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sedric
02-22-2003, 10:55 AM
hey all, i have posted these in another thread, but i wasnt getting any replys at all. i thought it might have been because i kept adding to a really old thread, so i thought i would start a new one!

anyway, i have modelled, textured, and rigged, this character in maya 4.5 and want to put a few final touches to him before i call him "done" so i have made a bunch of really small, crude animations together to showcase this fella.

im really looking for only texturing or muscle deformation critiques at this time, as the model cant be edited now that it is bound to the skelaton.

http://www.planetquake.com/quakebreak/bob_face_test35.jpg

http://www.planetquake.com/quakebreak/dude_front.jpg


anyway, here they are:

http://www.planetquake.com/quakebreak/ben_rig_test.avi

http://www.planetquake.com/quakebreak/face_test.avi

http://www.planetquake.com/quakebreak/backtest.avi

http://www.planetquake.com/quakebreak/leg_test.avi



anyway, any responses would be great, and remember, im no animator! hehe


thanks ,

sedric

AgentX
02-22-2003, 04:39 PM
Looks ok. How many bones do you have in the leg? The rigs I use are the ones from the LOTR, they have 3 bones. One from the top calf of the leg, down to just above the knee. Then fron just above to below the knee. Then frombelow the knee to the ankle. This give the knee a nice realistic "bulge" when it is bent. It basically gives it more volume. Anyawys, I like the face alot. The only other crit is the first animation. His chest gets really big...is that breathing? or are the weights on his chest off a bit? Not too bad dude.

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