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knight42
02-21-2003, 06:54 PM
As everyone and his dog seem to be modelling cars lately, I started modelling mine.

http://www.knight42.fsnet.co.uk/c4d/cordoba/cordy1.jpg

http://www.knight42.fsnet.co.uk/c4d/cordoba/cordy2.jpg

All with HyperNURBS. Problems at the moment are getting tight curved edges - which I can't get right even using edge weighting - and metallic paint. There are a couple of photos at http://www.knight42.fsnet.co.uk/c4d/cordoba/cordoba.htm which show what the paintwork is supposed to look like.

J

bry
02-21-2003, 07:15 PM
Hi,
I'm modeling a car too and I'm only using HyperNurbs (no weighting).
The key to get tighter edges is adding geometry in those areas. Try to understand the way Hypernurbs work so you can master it and use it in your advantage.

bry

sebek27
02-21-2003, 07:20 PM
cool car ! how do you model the car ? is it point by point starting with the top and adding points on the side ?? or do you model one piece from top and side view and then model the next ? or box modeling ? any pics you can post showing how you started modeling ? i want to redo my car because i did box modeling and it isn't coming out the way i want it to.. but ngons in C4D would really help a lot..

Signal2Noise
02-21-2003, 07:23 PM
Gee, I wish I could get my dog doing some CG work. I could really use a hand (paw?) in the texturing department. All the dog does all day is lie there and lick his pud. I wish I could do that, too, but I have to pet him first :D

Well, enough silliness. Nice work so far, knight'.

knight42
02-21-2003, 07:29 PM
bry: Yes, I've found that extruding edges at a right angle then beveling them adds enough geometry to look good, I di this on the door. Each panel is a different method, so I've got go go back and redo them :scream:

Sebek27: I tried box modelling it and it turned out pretty bad. I create a cube, get rid of the back face and extrude front/back/top/bottom polys to the correct shape, then put it in a symmetry and hypernurbs. I worked from side and front/rear blueprints to get the basic shape, then spend hours and hours adjusting point-by-point :) I#'ve also taken ,illions of reference photos (the neighbours think I'm mad). Use a hypernurbs with render subdivison 4 and 3 for editor so you can see what you're doing. I'll put a wireframe on the web page if you like.


S To N: I saw a dog doing some CG once. It looked pretty ruff

J

sebek27
02-21-2003, 07:33 PM
thanks ! sure post a wireframe .. i'll start redoing my car this weekend i hope..

bry
02-21-2003, 07:36 PM
Hi,
I posted this link some months ago but then I had to stop modeling the car because I don't have any spare time.
I'm trying to finish it now as soon as possible.

This image is old and the model is much more advanced now.

http://www.cgtalk.com/showthread.php?s=&threadid=27799&highlight=honda

bry

sebek27
02-21-2003, 07:48 PM
bry nice job !! so you modeled it piece by piece starting with a box ?? how did you combine all the pieces ?? is there any way you can email me the c4d file just with the blueprints so I can see how you have them lined up since mine are always off ? my email is dethscape@hotmail.com
thanks !! i'll post my car next week if i have some time

bry
02-21-2003, 07:58 PM
Yes, I started with a box for every single piece and then I patiently added/moved geometry to match the blueprints.
I placed the blueprints as background images in the respective viewports, so they don't bother me when I'm modeling.
I hope I have the time to finish this car as soon as possible.

bry

sebek27
02-21-2003, 08:36 PM
bry: i put my images as backgrounds both side and top of the car is 677X276 and when i start to model, they don't correspond to each other as you can see in the image ... why ??

DeathCarrot
02-21-2003, 09:02 PM
i think you should use planes instead of backgrounds, these are much more accurate imo, and they work just as good

knight42
02-22-2003, 09:51 AM
Sebek, your side image wants to move back so the front bumper edge lines up with the one in the top-down view. If you're using vieport backgrounds then adjust the horizontal offset.

Carrot is right, planes are better, but my Matrox card draws them much slower than textured planes so it depends on what card you're using.

knight42
02-22-2003, 01:30 PM
Here's a wireframe.

http://www.knight42.fsnet.co.uk/c4d/cordoba/cordywire.jpg

J

bry
02-22-2003, 03:14 PM
Sebek27: About the image background, I made sure in Photoshop that the blueprints had the correct size and in C4D, where you can choose the background image size, I gave it the real car size, so every background images match the exact same size.
I also croped the images so there's no image around the car.

bry

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