View Full Version : blurred raytrace reflections
FedEx 02-22-2003, 06:29 AM Does anyone know how to get blurred or defocused raytrace reflections with maya renderer????
//I´m also trying with mray//
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pixho
02-22-2003, 07:49 AM
Hi,
put a granite texture for example in bump to perturbate the reflection.
Emmanuel
ps: you may want to override the shadingSamples per object to avoid flickering.
you might get a step in the right direction by looking into the shaders at highend,
http://www.highend3d.com/maya/shaders/
and especially "blurred" reflections shader...
Yeah, not nice to refer to other forums wwithin a forum but the people are the same..
/ GAS
FedEx
02-23-2003, 11:30 PM
thanks guys, I've already tried with bump mapping, but I´m trying to make a brushed stainless steel material,and bump doesen't look good.
I've downloaded those shaders, and the blur one looks really good (strange network, hu?).
If you're dealing with mental ray, it also has an intresting shader (via advanced features), the dgs_material. Excelent results blurring with distance, but I need more practice.
If anyone takes a look at it let me know!
fedex
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