View Full Version : R10 slow openGL on a mac
sketchbook 01-25-2007, 05:39 PM hi all
maybe i have some settings wrong, but open gl seams really slow on my quad with a 7800GT.
for instance, whenever i select something and rotate the camera around it or do anything in the viewport, there is always a small lag when i first initiate the move.
this never happens in 9.6
have others noticed anything?
thanks
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JoelOtron
01-25-2007, 05:45 PM
Yeah--I have the same card--and I have ogl issues as well. I need to turn shadows off in the enhanced OGL settings or I really slow down.
Also--occasionally I get screen freeze-ups when I try to move around a scene--and have to wait 10 seconds or so till I get control back.
Rantin Al
01-25-2007, 06:16 PM
The E-OGL on my Mac Quad with a Geforce 6600 is filed under the "Useful as a Chocolate Tea-Pot" department.
Nice if it worked but I can live (and work faster) without it.
Cheers, Alan.
sketchbook
01-26-2007, 04:04 AM
hmm. this is not very encouraging.
mash, srek, you are the experts. any advice?
I have an older setup - Dual PPC 2.7 with standard ATI AGP card, but I would say that generally R10 feels more sluggish than 9.x. Selecting, editing, searching for and translating geom take that extra second or two longer, which feels like an age when these tasks make up the bulk of time you spend modeling in a 3D app. Of course it depends how heavy the scene gets, but even if there is not much geom in the scene I nearly always get that delay before select/move/scale/rotate kicks in. Perhaps I should explore the prefs more in case, but for starters R10 no longer seems to support the OGL dual plane extensions that R9 does, so I guess that has an impact on heavy scenes. Having said that I guess I am using pretty old hardware now, so I don't know how much more optimisation I can expect from future updates.
Cheers
Boxy
imashination
01-26-2007, 09:59 AM
Would need some more info, is this on the stardard ogl or have you enabled the enhanced ogl setting? the enhanced ogl will lag when you do certain things, as the realtime shaders may need to be recompiled on the card. However general move/scale/rotate should be unaffected.
tcastudios
01-26-2007, 10:05 AM
Not taken in account that this is the first release of R10 and things will most likely be better, for me the R10/PPC (Quad) is a very slow experience. I never (more or less) fire up R10 but do the bulk work in R9.6(UB).
R9.6 is snappy and most bugs are ironed out.
I'm lucky having my Mac dealer just around the corner, and I will over this weekend borrow a MacBookPro (regular 2.13Ghz/1Gb demo machine) and see if Intel is the only way to go for R10/Mac. It certainly "feels" that PPC is a "no more" option.
Cheers
Lennart
Would need some more info, is this on the stardard ogl or have you enabled the enhanced ogl setting? the enhanced ogl will lag when you do certain things, as the realtime shaders may need to be recompiled on the card. However general move/scale/rotate should be unaffected.
Hello Mash
Standard OGL, my setup doesn't support eogl. It is an ATI 9650 card with 256mb. I'm afraid I don't really know how to describe the lags more precisely than 'it feels less snappy than R9' - across the board, OM and AM performance included. But as Lennart says it is a first implementation.
Thanks
Boxy
tcastudios
01-26-2007, 11:02 AM
As I understand it from Boxy's explanation, it is not so much the Editor View port itself.
It's the "whole enchilada". Doing selections of any kind in R9 is spot on.
In R10, not only does it take anything from a fraction of a second, up to several seconds, doing the same thing, but I find some stuff is not "getting it" without several tries clicking.
The visible dots for objects being the prime example. They are simple hard to hit right.
They do have a very small/funky hit-area.
The overall feeling would be that there is a "refresh" command that is constantly missing.
The one thing that is still the same in R10 as in R9, if the MaterialManager is visible, or even much more, if any material is selected, the whole app -crawls-.
I have over the years tried all possible and impossible Preference settings so I -think- I'm not doing any misstake there.
Cheers
Lennart
Well that all sounds just about right. I wonder if it is just so on PPC hardware.
Boxy
sketchbook
01-26-2007, 02:23 PM
i am set to enhanced, so i will change it back and see if that helps.
tcastudios
01-26-2007, 04:58 PM
Well, after a couple of hours running R9.6UB and R10 on the smallest new MacBookPro (Dual 2.13Ghz/1Gb memory, standard config) the verdict is crystal clear.
Intel is the way to go.
R9.6 is a racing car experience, R10 is -somewhat- better but there is still some hungups and playback glitches not present at all in R9.6.
I'd say that R10 is -proportionally- still equally "slower/sluggisher" than R9.6.
While I have thought of getting a laptop for a while I think it is time now...
So my "optimal" setup right now would be:
Intel for making scenes.
My office G4 as Server (can run 10.3 or I can run only one processor to make NET rendering "safe")
And finally the PPC Quads goes into Clients duty..
This is ok for working in the studio but I do work a lot on location, so adding an old single CPU MacMini as Server looks as a temporal need as well.
I hope all is "back on track" with Leopard/R10.1 again.
Cheers
Lennart
heathivan
01-26-2007, 10:09 PM
. . . but I find some stuff is not "getting it" without several tries clicking.The visible dots for objects being the prime example. They are simple hard to hit right. . . The overall feeling would be that there is a "refresh" command that is constantly missing. . .
Cheers
Lennart
I second this. My experience with the visibilities dots are much slower in v10 than 9.6. Quad G5 here.
---h
tcastudios
01-26-2007, 10:18 PM
I just closed my machines for today(well tonight, when will be the day I go to sleep the same day a woke up!?)
and found a "thing" in R10 (using MacBookPro and not checked in R9 yet).
If I have two views open and scroll, both windows "zooms" at once.
But, if I "rotate" the view, only the "active" window updates in real time.
The second does not, but jumps to the new rotated view when I stop panning.
Cheers
Lennart
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