thethule
01-20-2007, 10:22 PM
Hi guys,
I was just wondering if there is some way to scale particles according to their angle of incidence to a camera , like putting a falloff map to a meterialt. Basically my camera is pulling out of a globe and i have have the globe acting a the emitter for statinary facing particles. But i would like the particles that are at the edges of the globe to be bigger. The reason is that the particles will be logos to show the location of my clients shops around the world and i dont want them all to be the same size.
That said, it would also be very cool to be able to control any particle parameters by distance/falloff. And im sure that that is doable in wonderful PFlow!
Any ideas? I'm not much of a max scripter, so that would be no help to me.
Thanks,
Marc
I was just wondering if there is some way to scale particles according to their angle of incidence to a camera , like putting a falloff map to a meterialt. Basically my camera is pulling out of a globe and i have have the globe acting a the emitter for statinary facing particles. But i would like the particles that are at the edges of the globe to be bigger. The reason is that the particles will be logos to show the location of my clients shops around the world and i dont want them all to be the same size.
That said, it would also be very cool to be able to control any particle parameters by distance/falloff. And im sure that that is doable in wonderful PFlow!
Any ideas? I'm not much of a max scripter, so that would be no help to me.
Thanks,
Marc
