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View Full Version : WIP : MaxScript physicaly driven car


EricDLegare
01-26-2007, 01:46 AM
Some more MaxScript fun :)

This is going to be a rigged car ( with inertia, tire pressure based on gravity / inertia ) that will be drivable real-time in a viewport via MaxScript :) ( The car will also leave tracks when turning at high speed or when doing a burnout start :) the RPM and Speedometer will also be real-time functional :))


I might as well add some '' Real-time weapon change '' ... just kiddin :scream:


Status :
Current Status : Basic Rig : www.3dlcg.com/3DL_WIP_ScriptCar.mov (http://www.3dlcg.com/3DL_WIP_ScriptCar.mov) ( Save file as )
Next Step : Tire pressure base on car weight / inertia + tweaks on inertia behavior

http://www.3dlcg.com/3DL_WIP_ScriptCar.jpg

Note that the model / texture is from : http://www.gggraphics.co.uk/

Ian Jones
01-26-2007, 02:34 AM
Looks great from the movie. You'll make many a car modellers dream, who often wish to animate their little investments, this will make it a creative and fun process, well done.

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