View Full Version : why motion builder doesnt support
01-26-2007, 07:14 AM
Heloo every one , well i m newbea in motion builder and i got some problem and that was first i made my rig in Maya and exported into fbx format and imported in to motionbuilder but prbolem is that my character was not a single mesh means head was seperate , shoes were separate etc so when i imported into motion builder ,it wasnt make characterized due to different meshes is anyone know its solution ?
01-26-2007, 09:22 AM
Can't speak for Maya as I don't use it.
However ,within LW, if my model is across several layers, I have to ensure each ayer has "use bones from..." set to point to the layer with the rig in to ensure the final output is seen my MB to be a "single" mesh".
Maybe something like that in Maya as regards skinning / rigging?
01-27-2007, 07:59 AM
Is all the geometry bound or parented to at least one bone in the skeleton hierachy? Make sure the skeleton is one solid hierachy and not broken.
I don't know about deforming objects, but I usually bring in my characters with seperate eye/clothing geometry and it still lets me characterize.
01-27-2007, 03:53 PM
yeh i skinned my whole geometry but its not a single mesh it had seperate geometry and i dont know why its not working proper in motion builder and i cant parent my meshes with my skeleton because it will be deforming when my charater move :-(
01-27-2007, 07:05 PM
Do you have the most recent .fbx plugin?
01-29-2007, 11:55 AM
i have no idea but where can i get fbx latest plugin ?
01-29-2007, 05:50 PM
01-30-2007, 08:10 AM
Try deleting history without deleting deformation, i've had that happen many times, i also use multy mesh character.
Make sure you don't have hidden blendshapeps, or wrap deformers.
01-30-2007, 03:26 PM
ahan thanks alot lifire (http://forums.cgsociety.org/member.php?u=222504) vbmenu_register("postmenu_4163604", true);
for giving me the link i hope it would be helpful for my problem
and xcomb i didnt get ur point could u plz explain me in detail ?
thanks in advanced :-)
01-31-2007, 05:45 AM
Sometimes it may happen, when you load character in MB from Maya, with lots of history tweaks or whatever, it explodes in MB.
The way i get around this, when you go over to delete history, there is also called i believe delete history without deformation, something like that, i don't have Maya open right now.
So that way you won't delete history of your skin deformation, but all the rest.
01-31-2007, 11:32 AM
ahan thanks i will definately try thanks alot once again :-)
01-31-2007, 11:32 AM
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