Douw
01-22-2007, 12:40 PM
Please assist me with the following in Maya.
I have an Ik arm that needs to pick up an object, lets say a sphere.
The arm must move to the position of the sphere, pick it up (point constraint, with a weight of 1) move to another point in the scene, drop the polySphere (constraint weight to 0) in the new position and move freely away with out affecting the sphere.
If I do this the sphere will bounch back to it's orginal position in the scene.
So then I use the "set reset position". This makes the second (drop of) position of the sphere the new position and when I move the time slider to the begining of my animation the sphere jumps back also to the second reset position.
How do I make this work?
I have an Ik arm that needs to pick up an object, lets say a sphere.
The arm must move to the position of the sphere, pick it up (point constraint, with a weight of 1) move to another point in the scene, drop the polySphere (constraint weight to 0) in the new position and move freely away with out affecting the sphere.
If I do this the sphere will bounch back to it's orginal position in the scene.
So then I use the "set reset position". This makes the second (drop of) position of the sphere the new position and when I move the time slider to the begining of my animation the sphere jumps back also to the second reset position.
How do I make this work?
