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JFrench
02-21-2003, 06:49 PM
These are two of the four characters Are3D and I made for an animated short. The Goblin is a Smogger (front lines, adds a blanket of smoke for the advancing troops) and his counterpart, the Dwarf, is a Sniper.

Modeled and rigged in Maya. Lit for this post using Lightwave.

http://expression.edu/~elmokilla/SmogSniper.gif

JonasNoell
02-21-2003, 07:04 PM
Wohoo, awesome :thumbsup:

I love the style ;)

peachstapler
02-21-2003, 07:15 PM
We'd enjoy some different angles, close-ups, and a wireframe if you have a chance. Thank you.

pit
02-21-2003, 09:17 PM
Awesome! Characters could just be out of a Massimiliano Frezzato comic - great job.
I´d also really like to see wireshots, a closeup, no background etc. And ofcourse the other two characters you mentioned!!

ai_jai
02-21-2003, 09:50 PM
Yahaa! Very nice mate.....

like the leafy jacket on the dwarf dude especially! peachstaplers ritgh, i'ld quite like to see an update or two, of other characters or just diff angles, i aint too fussy....

Good Job :applause:

S E D A H
02-21-2003, 10:18 PM
Nice Jfrench l like the character and lightinig......................
Are you ther Jfrench l know

Are3D
02-23-2003, 01:55 AM
ok

JFrench
02-23-2003, 04:15 AM
Goblin Smogger Wires

http://www.expression.edu/~jfrench/stuff/gobWireClose.gif

http://www.expression.edu/~jfrench/stuff/gobWire.gif

aenema
02-23-2003, 04:59 AM
these are really awesome, im diggin the sniper's jacket, or ghillie suit :buttrock: i want to see the animation :wip:

boxcrash
02-23-2003, 05:16 AM
nice work, good detail.:)

Are3D
02-25-2003, 03:38 AM
Good Wire.

Gremlin
02-25-2003, 04:12 AM
Im curious how you did the leaf coat.... but other that my pure interest in that coat, I have no nothing to say.... it looks great, and lightwave's render really looks nice! :D

(cant wait till maya gets a nice good fast renderer with that kinda quality :surprised)

Are3D
02-25-2003, 06:30 AM
I modeled the under coat then modeled about 10 different leaves. After that I went in and placed about 200 plus leaves.

Are3D
02-25-2003, 06:44 AM
http://expression.edu/~elmokilla/Stuff/Wire1.gif

Are3D
02-25-2003, 06:45 AM
Other View
http://expression.edu/~elmokilla/Stuff/Wire2.gif

Are3D
02-25-2003, 06:45 AM
And yeh.

http://expression.edu/~elmokilla/Stuff/Wire3.gif

Gremlin
02-25-2003, 07:06 AM
hey, im curious how you plan to rig and animate that guys smogger... because the smogger head stays attached to the hand, but it has a cable, whos position depends on the smogger head's position, which depends on the hand position....

do you plan to use IK and Spline IK ? :curious:

maybe give us a tutorial on that!

JFrench
02-25-2003, 07:16 AM
The smog gun is attatched to the Smoggers wrist. So his arm moves the gun. Then the gun has a tube connecting it to his backpack. The backpack is on his back. Easy enough.
On his back is a large coal chamber complete with smoke stacks that fuels his smog gun. I'll post an animation that shows his movement.

JFrench
02-25-2003, 07:22 AM
http://www.expression.edu/~jfrench/stuff/smoggerTex.jpg

Here is a quick walk cycle that my friend Tyler Hurd animated. First movement test. Enjoi.

http://www.expression.edu/~jfrench/stuff/goblinWalk.avi

orangefisk
02-25-2003, 07:24 AM
Those are GREAT! Just love that style - keep on posting dude!..:love:

LPlasma
02-25-2003, 07:35 AM
Very nice, I like the style + the modeling. The animation is pretty decent as well, nice secondary motion on the accessories.

aenema
02-25-2003, 07:53 AM
im likin the animation, but i think his hands need to move a little more, they look like his elbow is sorta locked into place. but great none the less :thumbsup:

Mangaka604
02-25-2003, 08:59 AM
Just one thing about the anim on his feet. His boots are big and heavy-looking but yet they lack a bit a weight to it. I'm thinking that if you just add a bit of heftyness to it (rotate the ankle-bone back) so he drags his feet a bit.

Other than that, nice work on the accessories' motions. Great detail!

MCGrund
02-25-2003, 09:25 AM
Your characters look really good. I especially like the idea of the smogger did you make that (the idea) up on your own?
The wires look good, too. The movement of the hose is very nice but I think the front of his boots should bend a bit more when he is walking.

Gremlin
02-25-2003, 02:54 PM
but wait, that was question.... How do you have the smogger bound to his hand, and the cord bound to his backpack... AND have it dangle like a cord, thats what I wanted to know!

Im curious how you got the cord and the straps of the cap to dangle....


Cheers!
:beer:

HADES
02-25-2003, 03:08 PM
those are nice guy but damm you have a lot of poly in just one guy................nice work

Are3D
02-25-2003, 04:27 PM
The dwarf is about 94,071 and the goblin is about 93,401. And thats not smoothed.

JFrench
02-25-2003, 07:48 PM
The way that the hose part of the smog gun can dangle like that between the two other objects (wrist and coal chamber) is by using a lattice deformer and animating it by hand after the rest of the animation is completed. I may post a screenshot of the rig if enough people are interested.

ukyo
02-25-2003, 09:30 PM
i would love to see your rigs for these two, they look really nice.

EighthDecay
02-25-2003, 10:04 PM
really great charaters, I like the slight toon style, kinda reminds me of a style from Heavy-Metal magazine, The animations shows how kick ass these guys wil be when done. so many good character modelers these days. keep the updates coming

S_3D_A
02-26-2003, 12:25 AM
Really inspiring me thinks. Can we get a poly count on the sniper:) ?

-Starving 3D Artist

JFrench
02-26-2003, 12:27 AM
Originally posted by Are3D
The dwarf is about 94,071 and the goblin is about 93,401. And thats not smoothed.

The Dwarf is the sniper.

Jeffo
02-26-2003, 12:52 AM
Awesome style guys!! cant wait to see more! :thumbsup:

Hickory
02-26-2003, 01:26 AM
Some really great work coming from a few fellow Expression's students...er...I mean graduates:) Congrats to the 3 of you (JFrench, Robert, and Tylor...) I would love to actually see the rigs you have for both characters. I saw an animation test a while back with the Sniper.

Any of you guys landed jobs yet? Where?

Good stuff man, good stuff...got your demo reel posted anywhere? Would love to see it.

Hickory

JFrench
02-26-2003, 02:19 AM
Tyler had a couple internships to choose from and I THINK he is going to be interning at Double Fine (about to release the game Psychonauts).
Robert has been talking to a certain huge film studio but I can't say any more than that.
And I move to L.A in about 3 days to begin work at Eyetronics (digital scanning for feature films).

Best of luck to you Hickory2.5

I'll post some rig shots soon.

Gremlin
02-26-2003, 04:29 AM
Originally posted by JFrench
The way that the hose part of the smog gun can dangle like that between the two other objects (wrist and coal chamber) is by using a lattice deformer and animating it by hand after the rest of the animation is completed. I may post a screenshot of the rig if enough people are interested.
wouldn't it be a bit easier if the cord was a seperate piece, and you used deformers and constraints, as apposed to doing it manually? :curious:

then again, im no expert, specially at animation :D

JFrench
02-26-2003, 04:48 AM
It is a seperate piece. Actually, its made up of about 100 seperate pieces (I modeled every stitch). I am using a deformer as well. A lattice. The lattice has around 20 or 30 editable points. The more points you can animate, the better looking you can get the animation.

Hickory2.5: You can view my demo reel here
http://www.cgtalk.com/showthread.php?s=&threadid=46247

RiotManZ
02-26-2003, 10:59 AM
COOOOOOOOOOL!
these dudes rock!:buttrock: :buttrock: :buttrock:

JFrench
02-26-2003, 06:57 PM
http://www.expression.edu/~jfrench/stuff/smoggerRig.jpg

First of all, the rig was made by Te Wilson of Ronin Games so I don't know every detail of this rig, but here goes:
The rig for the smogger was mainly done with a rigid bind and Flexors to control the deformations. The only parts using a bone structure is his arms and the flaps for his hat. The smog gun tube is animated by a wire deformer.
For blendshapes he used wire deformers and clusters. There is a WIDE range of movement on the facial controls.
Finger controls are also not animated by bones but have a large range of controls all set up on sliders.
We were going to have a whole editor in a popup window for all the controls but we have all since left this project and moved on to others.
Hope someone finds this interesting.

Are3D
02-26-2003, 08:40 PM
Here you go. Rig 1.

http://www.expression.edu/~elmokilla/Stuff/Gear.jpg

Are3D
02-26-2003, 08:41 PM
I put his hood down. :)

http://www.expression.edu/~elmokilla/Stuff/Gear2.jpg

Are3D
02-27-2003, 01:19 AM
cool

JFrench
02-27-2003, 04:08 AM
Thanks for posting those Robert

JFrench
02-27-2003, 04:10 AM
The model is good, but your rig sucks, Are3D. Sorry to say.

Oh well. Better luck next time?

Are3D
02-27-2003, 04:10 AM
Yeh at least i dont have stray cv's floating arround. Ass. And you model looks like a woman.

Gremlin
02-27-2003, 06:23 AM
The models are looking great, and the rigs look good enough... I dont see any deformation, keep it up guys!

however, Are3D... your quite the sour apple. :hmm:
(i wonder if I can go a day without seeing some extreme negativity from you?)

Edit: Gremlin: Are3D is a teddybear at heart :)
you would never guess it by the way he acts. :hmm:

JFrench
02-27-2003, 06:26 AM
Gremlin: Are3D is a teddybear at heart ;)

Are3D
02-27-2003, 07:43 PM
And jeremy, hes jesus.

Are3D
02-27-2003, 07:46 PM
Originally posted by Gremlin
The models are looking great, and the rigs look good enough... I dont see any deformation, keep it up guys!

however, Are3D... your quite the sour apple. :hmm:
(i wonder if I can go a day without seeing some extreme negativity from you?)

Edit:
you would never guess it by the way he acts. :hmm:



I love everyone.

Luxo-Jr
02-28-2003, 08:22 AM
Damn.....REALLY IMPRESSIVE!:thumbsup: What sort of computer do you have to do this kinda work?

Soory if you already mentioned previously but there are soooooo many comments on this I skipped most:p

Are3D
02-28-2003, 11:51 PM
Um i modeled it on my p4 2.4 with a quadro card and rendered the first image over like 2 days on my 1.7 p4. Using maya for modeling and lightwav for rendering.

Are3D
02-28-2003, 11:56 PM
Here is a close up render of the gun for the dwarf. So much detail is lost in the far away renders. :(

http://www.expression.edu/~elmokilla/Are3D/images/3D/GunCU.gif

Hickory
03-01-2003, 01:58 AM
Can we get a wire of the gun? Would like to see as much detail as you can give me.

Texture question about the smogger. Were the textures made in Photoshop or are they procedural?

Can you post any concepts sketches of either character?

Are3D
03-01-2003, 02:25 AM
http://www.expression.edu/~elmokilla/Stuff/GunWire.jpg

The Smogger is all photoshop textures, and a few procedural textures for smaller things. Ill get some conceps up a little later.

Hickory
03-01-2003, 07:55 AM
nice detail. Its really suttle from a distance, but still has a nice feel. Thanks...

buzzlightyr
03-03-2003, 11:06 AM
Great work guys keep posting :drool:

Dravenfr
03-03-2003, 12:39 PM
Great , it's terrific !!!!!!!!

Be my master great yoda :eek:

Félicitations :)

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