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View Full Version : Head modeling: Normals, Shadows problems.


PrayingMantis
01-25-2007, 05:55 PM
Hi all,
Im trying to learn to model for game and its really hard ^^.
Look at this image, I dunno how to get rid of these horrible shadow, I tried to turn the edge to get a cool tristriping (beside the fact that I don't fully understand what a good trisprip is.)
So I put the pix of my head and let you comment and give me some advice.
For the lightning, I got a basic 3 points lightning.
What bother me is the area near the eyes, the nose and the neck.

[/url][url="http://img405.imageshack.us/my.php?image=shadow3fy.jpg"]http://img405.imageshack.us/img405/2461/shadow3fy.th.jpg (http://img314.imageshack.us/my.php?image=nm1ju.jpg)http://img405.imageshack.us/img405/8131/wwire5qp.th.jpg (http://img405.imageshack.us/my.php?image=wwire5qp.jpg)

Im using Max. And I try to not using smoothing group because of the normal map I will apply on it.
I found that it fight with the NM.
Take a look at the head with NM.
I tried to play with the smooth angles but I can't get rid of these shadow, if I get rid of some, others appears.
Maybe it's my modeling who sucks.
http://img314.imageshack.us/img314/1188/nm1ju.th.jpg (http://img314.imageshack.us/my.php?image=nm1ju.jpg)

psychojohno
01-26-2007, 09:36 AM
You need to change your smoothing groups or edge hardness / softness depending on if you are using 3dsmax or maya.

The model wire looks good to me though :thumbsup:

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