Nurbed
03-26-2002, 02:48 PM
anyone know???
'cause my depth map shadows keep on flickering. well from what i could tell, it was the self-cast shadow on my character which was flickering the most. as though the resolution of the map was too low. though i was at 4096 already. the shadows on the rest of the scene looked okay. my character is a poly character. i was using a spot light with no decay, cone angle 47 (though at quite a distance away from the character), mid dist dmap and use dmap auto focus were on, filter at 5, bias at .001
i've been trying to figure this out with a loooong time now with no success it seems. anyone know?
or else i'll just switch to raytraced. so if i do, how would i make them soft?
thanks.
'cause my depth map shadows keep on flickering. well from what i could tell, it was the self-cast shadow on my character which was flickering the most. as though the resolution of the map was too low. though i was at 4096 already. the shadows on the rest of the scene looked okay. my character is a poly character. i was using a spot light with no decay, cone angle 47 (though at quite a distance away from the character), mid dist dmap and use dmap auto focus were on, filter at 5, bias at .001
i've been trying to figure this out with a loooong time now with no success it seems. anyone know?
or else i'll just switch to raytraced. so if i do, how would i make them soft?
thanks.
