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View Full Version : Anti - Aliasing: Crisp Edges, or soft look?


Tom N.
02-22-2003, 04:31 AM
Hey everyone, I know that when you render without anti aliasing on, your edges can be choppy and busted looking. Im wondering if there is a way (using maya's renderer) to make the edges more crisp looking with AA on instead of it looking so soft.

With production quality AA turned on, It looks much nicer but it still doesn't have that "crisp" look to it like the edges are nice and straight and fine, instead it looks kinda soft.. is this maya's rendering or could it be my lighting that is doing this?

If anyone has examples of their work that they could show and then explain their render globals and resolution and what not, I'd reaaaaally appreciate it. In a couple months it will be time for me to render my 15 week project and I'd like it to look as nice as possible.

Thanks for any replies,

Tom N.

Diamant
02-22-2003, 04:47 AM
turn off multipixel filtering in the anti aliasing quality tab...that will give the egdes a much crisper look..if that is off already and you still think its too smooth... then you'd have to show an example of what your looking for and then i'm sure there is a way to figure out how to achieve those results..

Tom N.
02-22-2003, 01:54 PM
Hey thanks, I haven't checked yet because I wont be back at my comp for a couple days but I'm pretty sure you're right and my multipixel filtering was on if I remember right. So hopefully this will work out, thanks for the reply.

-Tom N.

danylyon
02-22-2003, 03:20 PM
I just tweaked for an own project to look more crisp and that's what I came too:

AA
Presets: Custom
Edge Anti-aliasing: Highest Quality

Shading: 1
Max Shading: 5
Particles: 1

Use Multi Pixel Filter
Quadratic B-Spline Filter
Pixel Filter Width X: 2.800
Pixel Filter Width Y: 2.800

Red: 0.3
Green: 0.2
Blue: 0.5

--
Especially that Quadratic B-Spline Filter makes it very sharp

danylyon
02-22-2003, 03:23 PM
forgot.. be sure to turn down the filter settings on your Textures (under Effects).. I often go down to 0. (be aware of flickering though)

Tom N.
02-22-2003, 07:30 PM
Thanks again for the post, I'll give that a try too and see how it works once i get back to my project.

-Tom N.

mark_wilkins
02-22-2003, 09:38 PM
The other choice, if you simply can't get what you need, is to render twice as large as you need and then scale down in your compositing software afterward.

Downside to this, of course, is that you're just swapping Maya's filtering for another program's, so it may or may not be a big improvement.

-- Mark

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