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smile for money
02-22-2003, 07:54 AM
How to bevel such surface?

Eugeny
02-22-2003, 08:04 AM
DAZ_Edge_Bevel (http://www.daz3d.com/pages/dp/development/developright.html)

rickycox
02-22-2003, 08:30 AM
Smooth Shift and Scale

LyonHaert
02-22-2003, 08:33 AM
playing with booleans, eh?

faulknermano
02-22-2003, 08:42 AM
vertibevel... i dont use it, but i think, looking at its features, it will fit your bill.

oh! try Smoo! (look at flay.com) carl merrit's version of vertibevel. :thumbsup:

rickycox
02-22-2003, 10:51 AM
vertibevel looks good but a lot of money for a plugin

edit: and no demo as far as I can see

Carm3D
02-22-2003, 10:18 PM
Don't forget about EdgeFX by Happy Digital! I bought it and use it frequently for text models.

Happy Digital (http://www.happy-digital.com/)

It doesn't actually bevel your models, but when they render, they can be made to look beveled.

proton
02-22-2003, 10:36 PM
what shape are u going for....Smooth SHift will work if I understand what you are asking.....:shrug:

ClingFree
02-22-2003, 10:40 PM
I like Bevel++. It is a terrific plugin at $30, but exactly what are you trying to achieve?

mohh
02-23-2003, 05:13 AM
You don't need all of that. You can easily do that with LightWave's built in tool shear.

Fasty
02-23-2003, 05:37 AM
care to explain your shear technique mohh?

mohh
02-23-2003, 06:19 AM
Sure.

[list=1]
Just create a rectangular polygon (X) in the top viewport and make enough subdivisions on it so that it will deform smoothly. (with mouse in top viewport, tap the right arrow key several times before deselecting the box tool)
Switch to Polygon selection mode (^H), select the polys and smooth-shift (F) them with a value of 0 (right-click).
Use the move tool (t) to move them up a bit.
Activate the shear tool ([) and right-click drag in the back viewport from the top left corner of the object all the way to the top right of it.
Tap the right arrow key twice and then the up arrow key once.
Hold down the Ctrl key if you want it to restrict movement to one axis and with the left mouse button click and drag straight up as much as you want.
[/list=1]

These were my settings for the shear tool:
http://www.mohhs.com/tmp/shear-numeric.gif

This is what it the tool should look like:
http://www.mohhs.com/tmp/shear-demo.gif

Here are the end results:
http://www.mohhs.com/tmp/shear-final.gif

Not an exact match, but pretty close after a few minutes of tweaking with just the shear tool:
http://www.mohhs.com/tmp/shear.gif

rickycox
02-23-2003, 06:24 AM
Looks good but where's the bevelled egde?

mohh
02-23-2003, 06:44 AM
That can easily be added by tweaking the points on the right, but I've spent enough time on this already.:p

ClingFree
02-23-2003, 04:23 PM
Here is what you can do with bevel++ with just a slider and changing edges to 3...
http://home.attbi.com/~jmullany/bevelfaska.jpg

mohh
02-23-2003, 04:51 PM
My bad,

I miss-understood what he was asking for. Yeah Bevel++ would be the tool for that... :shrug:

Chewey
02-23-2003, 05:13 PM
Can't say for sure what was being asked for specifically, but that geometry he shows needs some serious clean up work.
:eek:

ClingFree
02-23-2003, 05:18 PM
I agree Chewey, but without knowing what he was trying to do it is a little difficult to give decent advice.

Chewey
02-23-2003, 06:26 PM
Originally posted by ClingFree
I agree Chewey, but without knowing what he was trying to do it is a little difficult to give decent advice.

Agreed. That was my point.

Wouldn't hurt if the requestor would stick around to respond or give thanks to those here who took the time to make an attempt to assist.

iratethemad
02-23-2003, 06:41 PM
have you used the router tool yet?

don't know if it will work I reformated my computer and need to reinstall everything so I can't test it out.

ClingFree
02-23-2003, 07:08 PM
The problem with the router in this case is it bevels each poly instead of them all as a group. Bevel++ allows you to choose whether you want to bevel each poly or all the selected ones as a group. You can even draw line or spline guides for the bevel if you want to get precise.

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