PDA

View Full Version : Viewport Problem...


flushy78
03-26-2002, 10:52 PM
Hi,

I'm having a problem in my viewport displays, if I have a particularily large scene in view, and by large, I mean in scale, not detail.

The problem I have is that when I move in close to a small object, either in Perspective view, or with a Camera, the view in the viewport is "culled" so that the object dissapears as I move towards it, only objects further away remain visible. Moving away, and the object appears again...

Anyone have any suggestions for a remedy?
Running Win2k Server, Max4.2, Geforce2u with up to date Det drivers.
I noticed this problem last year, on the 3dsmax 3.1 installs at the PC's at Uni too...

FY
03-26-2002, 11:51 PM
First make sure viewport clipping is disabled (rightclick on viewportlabel/ Viewport clipping). If it is off then your objects are possibly too big or too small. You can fix this by changing the units to metric or us standart and scaling your scene to a reasonable value. The other solution is to change the FOV of your perspective view (rightclick viewport label/ confige/ rendering method/ perspective user view)

Eudaimic
03-27-2002, 12:18 AM
Under properties in the viewport you can enable a sliding bar that'll appear in the viewport, with that you can adjust the distance from the camera that objects are culled.

Taoizm
03-27-2002, 12:40 AM
or depending on your needs swith to USER view. it's an ortho view and doesn't clip.

flushy78
03-27-2002, 02:56 AM
Cheers guys, about to give all your pieces of advice a try now.

Thanks!

--
Flushy

[edit]
Tried, it turned out it didnt like the huge Plane I'd made as the ground in the scene, I scaled it down, and all is now fine, but it leaves me with another dillema now :)
How would I create an absolute horizon in all directions (like the ground plane option in Brazil, which extends basically forever in all directions?

Iain McFadzen
03-27-2002, 03:04 AM
You can't, but you can make shadows appear against the background by applying a matte/shadow material to a smaller groundplane, and turning on "Recieve Shadows" in the material properties. Looks better than an infinite ground plane IMO.

xynaria
03-27-2002, 03:08 AM
If you are using the plane object in Max (and it is advisable) you set it to tile by using the scale amount. Adjust this to cover the area needed which operates at render time :)

CGTalk Moderation
01-13-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.