nineX
01-24-2007, 07:16 AM
Hello all,
I know of a shader or plug that does this particular
task.
I want to feed the view of the current scene onto a object,
a sort of loopback of the current view onto a given quad.
Ive been looking for a solution. I just thought it was possible
becuase this function exist in many VJ software, so I know it
can be done and fairly easilly since the current camera data
already exist, of course the actual viewing of the given scene
on the Quad using raytrace effects would not be possible until
a final render but Realtime mapping effects, ie viewport views
Open GL ect should be possible to access and map to a quad
and in realtime no less. I use VVVV as well. This is a built in
function and assist with creating wonderful feedback effects
without creating uneeded geomtry 4 quads feedback can generate
quite a bit of "illusional" scenery. Assuming a quad is texture
mapped as well with alpha ch extradonary graphic effects can be
achieved. I believe in all gets calculated on the GPU since it
it only calculating viewport views ( when not rendered ).
here is a sample although not the greatest of a feedback effect on a
small array of quads from VVVV
here (http://vvvv.org/tiki-browse_image.php?imageId=1299&highlight=feedback)
Incase the link isnt working,
http://vvvv.org/tiki-browse_image.php?imageId=1299&highlight=feedback
Any help would be appreaciated.
Best to all,
jay
I know of a shader or plug that does this particular
task.
I want to feed the view of the current scene onto a object,
a sort of loopback of the current view onto a given quad.
Ive been looking for a solution. I just thought it was possible
becuase this function exist in many VJ software, so I know it
can be done and fairly easilly since the current camera data
already exist, of course the actual viewing of the given scene
on the Quad using raytrace effects would not be possible until
a final render but Realtime mapping effects, ie viewport views
Open GL ect should be possible to access and map to a quad
and in realtime no less. I use VVVV as well. This is a built in
function and assist with creating wonderful feedback effects
without creating uneeded geomtry 4 quads feedback can generate
quite a bit of "illusional" scenery. Assuming a quad is texture
mapped as well with alpha ch extradonary graphic effects can be
achieved. I believe in all gets calculated on the GPU since it
it only calculating viewport views ( when not rendered ).
here is a sample although not the greatest of a feedback effect on a
small array of quads from VVVV
here (http://vvvv.org/tiki-browse_image.php?imageId=1299&highlight=feedback)
Incase the link isnt working,
http://vvvv.org/tiki-browse_image.php?imageId=1299&highlight=feedback
Any help would be appreaciated.
Best to all,
jay
