View Full Version : rigging alphabet letters?
anthonymcgrath 01-23-2007, 03:29 PM hiya all
I'm having a spot of bother. I've created some letters using the bevel plus tool and want to rig them using some simple tricks - simple joint chain and bend deformers. I tested the mesh using a bend deformer and exactly what I thought would happen er.. happend - the front face just doesn't have the correct topology to deform.
I guess what I'm looking for is a modelling approach to building these letters with the correct topology so any ideas greatly appreciated
cheers
ant
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isamuraiqat
01-24-2007, 01:18 PM
as you were sayin about the front face.. since its all one face with a whole lot of edges it wont deform right.. as you know when you're deforming you're moving vertices.. therefore what would be the bother of using the CV Curve tool to write the letters you want and extrude them along a circle, and either use clusters to animate and modify or maybe skin it to a skeleton instead?
TechnicallyArtistic
01-25-2007, 08:32 AM
You're problem is you don't have enough geometry for it to deform most likely. I'd try just smoothing the model first (may work, may not. Not sure what you've built.) In your smooth settings turn the continuty all the way down so it doesn't change it's shape. You'll need to either then go back and select all the edges that are suposed to be hard and harden their normals again, or bevel them. I recomend beveling if you're rendering them. They'll catch light better that way. If it's for a game, I'd harden the normals.
To get the best deformations, you're going to want your geometry fairly evenly distributed across the surface. Basicaly try to keep the faces square as much as posible. No long rectangles or triangles or anything like that where ever posible. This part is more a guide than a rule, but it usualy makes things work better. At least for high poly stuff where you don't have a quota so much like you would for a game model.
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01-25-2007, 08:32 AM
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