Filsd
01-26-2007, 03:55 PM
http://features.cgsociety.org/gallerycrits/214008/214008_1169830508_medium.jpg (http://features.cgsociety.org/gallerycrits/214008/214008_1169830508_large.jpg)
Title: Droid Face
Name: Filipe Soares Dilly
Country: Brazil
Software: Blender, GIMP
Thats the face of a Droid made for a personal animation. He have the last Brain "intact" on earth and is persecuted because of that. I try to put a "human" factor on the MASK (/face) and keep all the other things very METALLIC and PLASTIC.
All the modeling, shading and render made in Blender 2.42.4.
For the modeling i use polygonal modeling, editable poly and few modifiers like mirror and SubSurf, i use extrude too.
Displacement mapping was used in the "Mask" too.
For shading e try to simulate the "SSS" in the MASK and Skul using the NODE materials. For textures i use only procedural... and only put Mirror and Refraction on little details (like "eyes"). Well... i need a fast render! ;)
Some adjustments made in GIMP (ie. saturation, contrast...).
Thanks for view.
Title: Droid Face
Name: Filipe Soares Dilly
Country: Brazil
Software: Blender, GIMP
Thats the face of a Droid made for a personal animation. He have the last Brain "intact" on earth and is persecuted because of that. I try to put a "human" factor on the MASK (/face) and keep all the other things very METALLIC and PLASTIC.
All the modeling, shading and render made in Blender 2.42.4.
For the modeling i use polygonal modeling, editable poly and few modifiers like mirror and SubSurf, i use extrude too.
Displacement mapping was used in the "Mask" too.
For shading e try to simulate the "SSS" in the MASK and Skul using the NODE materials. For textures i use only procedural... and only put Mirror and Refraction on little details (like "eyes"). Well... i need a fast render! ;)
Some adjustments made in GIMP (ie. saturation, contrast...).
Thanks for view.
