View Full Version : claw
sergio2 02-22-2003, 07:44 AM after seeing my 'bug fighter ship' image, some people have been pressuring me to show a more complex design, so here's one. this is still incomplete: it is the claw array of a larger organism. i am thinking of making the claws less pointy. what do you think?
http://www.spymac.com/gallery/data/537/10335good-rad.jpg
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sergio2
02-22-2003, 07:47 AM
here's the central body of it. its a type of parasite. i haven't yet worked out the materials of the organism, because im still designing its structure. once im done with that, i'll do the materials.
http://www.spymac.com/gallery/data/537/10335b.jpg
funkychicken
02-22-2003, 07:48 AM
whut i like to see are things that show wear and tear...eg: dirt on a car......so on a claw, personally, if the claw was to be that sharp and pointy maybe one could be broken or chiped...
but its interesting:)
slooper
02-22-2003, 07:51 AM
I would say - from a Physics perspective - that the sharpness depends on what material the claws are made of. If it's glass, then not much duller than what they are now. If it's titanium, then I would round them off to a steeper point - keep it pointed, but steepen it towards the tip. Make sense?
cool idea btw
Annuostivix
02-22-2003, 07:57 AM
That's cool, I like the clean white render, I like a white background for renders as well. I'm a fan of how pointy the claws are, it makes the parasite oddly perfect, kinda makes it more scary dont you think? Imagine them latching into your lower spine to give you a spinal tap =) I like it. :D
sergio2
02-22-2003, 07:59 AM
I would say - from a Physics perspective - that the sharpness depends on what material the claws are made of. If it's glass, then not much duller than what they are now. If it's titanium, then I would round them off to a steeper point - keep it pointed, but steepen it towards the tip. Make sense?
yeah, you're right. the black bits are a hard type of armour, like beetle shells. i might give them a bit of a colorful specular sheen. the metal bits are probably titanium or something similar, because this creature is partly manufactured.
also, can anyone tell me how to do shiny metal properly? i mean, reflective fresnel settings, specular height, width and fallodff etc. mine always look a little...wrong.
sergio2
02-22-2003, 08:17 AM
That's cool, I like the clean white render, I like a white background for renders as well. I'm a fan of how pointy the claws are, it makes the parasite oddly perfect, kinda makes it more scary dont you think? Imagine them latching into your lower spine to give you a spinal tap =) I like it.
that's almost EXACTLY what it does. the claw arrays are going to be on the end of long, spikt tentacles which radiate from that 'spikeball' (the second image). first, some claw groups latch onto your back while some others slice a pattern of long radial cuts onto your back. then, it buries the tentacles into those cuts and connects its nerves with your main nerves. the spikeball wraps itself inside your neck, and a a beak penetrates your spinal cord to tap into it. it uses the tentacles to connect, as well, because it can't tap into all of the nerves in your spinal cord (they're too close together).
just to let you know... although these parasites will feature in a movie trilogy (codename 'entropy'), the movie is NOT only about an alien invasion of earth and how humans have to fight it. the invasion is only a small part of the story. this movie isn't sci-fi. it is a blend of drama, action and thriller, because it focuses on people, on characters. EVERY problem, every plot event is the result of someone's choices.
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