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View Full Version : Paritcle Instancer - not taking on rgbPP property


jcarruthers
01-25-2007, 11:56 AM
I've got my particles rendering in software - set to blobby.

So I've used the Particle Instancer to replace the particles with nurb planes- which works fine expect they don't take on the rgbPP properties.

Any help?


Cheers - James :o)

mandark1011
01-25-2007, 03:09 PM
you wont get your nurbs geometry object to take on a perparticle attribute like rgbpp. Youll need to have a shader controlling each colour you want then add an object Index expression in your creation and runtime to determine which shaded nurbs plane you want.

jcarruthers
01-25-2007, 09:25 PM
Hmmm makes it pretty much impossible then - as I have a million different colours of particle :(

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