face cuts to letters to fix mesh ;)

I know, I was originally planning on leaving that offscreen (and I might, havn't decided final 'framing' yet) but I kinda liked my shiny trashcan ;)

(Thats actually a real problem with an image like this; when you put so much work into some details and then they don't end up in the final image at all.... but it's the old 'Kill Your Darlings' dilemma).


/Z

Dodgeas3d
02-02-2007, 02:17 PM
yea but you can allways choose 3 angles of your work (i mean like this scene) to show up your lighting ;) sometimes it seems one image is not enough ;)

Here is my second test render... still tweaking neon and some textures....but im already going for what i want ...

http://img168.imageshack.us/img168/4726/carchromeau0.jpg

Leotril
02-02-2007, 02:51 PM
Hey guys thats a nice job .. i was gonna upload my first render but i gues im going to hold back a bit after seen last render and work more on those shaders :wise:


..the rendertimes are about an hour using raytrace and gi any feedback on rendertimes ..will be cool to improve on that :sad: also i was exporting as tiff16 to add glow in aftereffects cause i havent implemented that on on maya any suggestion for the other format i cant use ? tiff32 doesn look right ..


@Dodgeas3d.. your a Pro nice work on those shaders i like ur prevos angle and resolution try wo work on those reflections on the windshield it looks black .. :thumbsup:

heres what i got so far sorry about the tires at defaul settings only paint added and glass

http://img186.imageshack.us/img186/8935/neon2pr6.jpg (http://imageshack.us/)

StefanAlbertz
02-02-2007, 03:10 PM
... wooow .. you are fast .. damn for all that everydaywork iīve to do actually, i want to give that scene a shot!

question: for those "lights", do you use duplicates for the visual neons and invisible objects with other gi-visible shaders for the light-casting, or do you place lights where the objects are?

I did a quick&dirty rendering with final render, setting up all neons to incandescence which results in very nice lighting (but resulting in wrong light distribution since the scene is to small compared for 1 maya unit = 1 cm). problem is, that the light emitting objects fully burn out - so duplicates are neccessary for the gi-way i guess.

Dodgeas3d
02-02-2007, 03:14 PM
Thanks Leotril

I think you can use maya's glow effect it works with mentalray, and you can specify any object to glow.... not sure why you need tiff or something to glow objects. But if you want to have it done in post, you need glowng abjects render pass for that view. so you could adjust it in aftereffects.

Goodluck!

ACamacho
02-02-2007, 03:31 PM
@Dodgeas3d: Dude that is awesome! The shaders, lighting, and the neon glows are realistic. And the composition is great too.

@Zap: Great work as well! Not really feelin the texture on the garage wall entrance but overall it's really nice. I love the truck and the overall lighting.

@Leotril: The camera angle is nice...in your face. Nice start. Chrome tires are in? ;) j/k

Update:

Not much of an update if any....just rendered larger and tweaked things in Shake (doin this on my lunch break so not much time). I guess mine is different in the sense that I am not trying to do everything in maya this time. Trying out puppet's Mega_TK shader for splitting the render into many different passes and experimenting in shake. I toned down the neon glows and tweaked the overall color. Will try to work moreon this and finish hallway this weekend. :)

Fire away...

http://www.angelcamacho-torres.com/files/challenge/MR_test_rev011_CC.jpg

MasterZap
02-02-2007, 04:38 PM
yea but you can allways choose 3 angles of your work (i mean like this scene) to show up your lighting ;) sometimes it seems one image is not enough ;)



Whooooo, man, that was a FANTASTIC image.

I actually see my comment on your first image was somehow never posted. Oh well, I drooled quite a bit, I really really like it. This new one is just off the wall perfect.

/Z

jeremybirn
02-02-2007, 05:24 PM
Am I missing a post???

I swear I wrote some replies last night, and I can't find it on-line today! :banghead:

@Masterzap -

I need to be more creative to find new ways to compliment you in each post - I love what you're doing with the scene.

I think in your last image the big area to work on are the different areas of colored light: the sense of darkness in the side areas from available light coming down that street at night (maybe the dark areas have street lights in some parts, but still it should be darker overall as you move away from the entrance.) Then the colored illumination from all that neon would be lighting the building, giving different colors to the street and sidewalk. Then the flourescent light inside the garage would be a different color from the headlights or other light sources, and some of it would be spilling out around the truck and lighting some of the street in the center of the image. In such a mixed lighting situation, even a building surface textured in gray maps would still be differently colored in different parts of the scene.

You could use a reflection image (of a building at night or something), mapped to a card across the street, just to bring out the reflections in the front bumper and windshield, and hopefully hide the fact that there's nobody driving the car.

Inside the garage, maybe it could go more green, the back wall could be darkened especially at the top and bottom, and the same with the columns toning down the highlights and making the back ones fade a little deeper into the interior color?

-jeremy

jeremybirn
02-02-2007, 05:56 PM
[/url]@ACamacho - Great work! I love the colors and variety! The windshield reflection is angled just right. Try to give the truck something to reflect that's in front of it, too, so the front-end keeps that nice reflective look. In the Parking sign, it looks like we have the glow from the tubes illuminating the sign, but the tubes themselves aaren't glowing brightly enough to look like the light sources. Where the sign is reflected in the windshield, on the other hand, it's more like the opposite problem. I guess problems like getting reflections to match the look of the thing itself are symptoms of trying to build too much in the comp and not enough of the lighting in the scene itself?

@Leotril - Great start! In terms of rendertimes, maybe stay away from true GI. There are other ways to get glows from the neon to light things - you could use lights positioned at the neon, render an occlusion pass for each neon color and screen in colors based on the occlusion distance, just use FG...[url="http://forums.cgsociety.org/member.php?u=75537"] (http://forums.cgsociety.org/member.php?u=56470)

@Dodgeas3d - Awsome scene! A real winner you've got there! The feel of the night lighting, the glints and chrome and wet pavement, all really look good!

-jeremy

MasterZap
02-02-2007, 07:20 PM
Am I missing a post???

I swear I wrote some replies last night, and I can't find it on-line today! :banghead:


There was some major site downage, I think I lost a post as well.

I need to be more creative to find new ways to compliment you in each post - I love what you're doing with the scene.

Thanks. This is turning out really well; I'm suprising myself.

And I'm really trying to go for a "color scheme" here, with a red/green appearence w. a hint of blue from the inside. So this is one of my most "art directed" images ever, methinks.


I think in your last image the big area to work on are the different areas of colored light: the sense of darkness in the side areas from available light coming down that street at night (maybe the dark areas have street lights in some parts, but still it should be darker overall as you move away from the entrance.)

Actually I was more going for putting in some minor extra lights, so it would not be so dark so quickly away from the entrance... after all it's a city, not a lone concrete parking complex in Nowhere Town. Methinks.

I'm here now, with some material fixes, some slight light grazing the wall in the upper right (very subtle) and greenish spots along the wall (far left) and a kind of light on the "upper floor" of the parking thingy.

http://i51.photobucket.com/albums/f366/MasterZap/carportH.jpg

This image also has some subtle DOF, but you don't really see it in this scaled down photobucket render (the real render is 1600x1200)


Then the colored illumination from all that neon would be lighting the building, giving different colors to the street and sidewalk. Then the flourescent light inside the garage would be a different color from the headlights or other light sources, and some of it would be spilling out around the truck and lighting some of the street in the center of the image.

Yes, that's kinna what I'm going for. Red/green from neon outdoors, and "blueish" from inside.

You could use a reflection image (of a building at night or something), mapped to a card across the street, just to bring out the reflections in the front bumper and windshield, and hopefully hide the fact that there's nobody driving the car.

Yeah, I was pondering building some faux "across the street" geometry for this very reason. Thanks for the tips.

A "just for you" render:

http://i51.photobucket.com/albums/f366/MasterZap/carportI.jpg

;)


/Z

herbertagudera
02-03-2007, 12:10 AM
hello!

great images guys. thanks for this challenge jeremy, im enjoying it..it really is a big scene and needs alot of lights! whew! :)

anyway, heres my contribution..

ive only started assigning some default shaders on the building and tweaked a bit of the car shader from mentalray..then i started lighting the scene..

http://bp0.blogger.com/_-W0d6W4npkI/RcPcC6KQYRI/AAAAAAAAABA/yO3aeshPVcM/s320/screencap_lighting_v01.png (http://bp0.blogger.com/_-W0d6W4npkI/RcPcC6KQYRI/AAAAAAAAABA/yO3aeshPVcM/s1600-h/screencap_lighting_v01.png)
click for the larger version

as you can see i used area lights for the flourescent lights..i am really hesitant in using the light(render time issues) ..and i'm thinking of using another light other than areaLights..any suggestions guys? thanks.

http://bp0.blogger.com/_-W0d6W4npkI/RcPct6KQYSI/AAAAAAAAABI/slABLpSHkLA/s320/lightingChallenge9_v01.png (http://bp0.blogger.com/_-W0d6W4npkI/RcPct6KQYSI/AAAAAAAAABI/slABLpSHkLA/s1600-h/lightingChallenge9_v01.png)


thats what i got for now. no fg or gi, preview preset on mentalray.

hoping to hear from you guys..

best of luck to all of us!

jeremybirn
02-03-2007, 02:54 AM
herbertagudera -

For neon light onto nearby surfaces, if GI and FG are out, you could try rendering an occlusion pass for each color (one with occ from the red tubes onto nearby surfaces, one with occ from blue tubes onto nearby surfaces. The tubes themselves should be solid white in the pass.) Then for the red light for example, you could invert the occlusion pass from the red tubes, multiply it by a red color, multiply that with your ambient pass, and screen it over your beauty pass with the other lights.

-jeremy

herbertagudera
02-03-2007, 03:48 AM
herbertagudera -

For neon light onto nearby surfaces, if GI and FG are out, you could try rendering an occlusion pass for each color (one with occ from the red tubes onto nearby surfaces, one with occ from blue tubes onto nearby surfaces. The tubes themselves should be solid white in the pass.) Then for the red light for example, you could invert the occlusion pass from the red tubes, multiply it by a red color, multiply that with your ambient pass, and screen it over your beauty pass with the other lights.

-jeremy


thanks for the tip jeremy, i'll be posting another update maybe later tonight..i havent tried rendering in pass for this challenge..so i guess now is the right time..thanks again man!

Diabolos
02-03-2007, 08:27 AM
http://i100.photobucket.com/albums/m34/diabolosgermany/neonChrome03.jpg

Jozvex
02-03-2007, 10:29 AM
Ooh I'm gonna do this one too. Here's my first test:

http://www.jozvex.com/CGTalk/Lighting/JozvexNeon.jpg

Using Maxwell. Yeah it's all a bit odd at the moment. The car looks like tin and not all the shaders have been replaced from the initial ones they came with.

:thumbsup:

balou
02-03-2007, 02:46 PM
Hi, very nice challenge and great mod.

For the first time, GI of day :

http://img264.imageshack.us/img264/2693/gijourai2.th.jpg (http://img264.imageshack.us/my.php?image=gijourai2.jpg)

Sunday evening i'll post all render.

bb

jojo1975
02-03-2007, 04:38 PM
Well I missed out the start of the competition ! I've done the first version of max file (I used 8.0 version to make it more compatible) the only incorrect surface I had found was building near the left neon (thanks to Jeremy), sorry for any other inconvenience. I waited a message from Jeremy but it didn't arrived ;)
Great works since now. This challenge seems huge...it seems suitable for a demo reel :)
Keep it going

Giorgio

herbertagudera
02-03-2007, 06:27 PM
okay, so jeremy was kind enough to give me some tips on the neon lights. so i decided to do it..but it turns out i was going the wrong way, so i dialled 911 and on the other line was aCamacho..i asked him to enlighten me with what jeremy was trying to say. he kindly did. so here is an update:


http://bp1.blogger.com/_-W0d6W4npkI/RcTdb6KQYTI/AAAAAAAAABY/HkvLYmqwevs/s320/lightingChallenge9_breakdown_v01.png (http://bp1.blogger.com/_-W0d6W4npkI/RcTdb6KQYTI/AAAAAAAAABY/HkvLYmqwevs/s1600-h/lightingChallenge9_breakdown_v01.png)


i didnt render a new beauty pass,just used the previous one. the neon green pass kinda went out of what i was going to, gona find out whats wrong later. anyway, i hope i got it somehow right..hehe

thanks

Dogway
02-04-2007, 06:49 AM
Hello MasterZap. Your render looks awesome so far. A bit bright overall, but by the sky color it might be around 7 o clock? not too dark still.

I want to ask you and other guys using MR, how can you render such a res. image with FG without render issues, due you have bump, ton of textures, geometry, reflections, etc. Do you have any trick to speed up the render?? (FG is my nightmare)

Ill be following this thread : D

MasterZap
02-04-2007, 07:22 AM
Hello MasterZap. Your render looks awesome so far. A bit bright overall, but by the sky color it might be around 7 o clock? not too dark still.

Nah, I was going for a "late evening" look not a "night" look really.

I want to ask you and other guys using MR, how can you render such a res. image with FG without render issues, due you have bump, ton of textures, geometry, reflections, etc. Do you have any trick to speed up the render?? (FG is my nightmare)

First of all, use mental ray 3.5; bump+FG was an issue back in the day - no longer so. I go into this on my mentalraytips.blogspot.com (http://mentalraytips.blogspot.com) blog. (FG points are now stored using the unbumped normal and with directional data, so the indirect illumination is looked up directionally at the render phase. In the old days pretty much every bump had to be resolved by the FG phase's adaptivity and given it's own FG point, which is completely unnecessary now, you can use ridiculously low FG densities and get a perfect image for bumps)

Also, in mr 3.5 it's trivial to get a nice, smooth FG solution by using the new style FG (which uses no radii, but only a 'number of closest FG points to interpolate' setting). The trick I use is to intentionally make an oversmooth FG solution, and then use AO (which is built into mia_material/arch&design) to regain any lost details - works like a treat.

My FG for this scene is the easy part. I use a density of 0.1, 50 FG rays, and 30 points in the lookup (using the mr 3.5 new non-radius mode "auto"). On this scene the FG goes by pretty fast.

/Z

Dogway
02-04-2007, 08:47 AM
Priceless info. thanks for the input. I should get updated with mental, some of the new attributes just are "new" to me XD and very useful blog :)

ah, btw, do u still need to precompute AO or FG in the areas will be reflected? or it doesnt make a change at all?

Jozvex
02-04-2007, 11:32 AM
Just a small update from me today. I promise the next one will be more substantial! :scream:

http://www.jozvex.com/CGTalk/Lighting/JozvexNeonb.jpg

LukaStellwag
02-04-2007, 01:29 PM
Does anyone mind posting a screenshot of his lighting rig?

cheers,
luka

ACamacho
02-04-2007, 01:56 PM
Who's lighting rig?

**edit**: Sorry I totally misunderstood you. Read your post below. I should have posted my lighting setup too. Although for a scene like this it's pretty cut and dry.

Jeremy can you delete this post?

LukaStellwag
02-04-2007, 02:22 PM
I thought it would be great to see a screenshot how you placed your lights.

sjmcc
02-04-2007, 04:55 PM
@herbertagudera: When you have a few minutes would you care to explain in a little more detail how you obtained those passes you are using. It looks like an interesting idea and I don't seem to quite catch what you are doing. Thanks.

eldonaldo
02-04-2007, 10:33 PM
heres mine.. hope you like it. lit and rendered with cinema 4d

i tried to achieve a semi-realistic look - with pronounced reflectivity and cheap looking barrel distortion and chromatic abberation..

http://img259.imageshack.us/img259/7024/neongk0.jpg

jeremybirn
02-05-2007, 12:52 AM
@eldonaldo - Great work! Love the wet street, that's really spot-on! Next task is to get light from the neon to illuminate nearby surfaces...

@Jozvex - I love it! That's a great start! If you're going to use anamorphic flares like that, maybe the next version should be 2.35 wide-screen aspect, too?

@MasterZap - Thanks for that blog, I'll be a regular reader! I'm just sitting here playing with mia_material for the first time...

@balou - Welcome!

-jeremy

jeremybirn
02-05-2007, 01:44 AM
- use the 'rounded corner' feature from architectural.dll that makes render time bevels to edges so they don't look "computery sharp"

SO, where is this in Maya 8.5? Is it in the mia_material, or a separate geometry shader I'm supposed to find somewhere?

-jeremy

Jozvex
02-05-2007, 03:54 AM
If you're going to use anamorphic flares like that, maybe the next version should be 2.35 wide-screen aspect, too?

Hmm, that would've made sense really... shame I didn't think of that before making this:

http://www.jozvex.com/CGTalk/Lighting/JozvexNeonc.jpg

Haha! Oh well. Some things I still need to do are:

1. What was I thinking with those green....rectangular...pointlessnessess. I'm going to delete the screen-left one and replace the right side one with a 'no littering' sign/light seeing as though there's a bin right there.

2. Apparently my car paint has hives and/or the paint is boiling. Need to fix that.

3. Give the big screen an image.

4. Maybe some other touches like a person in the car and some wetness up the sides of the guttering.

This is a fun scene! Oh by the way, the flares are part of the Maxwell rendering too! It's lens diffraction based on the shape/angle/size of the lens and iris, plus any dirt on the lens (no really, you supply a dirt/hairs/scratches map for the lens).

:scream:

EDIT: That render took an hour and 40 minutes. For the final one I'll probably leave it overnight.

jeremybirn
02-05-2007, 04:44 AM
Looks good, Jozvex!

If you could get some reflections onto the front of the truck and his windshield it would help, maybe the truck glass doesn't even need to be transparent.

It looks like the sidewalk and building exterior got brighter, which is fine, but they are very uniform in color, with the sidewalk the same gray all the way across the frame and some other surfaces looking more blue lit all the way across. The brick especially needs some lighting help, because when you see all of it lit evenly the periodicity of the brick pattern repeats too much. Maybe some more warm tones near the sign, more blue or green at the edges?

It's funny how the green surfaces look so much like green-screen elements that you almost don't notice them. :)

-jeremy

MasterZap
02-05-2007, 05:38 AM
SO, where is this in Maya 8.5? Is it in the mia_material, or a separate geometry shader I'm supposed to find somewhere?

-jeremy

mia_roundcorners - a bump shader.

It's a bumpmap effect, not geometry/displace/etc. It just "cheats" it, but it looks nifty.

/Z

CaptainObvious
02-05-2007, 10:07 AM
Jozvex, your ground texture looks a bit pixelated.

MasterZap, so it's kind of a shader for beveled edges? Very useful. :)

Jozvex
02-05-2007, 11:47 AM
Jozvex, your ground texture looks a bit pixelated.

Thankyou for pointing that out!! :eek: It's shockingly bad! This is a big reminder for me to look at my work on lower res monitors, because at my working resolution it looks ok, when clearly it's not! And thanks Jeremy I'll see if I can improve those areas too.

(wow the cement is blocky too)

:scream:

Dodgeas3d
02-05-2007, 03:00 PM
Another test render ;)

http://img266.imageshack.us/img266/2803/dodgecartw5.jpg

ACamacho
02-05-2007, 04:18 PM
Awesome render! Neon lights are great and overall lighting feels very nice. Only suggestion for me is to have a stronger reflection of the headlights on the road. But you have a nice variety of colors and very realistic. :thumbsup:

I would also say that the chrome on the wheels are a bit much, but just nitpicking. Keep it up!

Leotril
02-05-2007, 05:53 PM
@Acamacho.. i like ur lightining the glows are nice are :scream: are u using colorbleeding?
@eldonaldo .. I like the look kinda sin city i get it its cool :thumbsup:
@Jozvex.. i like ur lens flares .. keep going :thumbsup:

Ok i started texturing some things as u can see ..iim using a metal shader im been developing with maya i duplicated taht im use it in the wall building thing and in the truck practically all thas metal im using that .. the shader has a fractal and cloud for the color it also has displament features im not using right u can find info in my eon wip thingy page 3 :)

I also add colorbleeding to this and no post work this time only composite the passes : oclussiion, shadow,irradiance, headlight pass and incadescene and the beauty with no shadows .. I have to use render layers for the headlight pass i render taht in mental ray and composite back with the renderman passes..

Rendertime about 4 hours .. overnight :) 1k resolution ok thats it for now hope to speen more time with this and i hope to upload more renders soon :)




http://img366.imageshack.us/img366/2693/neon2final1kux6.jpg

jojo1975
02-05-2007, 06:09 PM
@Dodgeas3d (http://forums.cgsociety.org/member.php?u=75537) It's fantastic !. i would add a bit of dirt in the wall and I don't know why but it seems a bit like a model of a machine probably it's too clean..
great work with lights indeed

MasterZap
02-05-2007, 06:13 PM
Speaking of muddy cars (http://www.lysator.liu.se/%7Ezap/ad/muddy-car.mov)....

/Z

JCBug
02-05-2007, 07:00 PM
Yes ! That's cool, I like this mud !
I always try to add some dirt on my objects...

buggsy
02-05-2007, 09:31 PM
I couldn't resist this challenge.

Here is my first render. Lighting needs more depth but I think I have a good base to work from.

http://www.gooddesign.com.au/Carpark_Project_1.jpg

MasterZap
02-06-2007, 06:10 AM
I couldn't resist this challenge.

Here is my first render. Lighting needs more depth but I think I have a good base to work from.

http://www.gooddesign.com.au/Carpark_Project_1.jpg

Shark World closes before it opens? ;)

(Btw, on that note, I'm suprised nobody complained about the exorbant parking rates in "my" garage ;) )

/Z

buggsy
02-06-2007, 06:30 AM
Shark World closes before it opens? ;)

(Btw, on that note, I'm suprised nobody complained about the exorbant parking rates in "my" garage ;) )

/Z

Sorry, I was actually influenced by the wording on your sign (love your work by the way). I was even going to add show times of feeding humans & surfboards but thought it was probably in poor taste. Thats my own photography by the way!

Buggsy

Dodgeas3d
02-06-2007, 07:30 AM
Thanks jojo1975 ill have that in mind!

ACamacho > Thanks! I agree some reflection on the road would be nice....but trying not to make too wet for my taste ;) wheels emm too shinny :)

Another test with some dof....

http://img458.imageshack.us/img458/7784/cardofcy8.jpg

ACamacho
02-06-2007, 01:26 PM
great update!

Actually in this image the road feels nicer....even if it's the same shader. In the other angle I expected the road to show the intensity of the headlight more. But that's subjective. :)

Keep it up dude :thumbsup:

nado319
02-06-2007, 03:27 PM
hi all .... this my second time to assign a work in this challenges ...but im so glade now for this participation
and i hope we can help each other to improve this work
so im waiting for your comments ..this my first test for this challenge...hope you like it

Leotril
02-06-2007, 04:13 PM
heres is a closeup of the car same settings as my last render.. :)

im running out of memory when doing the renders i check my task bar and it reads 100 mb of free memery doing the renders i got 1.5 gig of ddr memory only.. this last render was the 3 render out 3 tries the other 2 didn finish unfornatly :sad:

i notice that the truck is the cause of most of the overhead i subdivide that geometry at rendertime using the catmull clark feature of renderman i mean the entery truck is subdivide all teh pieces i hope thats the reason .. ill do some test with just the enviroment only to confirm that k

i increase the color bleeding this time a bit and expend most time on the composite .. i have to use negative values for some of the pass i got with the values flip .. and the shadow pass tweak a bit the a correct shadow settings .. i dont know where all that bue is coming from i need to bake gi again im gettin some artifacts :sad:

heres the render a crop a bit

http://img170.imageshack.us/img170/5039/neon2finalcropfu2.jpg (http://imageshack.us/)

MasterZap
02-06-2007, 06:09 PM
Ok havn't had time to do much at all (work work) so this is basically some changed lighting, not much else.... I try for a color palette of red/green outdoors and cold blueish inside, to try to evoke the "coming out in the nice light from the cold" feel. (That's really deep for being me ;) )

http://i51.photobucket.com/albums/f366/MasterZap/carportL.jpg

I did up the DOF a bit but I do think it ended up overdone and nonphysical.... I kinna get a minature feel from it, which is a big warning sign for "too much DOF". I pumped up the wall bumpmap too.

Here's the full rez render (http://z4p.com/images/carportL.jpg) for the curious among thee.

/Z

lazzhar
02-06-2007, 07:06 PM
I hate you Zap !! 39 bucks for sec?? :D
Will give it a try this weekend I hope.

nado319
02-06-2007, 08:10 PM
i like your work master zap,,,,:thumbsup:
but about the rain i think it should be some droped points with motion blur...or something like that.
and the exit & enter colors..exit always with the red to be seen by the outsiders to be carefu...thats itl

Junkoman
02-07-2007, 09:16 AM
Found some time to give this piece a try.
My first test. No post straight out from the render. C&C welcome.

http://www.geocities.com/wtyin/FirstTest.jpg

D-I-VFX
02-07-2007, 01:16 PM
this it is an advance of the project, soon will publish another advance greetings from Caracas- Venezuela. Made in Cinema 4D 10 y Final Render.

test.jpg (http://www.flypicture.com/display/ODM3ODU=)

D-I-VFX
02-07-2007, 01:54 PM
I leave an advance them of the challenge, soon will publish another advance. Greetings to all from Caracas- Venezuela. Excuse by my badly English. Made in Cinema 4D 10 and Final Render.http://img254.imageshack.us/img254/9251/testpy4.th.jpg (http://www.flypicture.com/display/ODM3ODU="%5Dtest.jpg)http://www.flypicture.com/display/ODM3ODU=

jojo1975
02-07-2007, 02:55 PM
@Masterzap fantastic update.. you already mentioned the too deep of field miniature effect ;)
I would make the texture of the street smaller the bumps seems too big. Lighting in my opionion is perfect.. but here jeremy is the master ;)
Thanks for sharing
Giorgio

kevb3d
02-08-2007, 03:41 AM
I go "away" for a bit and come back and there are 2 new challenges...argh....

This is an awesome one. Zap, that's a killer image, keep going with it.

Kev

MasterZap
02-08-2007, 12:41 PM
Mkay, I think I'm pretty much done. Mind you, this isn't so much me doing anything other than my 2nd computer having spent quite a lot of time rendering ;)

I rescaled the asphalt bump, swapped the red/green light on exit/enter (d'oh!) and turned my 'reflection HDRI' a hair so the car windsheild now has some reflections in it, sligthly obscuring the "lack of driver" thingy

Here's the photobucket variant...

http://i51.photobucket.com/albums/f366/MasterZap/carportQ.jpg

...and a full rez clickeroo (http://www.z4p.com/images/carportQ.jpg).

Is there a "wiping sweat from forehead" smiley around? :D

/Z

SilentHell
02-08-2007, 04:05 PM
Hi there .. Nothing came to mind abt how to lit this Scane .. So normal lighting ....
As Usual Bad Texturing ... "" Maya . Mental Ray ""


http://www.geocities.com/aljaheem_samet/Jeep_12.jpg


http://www.geocities.com/aljaheem_samet/Jeep_11.jpg


http://www.geocities.com/aljaheem_samet/Jeep_06.jpg

nado319
02-08-2007, 05:48 PM
hi all agian ..this is my second update
hope you like it
i think its missing alot but there is no more time ...maybe ill have next challenge.

60WE
02-08-2007, 11:44 PM
Here is my first try to this scene. Still have to fix some textures but most of the lighting setup is done.
Cheers to all of you.

http://i157.photobucket.com/albums/t76/60WE/test_01.jpg

herbertagudera
02-09-2007, 08:48 AM
Okay hereís an update. I started texturing the walls and the foundations and added more lights inside the garage. Iím still in the process of fixing the occlusion passes (especially for the green neon), but then I added two more passes. The BlurredReflection pass (http://bp3.blogger.com/_-W0d6W4npkI/Rcvi05UrLXI/AAAAAAAAABk/A9lCtVDkUoY/s1600-h/BlurredReflectionPass.png) and the NeonBleed pass (So yes, I did turned the FG on for the latter). At first I tried the BlurredReflection pass (http://bp3.blogger.com/_-W0d6W4npkI/Rcvi05UrLXI/AAAAAAAAABk/A9lCtVDkUoY/s1600-h/BlurredReflectionPass.png), hoping I could get somewhat like a simulation of GI. It did, but not quite enough..for this update..l added NeonBleed pass (Iím hoping I will not use this pass anymore for my next update..hehe)


http://bp3.blogger.com/_-W0d6W4npkI/RcxCapUrLYI/AAAAAAAAABw/0iD7eolCgco/s320/lightingChallenge9_comp_v02.png (http://bp3.blogger.com/_-W0d6W4npkI/RcxCapUrLYI/AAAAAAAAABw/0iD7eolCgco/s1600-h/lightingChallenge9_comp_v02.png)


But I think Iím getting a little too redundant with my passes, donít you think? Hhhmmm..hehe


comments and suggestions are very much welcome...in fact i need them very badly..hehe..thanks

Diabolos
02-09-2007, 10:27 AM
SO, where is this in Maya 8.5? Is it in the mia_material, or a separate geometry shader I'm supposed to find somewhere?

-jeremy

As MasterZap already mentioned it is a bump map found under Mental Ray nodes "Textures" mia_roundcorners. Here is also my answer I got from a question I asked to Autodesk.

"To get the mia_roundedcorners to work, you must attach the mental ray Texture mia_roundedcorners to the mia_material shaders Bump Attribute. You can set the radius of the corner by editing the mi_roundedcorners node. The mia_roundedcorners node will only work with the mia_material shader.

If you use contour shaders in your scene, you will be required to turn on the option in the Render Settings for them to be rendered. This is not a substitute for the mia_roundedcorners node." AutoDesk

D,

Junkoman
02-09-2007, 10:42 AM
Updated my image.
Tweak the textures and lighting. Comments are welcome.

http://www.geocities.com/wtyin/ThirdTest.jpg
@Masterzap - Nice work. Looks much better with the smaller bump and the reflection.

@60WE - Nice light setup. I like the orangey look.

@Herbertagudera - Love the way the neon lights are glowing. Looks like quite a tedious process with all the passes going on. Have to look back the thread on how jeremy told you about the neon glow pass.

VolkanK
02-09-2007, 12:24 PM
Hi all
Here is my first try to this scene,max+vray
http://img222.imageshack.us/img222/9574/test0sk1.jpg

60WE
02-09-2007, 05:15 PM
@ Junkoman
Thank you for your comment. I like your work, maybe you could try to incrase the power of your lights or just tweaking the fstop and shutter speed of your camera may help.
Regards

D-I-VFX
02-09-2007, 07:07 PM
http://www.flypicture.com/display/ODY1NzE="%5Dtcar.jpg http://www.flypicture.com/display/ODY1NzI="%5Dtcar2.jpg (http://www.flypicture.com/display/ODY1NzI="%5Dtcar2.jpg)
Made in Cinema 4D (shaders) and Final Render.

buggsy
02-09-2007, 07:56 PM
Still a lot of work to be done. Detail, detail, detail.

This is how it's going. Would love some comments.

Buggsy

Ash-o
02-09-2007, 07:59 PM
Hi .....Here is my first render. Still to put some textures.....

waitting your comments and suggestions....

Ash-o
02-09-2007, 08:02 PM
http://www5.domaindlx.com/pekings/3dash/MR_ash.jpg
3D Max - MR

Comments are welcome....

herbertagudera
02-10-2007, 01:37 AM
@Junkoman - thanks..nice update you got there..but, i think it lacks some shadow?like on the lower left of your image..the pavement(?) looks like its not touching the road.:)


@VolkanK - welcome! lovely image..kinda reminds me of Scanner Darkly..nice mood.


@ashisa - welcome! good start.

Junkoman
02-10-2007, 12:23 PM
Another update~
Guess i am pretty much done here. If there were to be an update it will be some glows and DOF. Comments are welcome.

http://www.geocities.com/wtyin/FourthTest_tweak.jpg

@60WE - Thanks for the comment. Brighten up the scene a little and remove the blueish hue which might be the reason why the scene is a bit dark.

@herbertagudera - Yeah, just notice that. The edge just won't cast any shadow. Probably will have to enhance using a AO pass. But I did get some shadows on the pillar, under the truck and the signage.

jeremybirn
02-10-2007, 03:34 PM
@Junkoman - Nice job! Right now the whole space looks very evenly lit, as if the entire environment were all within a giant shopping mall or casino. There could be different colors, tones, and brightness for the space that is outside lit only by other city lights or the night sky, compared to the color inside in the flourescent lights, the color of the truck headlights. If you look at an area like the sidewalk, it should change as you move inside. The brick wall shouldn't be the exact same flat color from top to bottom, instead they can have shadows, gradients, shifting into darkness or picking up colors from the different lights. Everything now seems to have a very slight green cast, maybe you could stick with the green for the flourescent tubes, or build that up a little more, then use a warmer color for the truck and sign glow, add colors from the neon and colors from off-screen space to the exterior?

@ashisa - Good start! The garage will look nice with the walls painted blue. Get the texture working so that it's just the interior walls not the floor or the outside, and then the blue could add to your composition. The truck will need to reflect something on its windshield, you might need to add a new plane to the scene with an image on it for that.

@buggsy - That's coming out great, keep going!

@D-I-VFX - Welcome! Keep going with your scene!

@VolkanK - Welcome! That's a great start already! I like the overall tint, the colors make the scene look a little different than others have been seeing it. You've already got the truck reflecting the environment nicely, the set needs to pick up a lot of the light from the signs and the truck lights as well. If it's really dark behind the truck, even the red tail lights should illuminate the set.

@Herbertagudera - You could bring out the truck more, add more reflections and highlights. The inside of the garage is confusing, I can't tell where that bumpy tar-like surface is supposed to exist in space. The base colors of the neon tubes are good, but you need colored light from them to illuminate other things. For some of the objects, let's say the post and the sign in the lower right, I'd think colored rim lights from regular spotlights could do a great job. If you can get something going with FG or some way of getting broader illumination from the neon tubes where we get closer, that could add to the scene too.

-jeremy

jeremybirn
02-10-2007, 03:47 PM
@60WE - Your scene is looking good! On the lighting, maybe there could be more light spilling out from the inside of the garage, and you could figure out what's causing those hard diagonal shadows on the wall.

@nado319 - Nice job! If you have time to come back and work on textures and such, we'll still be here for you. I like the chrome on your truck!

@SilentHell - That's a good scene. The DOF in the last one makes it look like a miniature, so I'd hold off on that or tone it way down. That gausy image of the womans face on all the signs is a bit much, I'd hope you could find other images (or else do something in your lighting like make them all look overexposed so you can't see them, or frame the camera so you don't see them all, etc.)

@MasterZap - Great work! We should pick some of the ones with compositions that emphasize the truck for the gallery.

@Leotril - Good job! I know how hard it is to go cars in renderman ;) keep going. I think some surfaces, especially the yellow ones, are more reflective than they need to be.

@Dodgeas3d - Nice job! I like your scene!

-jeremy

KIDI
02-10-2007, 05:14 PM
hey

I like this challenge and decided to try my luck, but why is the big
different between the two renders ?

the first is with a simple maya lambert
and the other with mia material .

thanks

VolkanK
02-10-2007, 08:34 PM
I've returned with some update.
It would be nice to hear your comments & critics about this.
http://img122.imageshack.us/img122/7971/test0mh6.jpg

jeremybirn
02-11-2007, 12:38 AM
VolkanK - Great scene! maybe the truck still looks a little colorless. I guess if it's a gray-painted truck that makes sense, but still... I wonder if you could add a green light from the traffic light right in front of it, punching up the darkest area of the truck to the left of its windshield? The extra green would help pop it out from the background, too. Some more reflections on the front, like the front bumper, could also help.

KIDI - I don't see a difference. Both are just gray surfaces without textures, reflections or highlights, right?

-jeremy

Junkoman
02-11-2007, 03:51 AM
@Jeremy - Thanks for the feedback, jeremy. I still thought I was pretty much done there :D . Your comments were stuffs that I didn't notice. Okay... time to get back to the scene again.

KIDI
02-11-2007, 06:55 AM
Look at the green markers i did
they are not the same at all

nado319
02-11-2007, 12:14 PM
thanx alot jeremy for your reply..ill try to do my best
maybe next challenge.

SilentHell
02-11-2007, 02:11 PM
Thanks Jeremy for your nice words !! Well I'm still learning and for sure i need ur advice ..

OOhh that Lady pics I put them just for Fun i was in hurry to see the result so i just put those pics and made 5 camera shots left my Pc on Batch randering.. i'll change those pics + i'm thinking of making a Day lighting for this scane but .. maybe i'll give a try ..

Junkoman
02-12-2007, 03:18 AM
Reworked on the lights for this scene. Hope I nailed down the comments regarding the using of different colors and tones and also having gradients and shadows on the brickwall. Since the scene is covered by alot of green stuffs, so I build up on it resulting the scene to have an overall green cast.
Critique and Comments are welcome.Thks.

http://www.geocities.com/wtyin/SixTest_tweak.jpg

MasterZap
02-12-2007, 11:57 AM
Actually I've been playing a bit with a few "focus on the car".

It had some problems, though. You instincitvely added the car to the "wrong" lane, because it's almost impossible to get a "good" composition w. the car in the "right" lane without losing all the cool stuff w. the sign and stuff.

So I solved the problem by reversing the car.... here's one try on that:

http://i51.photobucket.com/albums/f366/MasterZap/carportZ4.jpg

Some light-color/intensity-changes, plus breaklights added to the car.

/Z

Dodgeas3d
02-12-2007, 12:47 PM
Nice scene Zap! I like taht you changed car angle, that realy helps with comp and even with reflections, ive been trying to get good angle with default position but that sign mess up everything.
I like all stuff you did for the front of the image, but second plan (interior) looks lit by a single light, less shadows and less depth.
Breaklight looks nice, but that red casting on car seems confusing, couse light itself is faced away from car body, seems u used omni to light up these :)
The rain effect looks fantastic (maybe more raindrops could be seen and some splashes) i know its render time consuming :)

Realy master work :)

D-I-VFX
02-12-2007, 05:58 PM
http://img129.imageshack.us/img129/1746/escena010071ij0.th.jpghttp://img107.imageshack.us/img107/5792/escena010072ti9.th.jpg http://img386.imageshack.us/my.php?image=escena010071re4.jpg http://img107.imageshack.us/my.php?image=escena010072ti9.jpg New Avance of the Scene.

JCBug
02-12-2007, 06:46 PM
Hello, guys ! This is a difficult challenge, but I've take time
to try it. Thanks, Jeremy !
I've put only 7 lights on Cinema4D with GI and AO,
add a hdri sphere, the render takes 25' on a Mac Bipro 2x2.5.

http://www.arctique.fr/production/Parking-02.jpg

JCBug
02-12-2007, 07:12 PM
Ooups ! It's raining ;-)
No matter, the French movie was excellent !

What is the second movie ?
Think about it !
Jeremy, I'm sure you'll find it...

http://www.arctique.fr/production/Parking-02B.jpg

Scrat-D
02-12-2007, 08:24 PM
MasterZap and JCBug you rock! Excellent images! JCBug give us feedback on the rain please!
Anyway here is my little piece of this cake... Max and Vray..

http://www.ipiotis.gr/fimages/garage.jpg

yencaray
02-13-2007, 12:18 AM
Hi all
Here is my first try to this scene,max+vray
http://img222.imageshack.us/img222/9574/test0sk1.jpg

Thats awesome so Dramatic! it's almost mono but then you have your pinchs of color! Do you have some cartoon edges rendering it there too?

xtrm3d
02-13-2007, 12:53 AM
just stopping by , to tell you guys, how i am impress with the way that some of you are rendering my truck ..
it look really impressive ..
i did notice that nobody did put a texture on the tire ( bump )
i might have it somewhere on my HD , should i try to make it availlable ?

Junkoman
02-13-2007, 03:01 AM
@Masterzap - Nice. The composition is better. Makes the image more interesting.:)

@JCBug - Woah...I like the heavy downpour. Did you engage the wipers...:)

@xtrm3d - Hi. Its nice to see the man himself in here. Thanks for sharing the truck :thumbsup: I guess everyone here will be happy if you make the tire bump available.

Leotril
02-13-2007, 03:42 AM
@MasterZap.. Very nice work .. looking better and better :scream: agreed with dogdead3d work on those issues also the exit light need a bit gloom or transparency :shrug: ..

@JCBug .. i like ur scene a lot ..specially the rain and the red ligh with fog :)

@IpiotisDinos .. welcome ..i like the wall exit light the arrow light looks cool.. keep it going :D

Leotril
02-13-2007, 04:41 AM
little update ..

lens flare and rain .. the rain needs shadows and is not reflecting on the car ill try to work it out :wise: ..the collisions are very subtle for now .. the lens flare is using maya software ligh glow thingy and is composite with the rest on maya using render layers .. i hope to setup the scene soon ..

http://img404.imageshack.us/img404/7043/rainhj7.jpg

naren
02-13-2007, 05:42 AM
Hi, have been a big fan of Jeremy and the lighting challenges and have always wanted to take part but this has been the first time where i have actually been able to complete it or atleast in my view come close to what needs to be done....
This has been done in Maya, renderer Mental Ray (not used any FG or GI though)
please C&C

http://img263.imageshack.us/img263/3718/lightingchallenge091qp3.jpg

JCBug
02-13-2007, 07:43 AM
Thanks guys for your comments !
I'm very glad...

@ Junkoman - Nice work ! I like your reflexions and your textures.
Maybe you can choice another picture into the frame ? Brrr...

@ MasterZap - It's a great picture, like the others !!! The water on the truck
is top ! But the 3D rain is'nt realistic. (I used postprod in photoshop).

@ Naren - Very impressive illustration, very clean !

@ Volkank - Wow ! The best for me. I like the warm ambiance and the reflexions !
The light is very soft, I like it ! The paint of the car is great.
Maybe you can change the colors of the red "P" and pink neon
Do you used postprod ? (stranges edgelines)

VolkanK
02-13-2007, 01:11 PM
@Yencaray
Thanks! I'm happy to know your thoughts. Yes, I have used vraytoon.
@JCBug
Thank you. I've used photoshop just for color correction. I have changed the P color. Thanks for your words. Appreciated!

I've made some minor changes along the tips and coming up with an update. Thanks all for your precious concern.
http://img129.imageshack.us/img129/5683/test0hz4.jpg

meanlebh
02-13-2007, 01:44 PM
Well I don't really have any crits for anyone right now, just wanted to say that I am really impressed with these so far...nice work everyone! I was able to finish mine about half way, but then ran out of time to work on it..perhaps sometime this week/weekend I will be able to find a few more hours to finish it up, but until then keep up the good work, I am really enjoying watching these progress.

also, volkank, I really like the warmer colors you are using in your image. and JCBug, nice scene, and awesome rain.

Keep it up.

-Brian

vasishtr
02-13-2007, 03:43 PM
Wow! High standards set by everyone in this thread . I had to give it a try...here is my humble contribution...Used Maya, Mental Ray, FG.... Still have to work on the look of the road. Did a cheap Gaussian blur for a subtle DOF in Photoshop, along with some colour correction... C&C please
http://i13.photobucket.com/albums/a285/vasishtr/neon_chrome.jpg


P.S : This is my first post in CGTalk!!

Leotril
02-13-2007, 03:55 PM
heres a quick render with rain and lens flare added to the scene.. quality is very low draft alot to be tweak ok

http://img70.imageshack.us/img70/3502/rainnewwa2.jpg

digitalworkshop
02-13-2007, 04:17 PM
hi,

i like the look you created in your first post!
quite good actually!
i loved Jcbug's rain scene! excelllent!
i am myself struggling to make a car in CG rain kind of scene. nice inspiration.
i have been looking at it closely and noting fine points.
if you have any tips on CG rain then pls do share.PM to me. It wud be invaluable.
thanks.

digi
:-)

JCBug
02-13-2007, 04:46 PM
Thanks to everyone, I'm proud of your comments.
If you really like rain, have a look to this new picture.

Sorry, the hypernurbs truck is on level 1 and the textures
on medium level, my rendering takes 40 minutes on C4D V10.
With high resolution textures and HN level 3,
it takes 20 hours (so I stopped it). Mac G5 Bipro 2x2.5

http://www.arctique.fr/production/Parking-04.jpg

Leotril
02-13-2007, 06:16 PM
another test :scream: .. rain needs more motion blur also streaks i need to reduce tail size..

http://img413.imageshack.us/img413/5739/rainnewcloudtw8.jpghttp://img160.imageshack.us/img160/5508/rainnightbr9.jpg

Meteoro
02-14-2007, 02:18 AM
Hi, have been a big fan of Jeremy and the lighting challenges and have always wanted to take part but this has been the first time where i have actually been able to complete it or atleast in my view come close to what needs to be done....
This has been done in Maya, renderer Mental Ray (not used any FG or GI though)
please C&C

http://img263.imageshack.us/img263/3718/lightingchallenge091qp3.jpg

WOW! Really nice! The most impressive thing in this image IMHO is the cartoon look you've got there, It combine perfect with the truck.
What could make this image better is work a little more on the ceiling of the interior.

Masterzap, JCBug and Volkank really impressive works you post here!


edit: typo.

Leotril
02-14-2007, 03:14 PM
I kinda leave this overnight rendering no much changes .. i want to show
this picture cause i have some issues with flares when rendering from other angles

http://img233.imageshack.us/img233/2756/crop1jw4.jpg

i need to start adding more lights to this .. heres another shot bigger resolution
http://img259.imageshack.us/img259/7374/crop2pe1.th.jpg (http://img259.imageshack.us/my.php?image=crop2pe1.jpg) http://img266.imageshack.us/img266/6682/1kcv0.th.jpg (http://img266.imageshack.us/my.php?image=1kcv0.jpg) http://img75.imageshack.us/img75/5659/1k2yr7.th.jpg (http://img75.imageshack.us/my.php?image=1k2yr7.jpg) http://img248.imageshack.us/img248/3311/1kwf5.th.jpg (http://img248.imageshack.us/my.php?image=1kwf5.jpg)

RobC
02-14-2007, 07:21 PM
This is My First Attempt

I still need to add some signage and tweak the lighting a little

C&C Please!

jeremybirn
02-15-2007, 02:55 PM
@RobC - Good start. Try to get the colored lights to illuminate the walls and ground near them, and see if you can figure out why the truck isn't shadowing more of the light underneath it.

@Leotril - Cool images! Some of the rain is very Matrix-like, you could almost make them into little 1's and 0's. Even if the building is all made of shiney metal, it would still pick up some colors from the environment and colored lights, wouldn't it? I think the "draft" one you posted a little higher up with the bold blue color works well and really helps the neon colors pop out.

@JCBug - Looking good! The rain-splashed ground looks pretty good outside, the inside on the ramp might get smoother though because that's no where the drops are hitting. I'm not sure I like the sepia tint, it looks as if you really just need to find a color scheme you like in order to do the image in color.

@vasishtr - Good start! Maybe some of your shadows could be softer, and you should figure out why part of the big sign is transparent to shadows, casting a shadow with a hole in it?

@VolkanK - Looking good. Maybe some of the glow around "enter" and "exit" looks a little fake, and maybe there could be more color in the truck or the building.

@naren - Nice scene! If there are a few areas to improve, it would be the ceiling inside the garage, the front chrome of the truck (less diffuse, more reflection would make it look more like chrome), and that huge over-sized "No Parking" sign (it looks like a texture from a foot-high sign applied to a 3-foot-high surface.)

-jeremy

vasishtr
02-15-2007, 04:08 PM
@vasishtr - Good start! Maybe some of your shadows could be softer, and you should figure out why part of the big sign is transparent to shadows, casting a shadow with a hole in it?

Thanks for your feedback Jeremy! The shadows there are actually cast by a setting sun. I started off with a sunset theme, with the neon lights being just switched on. But I just noticed after your reply...yeah, the shadows do have a hole in them! Let me work on that. I will also work on the lights around the main board, and the illumination of the parking lot sign...dunno why I lost its illumination..

pantel05
02-15-2007, 07:29 PM
:)very nice renders and i`m very pondering if must post my render
here is my entry and my first post in cgtalk contest.
this is a test render with max and vray
@IpiotisDinos (http://forums.cgsociety.org/member.php?u=125244) nice render keep it up!!!
http://img264.imageshack.us/img264/592/progresslc2aym8.jpg

Scrat-D
02-15-2007, 11:57 PM
Pantel05 thank you ! Nice render, love the reflections on the car... I like the purple color mood in your image was it via hdr or light setup?

naren
02-16-2007, 05:23 AM
Thanks Jeremy, JCBug, Meteoro

I will post updated version very soon...thanks all of you for comments....

Leotril
02-16-2007, 06:45 AM
@Jeremy.. Thanks for the comments .. ill be working on those lights and textures hope to update over the weekend .. i like that angle also u like >) i posted a hig res for tha shot on my last post check it out.. cheers

KenSaba
02-16-2007, 08:45 AM
I was just serching for an information here, and I see this thread, and give a try. I saw all the images twice today; very nice images from you all, and a lot to learn watching and studing them. Here is my image, done in Max8, Vray and a bit of PhotoShop. Very nice exercise, and any C&C are welcome:

http://img.photobucket.com/albums/v72/yam653/forum%203d/LightChalg9-02-04-lo.jpg

jeremybirn
02-16-2007, 03:03 PM
@pantel05 - Nice work! See if you can make those shadows on the set softer, and try to work more reflections and brightness into the truck. Right now the truck stays very dark, even right under its roof lights.

@yamyam - Welcome! That's off to a good start! I like the neon glow you've got behind the cirle around the P, that's a good model to follow. In terms of the optical effects, try to be consistent. Instead of the vertical CCD-streaking from the truck lights, then a criss-cross star filter from the smaller bulbs, try to do something similar and subtle to all the brighter spots of the image.

-jeremy

EvoInSec
02-16-2007, 04:50 PM
Hi Guys !! Its not i big deal but i dont know if you have notice that many cars in scene are going out from the entrance side !!!

Just a detail ! Swith the letters or swith the car !! Nice Jobs to all of you keep going!!







PS:sorry if my english have errorsss !!

lazzhar
02-16-2007, 07:20 PM
Couldnt resist trying this. Let's see where it ends up.
Great works everyone by the way !! Really good stuff in here.

http://img57.imageshack.us/img57/9243/chrome01test02jk2.jpg

pantel05
02-16-2007, 07:35 PM
@jeremy... Thanks for the comments. you have right i will try to make those problems for shadows and reflections thanks again
@IpiotisDinos (http://forums.cgsociety.org/member.php?u=125244) for lighting it`s an hdri and lighting setup but as i say it`s a test render

qpaynter
02-17-2007, 03:29 AM
Sorry guys, I just found this competition now. When do we have to finish it and post our renders here?

andystopps
02-17-2007, 04:25 PM
Hi everyone, I've finally had time to work on one of these challenges and here's the result so far:

http://i158.photobucket.com/albums/t118/andystopps/neonAndChrome_02.jpg

At the moment the glows are done using XSI 5's rather unpredicatable glow post-process shader. I've got XSI 6 on order which should have the new lume glare shader mentioned earlier by MasterZap (I think... I can't find the page now) and it'll be interesting to try this instead. I'll tidy up a few other things at the same time, like removing the clutter seen under the truck and fixing the artefacts which appeared on the kerb when I displacement mapped the road. Crits welcome!

JCBug
02-20-2007, 11:29 AM
Thanks Jeremy for your comments.

@ Andystopps - Great lights, I love it !

I've tried another view, but I missed it...
The angle camera is bad. I'm sorry cause
I can't retry today :
In cinema 4D, I've putted on the HN truck on level 2,
and it takes 33 hours to render ! I can't believe it.
I've used photoshop in post prod.
Sorry for this picture, I'll retry it this week.

http://www.arctique.fr/production/Parking-06.jpg

Junkoman
02-20-2007, 02:28 PM
Sorry guys, I just found this competition now. When do we have to finish it and post our renders here?

Hi qpaynter. Welcome to the lighting challenge. There's no time limit as to when you have to finish. Just post it up when you think you have finish.
Looking forward to your post~...

pantel05
02-20-2007, 08:16 PM
here an update and new testrender and photoshop for post...
i put a blue neon light under my car like n.f.s. :)

@andystopps i love this angle of camera
@JCBug this rain is more than real nice:thumbsup:
http://img441.imageshack.us/img441/7034/progresslc4bha5.jpg

Hamburger
02-21-2007, 11:10 AM
Here's one I did. Haven't finished yet (there's still a bunch of default textures on some of those models).

A couple of omni's and one spotlight with final gather on and an occlusion pass.

http://www.kiernanmay.net/images/cgchallenge/Kiernanneonnchrome.jpg

When I get more time I may add in some more detail, change the chrome and paint and get a cooler angle. Great challange this time round, some excellent entries.

The rain is looking excellent, JCBug.

suchoparek
02-21-2007, 05:15 PM
Please, can anybody post a Lightwave scene? Creating every surface on OBJ is a really annoying work...

JCBug
02-21-2007, 05:48 PM
@ HamburgerTrain - Good job ! Specially the ground and walls textures !

@ pantel05 - Wow ! Very very bright ! The neons truck on the ground is cool !

For me, another test with smoke...

http://www.arctique.fr/production/Parking-07.jpg

doodlerboy
02-21-2007, 08:02 PM
I was wondering what shader did the creators if this use for the Exhaust on the truck?
The metal rails on the truck. What would you suggest I used for it Jeremy?

Hamburger
02-22-2007, 07:38 AM
Yeah, chrome is a hard material doodlerboy. Try lowering the diffuse, increase the reflectivity and then sharpen the specularity - the best thing to make chrome look good is to have something decent for it to reflect..

@JCBug - Looking great. One of the only problems for me is that green fog coming out of the traffic light. It's maybe a little too strong because generally traffic lights don't have a strong concentrated light like that. The purple and green neons really suit each other and the water looks great. Maybe try fine-tuning the reflections on the car a little bit, maybe a little too strong.

@pantel05 - Love the sign and the chrome is looking excellent. There are just two little things that kind of need a little more work, one is inside the carpark - everything looks right but there is no light on the ground, it looks great on the coloumns though. The other light outside on the carpark wall itself (the main white wall outside) seems a little too wide and strong. Great work.

atilla
02-22-2007, 09:56 AM
hi guys! great experiments.i don't have time of this :( i have some just lighting test.not finished.used maya & mentalray.

http://img408.imageshack.us/img408/4729/neonnlx3.jpg

Hamburger
02-22-2007, 10:01 PM
Alrighty, here's an updated version. Better chrome and paint.

http://www.kiernanmay.net/images/cgchallenge/Kiernanneonnchromev2.jpg

@atilla - Looking great. Hope you have the time to add some textures onto that scene.

Pane
02-23-2007, 08:13 AM
http://pix.nofrag.com/4f/3a/efb4cf3bd5dd3c62cd1c187ec424.htmlhttp://pix.nofrag.com/4f/3a/efb4cf3bd5dd3c62cd1c187ec424.htmlhttp://pix.nofrag.com/4f/3a/efb4cf3bd5dd3c62cd1c187ec424.jpg

Hi Guys !
Here is my first try for the Neon Scene. This was made with Max and Mental ray.

yoanndurand
02-23-2007, 08:22 AM
http://pix.nofrag.com/b2/1f/cf57b33f303eddf251369e52c628.jpg

this is my first try on a challenge (and one of my first lighting on a 3d scene) and I've tried to do a "Las Vegas" atmosphere and a tribute to Action movies (arnold and chuck norris of course !)

made with 3dsmax9 and mental ray

JCBug
02-23-2007, 09:21 AM
@ HamburgerTrain - Your picture is going better and better. Maybe the neons lights
can be brighter. There is not enough reflexions on the glass. Good job !

@ atillia - Good start ! Is amazing, the truck looks like a toy...

Here is my update, no big corrections, just looking for harmony
in the picture, add smoke, shadows and light in C4D.
The colors version doesn't please to me, sorry Jeremy,
I've tried another monochrome version... Is it so bad ?

http://www.arctique.fr/production/Parking-08B.jpg

inkstar
02-23-2007, 03:04 PM
Hi, This is my first challange.
I wasted way to much tome on new tires and the car paint. But since I spent so much time
on the mess etc, Ill post this and you guys can then see my start.



*click*

JCBug
02-23-2007, 11:59 PM
@ inkstar - I don't believe it ! You're coming from Iceland...
I'm a French guy an d I want to go (so far) in your country
since I'm 12 years old... Wow...
Sorry, it's not the subject.
Good start ! Think about the reflexions and add lights. Carry on !

Oh, I missed the colour version of my work. (I don't like it, I prefer the monochrome).

http://www.arctique.fr/production/Parking-08.jpg

inkstar
02-24-2007, 08:14 PM
@ inkstar - I don't believe it ! You're coming from Iceland...
I'm a French guy an d I want to go (so far) in your country
since I'm 12 years old... Wow...
Sorry, it's not the subject.
Good start ! Think about the reflexions and add lights. Carry on !


Hey, Iceland is a great place, You should defenetly come. Just be aware, we are a
very expensive country, one of the most expensive in the world! :/
But still its well wourth coming.

Thanks for the comment, Its actuallty my first try at lighting in my life! The render
I posted was a simple preview render, It takes my computer 4 hours to render a MR
production render with photons and FG set to about 1000. Im working on maping my photons
since Im already settled on my view :) that should really speed my renders up.

What Im really dissapointed in are my tire bump. It looks all way too shiny and Im
trying too tweek that. Im also changing my bumper of the car since its not so much chrome but more like a car paint and that aint doing it for me.

Anyways.. Thanks for the comment I will surly keep it in mind.

*click*

DSedov
02-24-2007, 09:39 PM
Hope it is not to late to participate. This is an initial lighting layout. Since Im doing it in houdini, I still have to seperate geometry as it inport as one big piece of geometry.
http://www.the-framelab.com/lighting.ch09.2007.02.24.jpg

DSedov
02-24-2007, 11:56 PM
Here is a quick update
http://www.the-framelab.com/lighting.ch09.2007.02.24.2.jpg

jeremybirn
02-25-2007, 05:56 AM
Congratulations on getting onto the front page! I love these renders! It is late and I was working today (yes, Saturday) so please forgive me for not replying to all of these amazing renders until tomorrow morning! What terrific work!

-jeremy

chickenkts
02-25-2007, 07:49 AM
@JCBug: I love the smoke.... an interesting looking in raining... good compositon.. well done
Here is my try...:rolleyes:
http://img.photobucket.com/albums/v317/nguyen_tien_kts/neonchrome.jpg

Mrdodobird
02-25-2007, 10:18 AM
Dude! I'm diggin' this lighting!

Zap, you know I love you.

seedo
02-25-2007, 10:28 AM
wow this is so wonderfull, what renderer u useing, how u do that please teach us master :bowdown:

patry320
02-25-2007, 10:54 AM
Hi, I'm new :)

Here, my first test: (3dsmax 9 + Mental Ray)
Sorry for resolution and AA but it first test :)
And... sorry for my english XD

http://images20.fotosik.pl/94/88d69c83bccf5eb9.jpg (www.fotosik.pl)

bluemagicuk
02-25-2007, 11:02 AM
Wow that was a great read thanks masterzapp for the insight to your renders. I also really liked acamacho's first render and dodgeas3d ... lots of other great renders but you 3 seem to have pulled of fthe most interesting compositions to me :)

patry320
02-25-2007, 07:11 PM
Next test
update
czy jak to się tam zwie :)

http://images20.fotosik.pl/97/ab6f3725d9d96668.jpg (www.fotosik.pl)

Mental ray of course :buttrock:

tomahawkee
02-25-2007, 08:29 PM
Very nice stuff here! I'm trying too...

http://img20.imageshack.us/img20/1883/neonstocha1rt5.jpg

(fozzie is the name I use on the french Cinema 4D's forum)

Here's a second try, with "manual" DOF and less textures.

http://img247.imageshack.us/img247/4908/neonandchromerender2zj9.jpg

Hamburger
02-25-2007, 11:02 PM
Another one, new angle:

http://www.kiernanmay.net/images/cgchallenge/Kiernanneonnchromev3.jpg

Sharpening, colour correction and noise in Photoshop.

TheGreatRaja
02-26-2007, 01:50 AM
Once again there is no Lightwave scene file :(
leaving us lightwavers to haveing to convert the file to a format that we can easily use (IE textureing each part) before we can even start to work on the challenge... which in turn gives us Lightwavers less time to spend on lighting and textures before the challenge ends!
Grrrrrr!

mac666er
02-26-2007, 05:47 AM
hey, I have been following the past challenges, I missed the bottles and the eye... but I just had to do something about this one! I hope is not to late to jump in.

Master Zap has set the bar quite high, I hope I can post something worthy of all the images posted so far. So here is my shot.

aound 4hrs fiddling with it, plus an hour of rendering in Maxwell in my not so powerful intel core duo imac. To do: still fixing the burn out of the I in Parking and some of the light bulbs. And yes, I am aware of the purple, yellow light conflict on the left part of the image, just a side effect that couldn't fix in time of this post.

Any comments and critique more then welcome!

Great images everyone!

http://web.mac.com/m.santana/iWeb/Site%202/CG%20TALK%20Challenges_files/truck.jpg

arcus
02-26-2007, 07:35 AM
Is someone able to provide a link to a Softimage XSI 5.11 file.

Thanks

Marcus

ACamacho
02-26-2007, 12:14 PM
Great renders guys! Glad this is taking off really well and another awesome gallery. :)

Wish I could finish mine soon....hopefully.

JCBug
02-26-2007, 12:33 PM
@ HamburgerTrain - This picture is really better ! Wow !
The walls and environment textures are great,
but the car is too clean.
What about the poster texture ? It's strange.

@ Fozzie - Carry on ! Maybe you can change the car colour.

@ chickenkts - Good job !
Good textures, but the paint car have more reflections than the chrome...
The raindrops are very long.

inkstar
02-26-2007, 02:51 PM
Hi, Im working with the maya file I downloaded and Im lighting and texturing the scene.
Everything works fine, renders are good.

But when I render I get an error for each geometry in the scene and a transparent geometry when I press 6.

// Warning: (Mayatomr.Scene) : polySurfaceShape438: empty UV set map1 detected, ignored //

How can I fix this?

Russta
02-26-2007, 11:49 PM
Hey guys, heres my attempt. 3d studio max, vray, photoshop. wanted to get a good composition going.
http://betheridge.dreamhosters.com/tempstore/carFINAL.jpg

60WE
02-27-2007, 01:23 AM
Hi, Im working with the maya file I downloaded and Im lighting and texturing the scene.
Everything works fine, renders are good.

But when I render I get an error for each geometry in the scene and a transparent geometry when I press 6.

// Warning: (Mayatomr.Scene) : polySurfaceShape438: empty UV set map1 detected, ignored //

How can I fix this?

You have to assign a UV map to the objects and everything will be fine.
Regards

Rompower
02-27-2007, 02:21 AM
Atilla, Hamburgertrain, Masterzap, VolkanK

your images Rock :|

compliments to Jcbug too, your rain looks real cool.

here's my first try:

http://www.hiboox.com/images/0907/fe912e84.jpg

I'm working on the textures right now.

cya

syp1102
02-27-2007, 04:37 AM
There are lots of good images here!!!

this is my first try! still working on texture and detail!!

gamma was bad last time!

http://i152.photobucket.com/albums/s181/syp1102/neonandchrome.jpg

Minigorille
02-27-2007, 07:57 AM
Hi !

there are some amazing pics here !

my wip : rendering under Maxwell 5hours




http://www.crockers-design.com/maxwell/wip-cgtalk.jpg

and BW :

http://img135.imageshack.us/img135/9454/cgtalknbyy7.jpg

hope you like .
see you later bye !
Minigorille
edit :
http://img214.imageshack.us/img214/4765/testhdrxa9.th.jpg (http://img214.imageshack.us/my.php?image=testhdrxa9.jpg)http://img147.imageshack.us/img147/664/sepiayf0.th.jpg (http://img147.imageshack.us/my.php?image=sepiayf0.jpg)

andystopps
02-27-2007, 08:52 AM
Arcus, unfortunately I've converted to XSI 6 and deleted all my 5.0 backup files so I can't send you a copy you can open, but you could do as I did and import the fbx. file. You can download the FilmBox plug-in from Discreet's website (it's free). FilmBox seems to work pretty well for converting between file formats, but you will have some tidying up to do. I found some dodgy geometry around the bottom corners of the entrance, and when you select polymeshes that have been FilmBoxed you'll find they light up bright blue due to none of the polygons being joined together. This means that they won't smooth when you crank up the sub-d level. Just use the Merge Boundary Points/Edges command to weld them together. Also there's some odd parenting of objects, so moving the truck also moves part of the floor.
HamburgerTrain: love the tarmac and concrete textures,
Pane: good, glitzy stylised look,
JCBug: that's some serious rain you've got going there !

IRML
02-27-2007, 10:01 AM
Another one, new angle:

http://www.kiernanmay.net/images/cgchallenge/Kiernanneonnchromev3.jpg

Sharpening, colour correction and noise in Photoshop.I love the textures you've got there

IRML
02-27-2007, 10:02 AM
does anyone have the scene in LW?

TiRomain
02-27-2007, 11:28 AM
Hi =)

This is my fisrt Lighting Challanges !
All critiques are welcomes ^^


WIP

http://romain.besnard.free.fr/tmp/cars/04.jpg



http://romain.besnard.free.fr/tmp/cars/07.jpg



http://romain.besnard.free.fr/tmp/cars/06.jpg



(http://img410.imageshack.us/my.php?image=08tb0.jpg)

floyd1
02-28-2007, 08:54 AM
hi

my first challenge a well.. impressive work around here...

this render still needs a lot of work, especially texturing and subdividing ;) but it's done on a 1,7ghz p4 mobile in cinema4d and usually i'm way too nervous to wait hours or days for a good render ;).. c&c is very welcome!

http://www.web42day.de/cgtalk/001.jpg

Rob-O
02-28-2007, 11:18 AM
I've got one, if someone knows where I can post it.
Rob.

jmachete
02-28-2007, 12:40 PM
http://img206.imageshack.us/img206/8678/final1ka6.jpg

Hello this is my start, my first image render in maya with mental ray, without any post.
All critiques are welcomes....

:)

Phantom-vfx
02-28-2007, 11:18 PM
Here is my first attemp:
I Use Maya 7.

http://www.phantom-vfx.com/gallery/previz_cglight.jpg

Russta
03-01-2007, 12:46 AM
hey jmachete, nice one. very good render, like the day time look. For possible adjustments you could do with a little better composition, smooth out the top of those bollards and make it look like those trees are growing out of soil rather than straight out of the concrete. good work tho :thumbsup:

chickenkts
03-01-2007, 01:51 AM
Here is my quicktest in dayview, im working a scene in nightview.... hope you like my ideahttp://img.photobucket.com/albums/v317/nguyen_tien_kts/redcar.jpg

Phantom-vfx
03-01-2007, 02:18 AM
Hi Cgtalkers !!

I use:
Maya , Mental Ray , and Photoshop.
Resolution 720 x 1280 Render time 5:41min

http://www.phantom-vfx.com/gallery/previz_cglight.jpg


C&C are welcome !!

jmachete
03-01-2007, 02:35 AM
http://img341.imageshack.us/img341/3835/final1ag2.jpg

----------------------------

http://img227.imageshack.us/img227/3286/final2xw6.jpg

Hello again, I correct some problems in trees and in other elements, I change the angle of the sun, I try to be smooth. Please give me a comment about the position of the sun, witch image is more realistic?

All critiques are welcomes....:)

quasiagent1
03-01-2007, 05:02 AM
Here is my render of the Neon and Chrome challenge. I did everything in Maya, and relied heavily on ray tracing and highly reflective shaders. Click on the picture for the full screen render.

http://www.thefingerprintsofgod.com/challenges/postal%20800x640.jpg (http://www.thefingerprintsofgod.com/challenges/postal.jpg)

Minigorille
03-01-2007, 07:27 AM
last update :

http://www.crockers-design.com/maxwell/cgtalk_bw.jpg

http://www.crockers-design.com/maxwell/cgtalk_c.jpg

balou
03-01-2007, 08:47 AM
Hi guys.

Just a little test. ihave got many probleme
(final gather, wheel, ...)

i will post the final render tomorrow

http://pix.nofrag.com/87/86/5dcd3ef799438d8321f0ce272c62.jpg


Max 8 - Mental ray

jeremybirn
03-02-2007, 02:04 AM
jmachete -

Those are great! Very convincing environment.

I think the lower one is a little better, although the highlights on the trees are nice in the upper one.

It looks as if there is too much bounce light (if it is bounce light?) on the ceiling of the 2nd level. You might darken it down a lot, and maybe make a gradient so it gets darker the farther inside the building you look. You might even copy some of the ceiling from the first floor, to put in lights and things.

The neon tubes look too bright in comparison to the environment: if it's that bright out, I'd expect to see some shading, highlights, and reflections on the glass of the tube, not just a solid color glow.

Really solid looking work!

-jeremy

Ash-o
03-02-2007, 10:14 AM
hi JM

this is my last try
i'll try to make some textering inside

http://www5.domaindlx.com/pekings/3dash/last.jpg

floyd1
03-02-2007, 10:40 AM
dumped my previous try, reduced texturing to car, ground and lights, added some grain and sharpening in ps. comments welcome!
http://www.web42day.de/cgtalk/002.jpg
http://www.web42day.de/cgtalk/003.jpg
http://www.web42day.de/cgtalk/004.jpg

TiRomain
03-02-2007, 03:19 PM
Little up :

All coments are welcome :)

I use : 3dsmax 9 / Vray / Photoshop
Render Time : 1h30

http://romain.besnard.free.fr/tmp/cars/17.jpg

chickenkts
03-02-2007, 05:37 PM
Here is last update! add some "speed" in the scene... comments welcome
http://img.photobucket.com/albums/v317/nguyen_tien_kts/redcarnight.jpg

jmachete
03-02-2007, 05:56 PM
ok, thanks a lot Jeremy, now I do some corrections and some tests about the Neon tubes and the highlight reflections in the glass of the tube.

http://img484.imageshack.us/img484/1913/neonin9.jpg

--------------------------------------

http://img50.imageshack.us/img50/1456/final2dm3.jpg

jeremybirn
03-02-2007, 06:27 PM
ashisa - That's a great scene! I hope you can fix the "EXIT" sign on the left, or replace it with something else if it is hard to fix?

chickenkts - Nice scene! Probably it could be brighter, especially in the highlights. I hope you can get better motion blur on the background - if your renderer doesn't do motion blur, maybe something could be done in post?

jmachete - Better and better! The neon glow might still be a little too bright, if it looks brighter than the sky, but that's just a little shift in tone and the reflection looks good. The ceiling is better, maybe it shouldn't get the extra yellow that the wall adjacent to it isn't getting though. The ceiling above it is clearly very bright, and again it's the yellow light that seems like it isn't all motivated.

BTW - Sorry I'm being so slow to reply to all these great renders, very busy week here it's taking me a while to catch up...

-jeremy

balou
03-02-2007, 08:15 PM
yop.

My final render :

http://pix.nofrag.com/69/9c/fe903e16e0220824e02bd45d4dfa.jpg

c&c are welcome.
thx for this great challenge jeremybirn

hf

Max 8 - Mentalray

jojo1975
03-03-2007, 10:20 AM
@minigorille IMpressive , really impressive work it one of the most realistic in the thread !:thumbsup:

jmachete
03-03-2007, 12:04 PM
http://img81.imageshack.us/img81/4439/final4wk5.jpg

--------------------------------

http://img374.imageshack.us/img374/1152/final3fp7.jpg

Leotril
03-03-2007, 12:05 PM
little update ..

-added lights for the garage mostly area lights in the neon ceiling lights (no shadows only ambient occlusion)
-added more lights to the truck (i think those flares needs more work)

things to fix

- GI bake greater quality
- floor texture im planning to remodel the floor with nurbs
- add smoke and rain back again maybe fog
- more lights ..
http://img408.imageshack.us/img408/4684/leotrilpn1.jpg

Jera
03-03-2007, 01:00 PM
Hi

Seen some very nice images here!
I thought I should give it a shot aswell.. There are a few things that still need fixing tho, like the antialias issues of some reflections

1st try:

http://img168.imageshack.us/img168/466/lighting9v1kf2.jpg (http://imageshack.us)

c&c welcome!

Leotril
03-03-2007, 10:33 PM
i feel like its not enough feedback on this challenge .. this is what i think :scream:

@Jara .. i like the DoF nice texturing. i think the building needs a better texture .. keep going
@jmachate.. very nice texturing.. i like ur sunny theme best :thumbsup:
@chickenkts.. i like ur entry with rain also u should update taht one if u can :wise:
@TiRomain.nice close ups. the chrome is too blurr it needs more clear reflections. ill probably wrong itt looks nice anyway good job..
@floyd1.. nice update .is looking nice i think u got some weird shadows in there try to work it out
@ashisa.. looking good .. keep going.
@french guys (chuck norris&commando :D ) .. nice job it loooks likda ur sync with each other .. i liker ur entries a lot ..
@Minigorille.. nice :) i like the DoF ..
@quasiagent1.. nice job i like ur neon truck light..
@HamburgerTrain.. really nice texturing .. did u use uvs for that ? mind telling :wise:
@syp1102 ..good job.. i think ur lightining need some work it looks kinda ambien light try to reduce ur light decay..
@Rom .. i like what ur doing a lot .. i think ur flares need a bit of work :scream:
@Russta ..i like ur floor and the water pond kinda thing on it..i think the building need more texture..
@ mac66er .. (http://forums.cgsociety.org/member.php?u=65600) nice.. a bit too grainy for my taste but good :)

oh my god this is hard to many entries :scream:

jeremybirn
03-04-2007, 02:46 PM
oh my god this is hard to many entries :scream:

I know, once I fell behind last week, I don't know if I could ever catch up again. Here goes some comments...

Jera - Welcome! That's a terrific scene already! On the inside of the garage, I can't tell if those flourescent light tubes are supposed to be turned on or off. Either way is OK, I just can't tell what they are supposed to be right now. The upper part of the image, like where the garage sign is mounted out from the wall, could use some shadows or occlusion, just to show that the metal is really connected to the wall. I agree reflections could be improved, especially because the truck is reflecting blank-looking signs.

Leotril - If you're still at an early stage, try to get different colored regions for the lighting inside/outside sign area/headlight area/taillight area, etc. Having those blocked out is a key, before you even turn on GI or do flares. I think a more subtle glow would be fine.

jmachete - Still great! Color is much better to pursue than the black and white (B&W loses the feeling of the beach and lacks contrast.) If you aren't in love with the color yet you might try to get a little more kick of golden sunlight onto the trees and outside edges of the building or truck highlights, but that's really minor.

balou - The little star filter things are overdone and distracting. See if you can soften the edge of the truck headlight fog and get rid of the white parts of the interior.

TiRomain - That's a good start. I like the occlusion under the truck.

floyd1 - Nice scene. I like the top one best in composition. The lighting outside seems to put a lot of fill on the upper levels of the parking garage, almost no fill down on street level. Where light spills out of the garage and there are headlights and streetlights, I'd expect it to be brighter down there, less bright in the upper right. (Looking back further, it seems like you had an earlier test with more colored light from the signs, maybe more of that could be worked into the newer scene.)

Minigorille - Welcome! That's a nice scene, I like the colors. It seems like you need to fix (or replace) the EXIT sign on the left and find something for the signs on the right. I like the reflections on the truck, you could add something for it to reflect (could just be a polygon with a texture map) so the front bumper and front grill can be reflective too.

quasiagent1 - Welcome! That's a good start on the texturing. In terms of lighting, see if you can get rid of the fill light that's illuminating everything so flatly and evenly. It's even lighting the interior walls of the upper levels of the garage, as though it needs shadowing or occlusion. Think about how different areas of the walls, street, and sidewalk would be lit by the truck headlights, or the flourescent tubes, or the colored neon, and try to light each area with its own colors and tones, creating nice gradients that break up the larger surfaces.

phantomvfx - Nice start! It think it needs light from the neon tubes onto the walls and other nearby surfaces now. Right now I can see all the lights clearly, which is good, but I don't see them illuminating the objects near them enough.

-jeremy

jeremybirn
03-04-2007, 02:58 PM
Some more comments from earlier pages, most of these I'll wait for the next version to say much I guess...

syp1102 - Keep going! It'll need softer shadows and probably some occlusion. Try to get different colored light in different areas from those different light sources.

_Rom_ - Good start! It doesn't really look like the light on the walls and ground is coming from the light sources, work on that, and the headlight starfilters make it look like the headlights are tiny points, try to replace that with a more natural glow.

Russta - Ouch! My eyes hurt from those optical effects! :eek: See if you can do something maybe more inspired by motion-blurred headlights, or something you could see at night?

mac666er - Nice start, nice composition. Try to get some reflections onto the truck windows so we don't see inside so much. Looking forwards to more...

HamburgerTrain - Everybody else has already complemented your scene, but I'll join the chorus: that's a really great shot you've got there. Really solid textures make it look realistic. I hope the SLO BURN license plate isn't a comment directed at me. ;)

tomahawkee - Nice start there. The DOF didn't work, but the one without is going well, just needs colored illumination that'll look like the surfaces are really getting lit by those colored lights.

-jeremy

TiRomain
03-05-2007, 09:17 PM
Thanks for your comments :) "jeremybirn"

Hamburger
03-05-2007, 10:18 PM
@HamburgerTrain.. really nice texturing .. did u use uvs for that ? mind telling :wise:

Thanks Leotril, I didn't unwrap anything in that scene, although if I had the time I'd love to add in some more detail to the texutres in photoshop. But for that no, I just used the place2DTexture node in Maya.

HamburgerTrain - Everybody else has already complemented your scene, but I'll join the chorus: that's a really great shot you've got there. Really solid textures make it look realistic. I hope the SLO BURN license plate isn't a comment directed at me. ;)

Hahah, of course not Jeremy. Thanks for your feedback, hope you get the time to enter in yours too.

Very cool challenge, some awesome renders...

Jera - I love the angle in this entry and you've really nailed the look of the lights really well, it's just some texturing needs a bit of work on the front of the building and you'll be set.

Leotril - I've kept an eye on your work over this thread and you keep on improving every entry by miles, the latest one is looking really good. As you mentioned there are a few things to fix and I think that some of the specular highlights are blown out a bit too far. Can't wait until your next submission.

jmachete - Great texture work and I love the time of day you've chosen, I think it really works. I miss the lighting though were you had the highlights catch the edges of the poles, I thought that really brought the image out. Chrome material is looking great also.

balou - Great lighting, it's great you've got a colour theme going and the purple and blue really work well together. I know it's your final submission but it'd be good if you could get the time to add some textures to this scene.

chickenkts - A nice extreme angle, background blends in very well and some great lighting. Love it, although for me the car kind of gets lost with the background a bit (around the back) so maybe a highlight around the top of the car would help bring it out a bit more.

TiRomain - Very clean render and an interseting angle. Car paint shader is excellent.

vasishtr
03-07-2007, 02:59 AM
Wow...this is turning out to be an amazing thread!

I made some changes to my previous entry...and fixed the water puddles on the road. Used Maya, Mental Ray and Fusion for colour-corrections, glow and depth blur.

C&C please

http://i13.photobucket.com/albums/a285/vasishtr/neon_out_colour0000.jpg

tried a black and white render too...
http://i13.photobucket.com/albums/a285/vasishtr/neon_out_bw0000.jpg

Leotril
03-07-2007, 07:03 AM
@vasishtr.. nice great improvement ,, i really like that brick texture theres a lot green in your scene i kinda like green is cool.. :D

@jeremy.. thx for the suggestion i add a bunch of pointlights trying to get more light from the neon into other surfaces.. coloorbleeding wasn given that much light .. i found this theread on the maya rendering forrum
http://forums.cgsociety.org/showthread.php?f=87&t=213012&page=1&pp=15
it looks interesting but i think is mental ray only.. i could try to render in mr and composite back with renderman maybe. check it out...

heres the shot
http://img240.imageshack.us/img240/9725/neoncroplx8.jpg

http://img68.imageshack.us/img68/6605/neon2crop2wr0.jpg

maxx043
03-07-2007, 11:17 AM
OK - first Post

so here is my first version

http://img206.imageshack.us/img206/5135/cgneonchrome01ts6.th.jpg (http://img206.imageshack.us/my.php?image=cgneonchrome01ts6.jpg)

3DS MAX
Mental Ray

jeremybirn
03-07-2007, 02:25 PM
vasishtr - It really needs more light that seems to come from the light sources. Try to get rid of the green highlight on the round P sign, and just use diffuse shading from the lights or raytraced reflections of them on shiny surfaces. The brick texture/scale will need another version too.

Leotril & maxx043 - Keep going with the lighting!

-jeremy

vasishtr
03-07-2007, 04:01 PM
Thanks Leotril :). NIce colours going on in your scene.

Thanks for your comments Jeremy . All points duly noted. Will work on the lights and the brick texture.

KenSaba
03-07-2007, 11:10 PM
Hi All!


Very nice images here, a lot things to try, but not much time.

This image was done 2 weeks ago, and since then, no time to play on it ... :P But I m watch the thread everyday

I was trying to use particles, and to put some action on it, for fun.

The Video post flares dont follow the light sources. Originaly, I made the normal shot on frame #0 and set this scene on frame #1, and when this problem occur, I split the scenes, and took off the animations, but the problem stills, and the horizontal flare dont obey me, aaaaaaaaahhhh!! Anyway...

http://img.photobucket.com/albums/v72/yam653/LightChalg9-06-01-lo.jpg

Regards

sandykoufax
03-08-2007, 01:54 AM
Hi, all.

There are so many nice works in here.

I like most rainy scenes, wow amazing. I envy all of your skills and techniques and eyes.

And here is my try.

I rendered it with maxwell and IMO it's the longest rendered one in this challenge. hahaha

but still noisy, so I denoised in photoshop.

Glare effect is applied in renderer.

http://blogfile.paran.com/BLOG_487627/200703/1173322054_neon_and_Chrome.mxs_glared_final.jpg

jeremybirn
03-08-2007, 05:07 AM
sandykoufax - I like the mixed-language signage, that's cool. The scene is very bright, but the light doesn't seem to be coming from the colored neon and lights, see if you can get more interactive lighting between the colored glowing elements and the surfaces near them.

yamyam - Nice start, this could be a good one! I guess we are seeing what can happen when a truck exits through the entrance! The foreground bright area is very harshly shaped and doesn't look like it comes from the headlights. Try to think about the different lighting in different areas (inside the garage, outside at night, outside near a bright sign, within the truck's headlights, etc.) and use differnet light and color in the different areas. Those sparks look bright enough that they should be in the reflections and lighting the environment too.

-jeremy