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laluneverte
02-21-2003, 04:21 PM
Hi there,

hope I don't bother anybody ... ;-)

Just wanted to keep you updated...

Finished the OHM-Plugins for MAX...

(there are some for Cinema, XSI and Maya already)

regards, Helge Mathee

VISIT: http://www.mindthink.de

Chappo
02-21-2003, 04:27 PM
Very cool !!

i do see some "hard-polygons" in the models of the Maya screenshot and all the other screenshots show smooth poly's.

I know from experience that importing .3ds from Max to Maya - the conversion adds alot of poly's to the model.
Hope OHM isn't doing the same :)

laluneverte
02-21-2003, 04:30 PM
no, no....

It's just me workin' with maya.

I don't have any experience...

Sorry... I didn't know how to use "smoothing" or
maybe a phong shader for the objects. The meshs
has the same numbers of polygons as in the other
progs.

regards...

Chappo
02-21-2003, 04:50 PM
"The same number of polygons"

Well..that is very good indeed :)
Did you check out kaydara FBX plugin ??

It can import/export to other 3d programs too.
Maybe you could sum up differences or improvements over other programs with OHM ??

that would be cool :)

laluneverte
02-21-2003, 04:59 PM
well:

OHM is able to transport primitives,
splines and modifiers.

I think that's enough for now.

I have to eat my wan tan soup... :scream:

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