pixlix2
01-19-2007, 04:49 PM
Hello everyone,
I'm trying to understand the theory behind coverage passes. I've did some tests in Fusion but could not get it to work the right way. It would be great if someone could shed some light on this matter from software independant point of view (or is a coverage channel support actually unique to fusion?).
I "just" want to understand what you can do to overcome the antialiasing problems that are introduced with z-Channels, especially when making depth composites or DOF-effects. Half of the people on cgtalk say z-channels should never be anti-aliased and the others say the exact opposite. I understand that coverage channels have been invented to solve this AA-issue but I hate "blackbox"-mechanisms (and even the blackbox seems to be broken on my side) and I would like to know if you can make use of coverage passes in other compositing apps, like Aftereffects.
btw. I'm using maya /mentalray to render out the passes
many thanks for your help
I'm trying to understand the theory behind coverage passes. I've did some tests in Fusion but could not get it to work the right way. It would be great if someone could shed some light on this matter from software independant point of view (or is a coverage channel support actually unique to fusion?).
I "just" want to understand what you can do to overcome the antialiasing problems that are introduced with z-Channels, especially when making depth composites or DOF-effects. Half of the people on cgtalk say z-channels should never be anti-aliased and the others say the exact opposite. I understand that coverage channels have been invented to solve this AA-issue but I hate "blackbox"-mechanisms (and even the blackbox seems to be broken on my side) and I would like to know if you can make use of coverage passes in other compositing apps, like Aftereffects.
btw. I'm using maya /mentalray to render out the passes
many thanks for your help
