View Full Version : Advanced Modeling Techniques
01-26-2007, 09:08 AM
Can anybody recomend a book or DVD which explains poly modeling to an advanced level.
Explanations/tutorials I'm looking for are:
- creating an accurate circle on a curved surface (as seen in this forum)
- Good flowing topology
- detail areas
- problem areas
- polycounts etc......
does anybody have this book: Polygonal Modeling: Basic and Advanced Techniques
Is it any good?
01-26-2007, 09:52 PM
come on guys!
are you all self taught? did you use any books DVDs at all, on the specifics mentioned above?
that book looks...ok...It certainly covers a large swath, but you'd probably be better off just using online tutorials. If you are just starting you'll need something that deals specifically with the package that you are using. But after that, just watching videos of people working, looking at their finished meshes and wip thread, and any software's tutorials will probably do you just fine.
oh, and what software are you using?
To be honest neither of those books looks all that great, I may regret saying that because the writers probably browse these forums :P
I bought book about human modeling once and it was total crap
the best thing i've ever gotten a hold of were a few low poly modeling tutorials done by a teacher which I'm not sure if I'm even allowed to share them
your best bet is probably the joan of arc tutorials done a while back, they'll always be great
looks like they even have her in book form now!
I understand the want for a good book though, I have yet to find a book better than what I've found here and online
anyways hope this helps, lemme know if you find a good one:P
01-27-2007, 05:08 PM
also do you know of any good hard body tutorials that deal with edge loops, details, smoothing etc....
01-27-2007, 05:32 PM
01-27-2007, 06:14 PM
I thought poly modeling principles were pretty much the same nomatter which programe you use
01-27-2007, 06:20 PM
Sure they do, but tutorials for different apps tend to differ so it would make more sense to search for Maya tutorials first. I think Gnomon and 3dbuzz offer some modelling DVDs, I never bought any books or DVDs concerning modelling, so it's just a guess.
01-27-2007, 06:25 PM
If you're looking for a good book on modeling good edgeloops for faces, "Stop Staring: Facial Modeling and Animation Done Right" by Jason Osipa, is an excellent book. It's an incredibly useful tool for both modelers and animators.
Look in the tutorials section.
01-30-2007, 09:42 PM
To give you some honest advice all the information you will ever need on poly modeling can be found here on the internet, but just know everyone has different methods and theories. That can be confusing for someone starting out. Neways, I just happened upon this link today:
Check it out...its more theory then a "step by step", but the information is on point. Hope that helps and if you still want to purchase any books or videos I'd recommend the ones from Gnomon.
02-02-2007, 08:03 PM
This is the kind of thing I was looking for... great help... much appriciated!
If you know of any more info such as this please let me know.
02-02-2007, 10:08 PM
Here's a few more I used when I was starting out...
also check out the tolpology threads in both the maya app specific forum and the modeling forum...their both stickies at the top...a lot of good advice and its good to see how other people approach various topology issues
and if all else fails:
check out the Jeff Unay Hyper real modeling dvd...he uses a very straight forward approach, which is very effective.
Hope that helped!
02-02-2007, 10:08 PM
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