View Full Version : Trigons
02-21-2003, 05:59 PM
Convert tris to quads....:bounce:
02-21-2003, 06:07 PM
FINALLY FINALLY FINALLY! I can save my mouse finger! WOO HOO!:buttrock:
02-21-2003, 06:10 PM
lots of other goodies on that page
02-21-2003, 08:10 PM
Thanks for the links!
02-21-2003, 11:53 PM
Actually, I had that plug for some time now :shrug:
02-21-2003, 11:54 PM
so why were u keeping it all to urself.....I better keep an eye on u:shame:
02-21-2003, 11:59 PM
There's alot more than will meet your eye :p
Grind my polygons, Proton :p
(Hey, I never thought I was going to say that to you someday ;))
I actually got the link to it right here on the Lightwave Forum, it has been posted before.
02-22-2003, 03:08 AM
merge trigons has been around for awhile but it was an lscript that could slow down on larger objects. Since then others have come out that hopefully are faster. :)
Thanks William. :)
02-22-2003, 11:47 AM
I've been using MergeTrigonsX for a while in concert with FI's Normal Corrector. The NormalCorrect is extremely handy since MergeTrigons often creates a few non-planars and flipped polys.
Works extremely well in the first stage of optimizing geometry that's come from Max.
02-22-2003, 12:18 PM
This merge trigons sounds like a realy great plugin!
02-22-2003, 12:20 PM
Well don't hold back on us now Larry what's the name of these new plugs :-)
02-22-2003, 01:02 PM
I beleive he was refering to the updated versions of the same plug.
02-22-2003, 06:20 PM
well i've been using it since the 70's when i was released from the confines of my limitations.:beer:
02-26-2003, 05:39 AM
the plugin doesnt seem to be doing anything :| is it something that goes through the whole model and converts all tris to quads or do i have to select things?
02-26-2003, 01:57 PM
thanks proton for this link it can help me and my friend when we have to edit our models. Quads are the Best:thumbsup:
01-14-2006, 12:00 PM
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