View Full Version : ohm-news
laluneverte 02-21-2003, 04:21 PM Hi there,
hope I don't bother anybody ... ;-)
Just wanted to keep you updated...
Finished the OHM-Plugins for MAX...
(there are some for Cinema, XSI and Maya already)
regards, Helge Mathee
VISIT: http://www.mindthink.de
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Chappo
02-21-2003, 04:27 PM
Very cool !!
i do see some "hard-polygons" in the models of the Maya screenshot and all the other screenshots show smooth poly's.
I know from experience that importing .3ds from Max to Maya - the conversion adds alot of poly's to the model.
Hope OHM isn't doing the same :)
laluneverte
02-21-2003, 04:30 PM
no, no....
It's just me workin' with maya.
I don't have any experience...
Sorry... I didn't know how to use "smoothing" or
maybe a phong shader for the objects. The meshs
has the same numbers of polygons as in the other
progs.
regards...
Chappo
02-21-2003, 04:50 PM
"The same number of polygons"
Well..that is very good indeed :)
Did you check out kaydara FBX plugin ??
It can import/export to other 3d programs too.
Maybe you could sum up differences or improvements over other programs with OHM ??
that would be cool :)
laluneverte
02-21-2003, 04:59 PM
well:
OHM is able to transport primitives,
splines and modifiers.
I think that's enough for now.
I have to eat my wan tan soup... :scream:
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