deana
01-24-2007, 09:01 AM
Dear friends, we've got here quite an intresting question.
We have to animate relatively large girl's breasts in about 100 animation takes.
So we try to use some kind of constraint. What we do is: use 3 markers per breast bone, the closest to the spine is parented to the spine, the furthest (the 3d) is constrained to the 1st with relation (3D damping, using value about 15), the marker in the middle is constrained with rigid body to both (1st and 3d). The breast bone is constrained by rotation to the marker in the middle.
Everything seems to work fine, but we need some kind of spring effect, for they only lag. We'd like them to rise and fall in sprining action. Moreover, that movement should be subsiding gradually, you know...
Does some kind of constraint or invention exist as an answer to that problem?
Kind regards.
We have to animate relatively large girl's breasts in about 100 animation takes.
So we try to use some kind of constraint. What we do is: use 3 markers per breast bone, the closest to the spine is parented to the spine, the furthest (the 3d) is constrained to the 1st with relation (3D damping, using value about 15), the marker in the middle is constrained with rigid body to both (1st and 3d). The breast bone is constrained by rotation to the marker in the middle.
Everything seems to work fine, but we need some kind of spring effect, for they only lag. We'd like them to rise and fall in sprining action. Moreover, that movement should be subsiding gradually, you know...
Does some kind of constraint or invention exist as an answer to that problem?
Kind regards.
