toonafish
01-26-2007, 05:04 PM
Does anyone know how to get some antialiasing when using OpenGL as the Renderengine instead of MentalRay ?
No matter how high I set the aliasing in the Render Options it doesn't work, the only way I was able to get an antialiased OpenGL frame is to make a Preview and activating "multi pass antialiasing".
But with a preview I don't get an alpha channel.
thanks.
No matter how high I set the aliasing in the Render Options it doesn't work, the only way I was able to get an antialiased OpenGL frame is to make a Preview and activating "multi pass antialiasing".
But with a preview I don't get an alpha channel.
thanks.
