Carina
02-22-2003, 08:09 PM
I set up objects and skinned them.
Before i skinned them I used them as wrap deformers on another object, which works fine.
Now, trying to use them as wrap deformers of another object after having skinned the wrap deformers, when rotating joints i have almost the correct deformation apart from a vertex here and there popping totally out of position, back to origin.
Maybe you are not supposed to add them as wrap deformers after skinning, but I thought that was one of the benefits of using them.
Any idea where I might be going wrong? I had tips to up the max influence value, and to change the type of influence to vertices instead of faces, but that doesn't make a difference.
Before i skinned them I used them as wrap deformers on another object, which works fine.
Now, trying to use them as wrap deformers of another object after having skinned the wrap deformers, when rotating joints i have almost the correct deformation apart from a vertex here and there popping totally out of position, back to origin.
Maybe you are not supposed to add them as wrap deformers after skinning, but I thought that was one of the benefits of using them.
Any idea where I might be going wrong? I had tips to up the max influence value, and to change the type of influence to vertices instead of faces, but that doesn't make a difference.
