View Full Version : material: weapons
mawashi 02-22-2003, 12:42 PM Hello all,
I'm working on a set of weapons, and I started with the shield first. My aim is realism, but as you can see, it's far from convincing at this stage.
The shield was suppose to be made from steel and gold, but right now it looks like it's made of stone, and... something else.
Can anybody please help me on how to improve the material please? Or the modeling, even :)
Thank you very much in advance.
|
|
aenema
02-22-2003, 12:44 PM
nice job :)
mawashi
02-22-2003, 01:54 PM
Uh ^^; thank you very much,
That's very encouraging, honest! But I know that many of you experts will say otherwise.
Leigh? I just downloaded your texturing tutorials in texturing section after I posted my thread. Now I'm going home and read all about it :) Thank you for the tutorials!
Oh yeah, I was using TIFF map for skylight with Brazil r/s. I'm not very good at Brazil yet, still trying to explore it, hence the splotches on the ground (don't know what to do to fix it yet).
mawashi
02-23-2003, 12:08 PM
Um.. hello? Come on, guys?
Any help would be much appreciated.
MetallDragon
02-23-2003, 12:34 PM
Why help ?
It's perfekt :D
Great Job :applause:
DevonH
02-23-2003, 05:26 PM
suggestion: go get some images of real gold, and real steel, that will help a lot. and if you can't re-create the textures exactly, then just copy and paste, and edit the photos, and that will work too...
Akkalis
02-23-2003, 05:49 PM
It all looks a bit gritty and fuzzy, is that just the file compression?
Johra
02-23-2003, 08:36 PM
mawashi: it's looking good! maybe we can hope to see it on a character sometime?
mawashi
02-24-2003, 12:00 PM
MetalDragon: Thank you very much :D I still have much to improve
DevonH: Thank you, I'll definitely try that :)
Akkalis: Yes, it's the file compression, since I have to get it under 20kb. Plus it's the blotches of the Skylight from Brazil I was talking about. Not enough sample rates, maybe.
Johra: Thank you ^_^ Character? Um... maybe. I have some paladin + old church scene in mind, but I can't promise anything yet :p I'll complete the weapon set first, then we'll see. But thank you very much for the encouragement! :wavey:
Frank Dodd
02-24-2003, 12:35 PM
Nice looking shield, good design and mapping, but it looks more like stone than metal at the moment
Cronium
02-24-2003, 03:18 PM
I really like it! I think your texture work is fantastic, especially the design. I agree with you that the silver looks like stone and the gold looks more bronze. Check out the fantastic metal tutorials at www.secondreality.ch!
Keep on the good work, i want to see more!
Cronium
02-24-2003, 03:23 PM
Oh, forgott! Where can i find those texture tutorials you wrote about earlier?
Cheers! :beer:
mawashi
02-28-2003, 12:08 PM
Again, thank you Cronium and Frank Dodd. Yes, it still looks like stone :p
I'm still reading Leigh's tutorial at the moment and still tweaking the textures. Right now it looks worse than before (not even close to anything in nature) :shrug: So no updates for now, sorry.
Cronium, you can find the tutorial in Texturing section (www.cgtalk.com ---> Texturing) you'll see the threads at the top rows.
And thank you for Wiro's website address, I have read them but unfortunately it didn't help me to achieve the looks I'm aiming for. I think i have to work it out by trial and error method.
Cronium
03-03-2003, 11:08 AM
Thank you for the tip, and good luck! :thumbsup:
mawashi
03-06-2003, 12:43 PM
This is the latest update. Although I personally think it's better than the last time (better than a bunch of test renders I did after my last post anyway) I still find it's not very convincing at the moment. But since it's quite satisfactory (for the moment) for me, I'm moving up to model the sword.
I know I should put something around the shield to reflect, so the reflections show more. I'll re-render it again and post it here when it's done. So, in the meantime, please comment and help me on how to improve it. I'll really appreciate it.
The sword itself has been modeled and now I'm UV unwrapping it :)
Please help! Thank you all in advance.
L.Igor
03-08-2003, 10:53 PM
Hi Mawashi, your work is great, especially i like runes
good texturing and modelling, like your style
and first picture i like more than second
want see more....more....where sword and knight??
keep going
:applause:
Originally posted by mawashi
This is the latest update. Although I personally think it's better than the last time (better than a bunch of test renders I did after my last post anyway) I still find it's not very convincing at the moment. But since it's quite satisfactory (for the moment) for me, I'm moving up to model the sword.
I know I should put something around the shield to reflect, so the reflections show more. I'll re-render it again and post it here when it's done. So, in the meantime, please comment and help me on how to improve it. I'll really appreciate it.
The sword itself has been modeled and now I'm UV unwrapping it :)
Please help! Thank you all in advance.
The first render/update was way better IMO :)
mawashi
03-10-2003, 12:25 PM
The first one was better? ^^;
Well, somehow I can see it that way, too. The problem is the first one was too much like stone. While I think the second one looks more like metal, but it lost details, and it's not really a convincing metal either :(
Argh! My head spins >_<
I've collected some reference pictures, and they show this new-made smooth shield, but I couldn't immitate that either :( Since the material on the pic is smooth (the color is generally the same across the surface, only a matter of bump and specular map, I'd say) I didn't copy-paste the picture to my maps.
Any suggestions? I'm a bit stuck here :(
Thank you Aron & Igor.
The rune was supposed to be Hebrew, but since I don't speak it, I just mashed the keyboard :p If anyone can help me with some translating, it'll be very neat!
Thank you everybody, I'll post the sword update next (and the shield, if I can get it right)
Cronium
03-11-2003, 07:22 AM
You could try adding an enviroment or perhaps a reflection map. Also try raising the glossiness to make the specular a bit smaller. A realworld metal just reflect small points and/or streaks of very bright light.
Otherwise your work is great! IŽd love to see the sword! :)
Jos Metadi
03-11-2003, 08:51 AM
IMO, the roughness was good in the first texture, and the reflectiveness is good in the second. Perhaps you could try combining the two.
mawashi
03-13-2003, 01:55 PM
Thank you Cronium,
Silly me, I did a test render with a simple sphere and found out that the reflection is not working at all, that's why the last render you saw is so dull.
Thank you too Jos,
That's what I was thinking, too, and you can see my last update here.
I know it's still too shiny and smooth for a decorative shield that's been hung for ages. But I'll work on that later :)
It's reflective alright (thus I think it looks much more like a metal), and it also has this specular stripes, as in brushed metal... i think :p
Please tell me what you guys think. Thank you very much for all your comments, and I hope I don't bore you all with my updates.
mawashi
03-13-2003, 01:57 PM
This is the sword, I'm still painting the textures.
The modeling is simple, since I'll elaborate it a bit with the texture, like I did with the shield.
Frank Dodd
03-15-2003, 09:37 PM
The material on the shield is looking much better now an excelent glistening polished steel. It even seams to hafve ansiotropic effects in its surface. Very nice.
The geometry on the sword is looking great just waiting for textures.
mawashi
03-18-2003, 10:39 AM
Thank you Frank :)
I haven't put any dust on the shield yet, but here's the shield and sword.
mawashi
03-18-2003, 10:41 AM
...and this is the sword alone
CGTalk Moderation
01-14-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.