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View Full Version : HARDCORE MODELING!: Ray Harryhausen: Dave King Medusa


KingofDaveness
01-18-2007, 08:07 PM
I figured since I had a lazer scan toy of this bad babe on my desk I should go medusa.

Dont look directly at this thread... use a mirror or something.

KingofDaveness
01-18-2007, 08:11 PM
Initial Z brushing. Scales not on yet.

KingofDaveness
01-18-2007, 08:45 PM
Initial Z brushing of face.

nmcelmury
01-18-2007, 09:56 PM
looking great man, thats going to turn out real nice, the detail is looking great!

KingofDaveness
01-22-2007, 02:45 PM
I did a little more over the weekend. Having trouble deciding to match face to distant model or closeup- which are quite different. Havent tweaked the face, initial shaders all over.

AnimZiggy
01-22-2007, 05:17 PM
looking very accurate so far...like the colours too, keep it up!

KingofDaveness
01-22-2007, 09:59 PM
Okay, squeezed some more time after work. Added partial rig and tweaked her about a bit.

Dann-O
01-22-2007, 10:45 PM
Really looking good. Do you have wires of the base mesh. Would like to see them.

Cameo
01-25-2007, 10:31 AM
Hey great work Dave! One thing I noticed was maybe the snakes would benefit from some more visible scales?

Fess
01-26-2007, 03:13 PM
That's looking wonderful. Will it be animated?

Can't wait to see the final lighting.

Fess

KingofDaveness
01-27-2007, 03:48 PM
Thanks

Possibly animated, she is properly rigged for posing. the snakes would be a headache, but I could just have them doing figure 8s like Ray did!

Fess
01-28-2007, 02:33 AM
Checked out your site.

Really enjoyed the portfoilo. :applause:

-Fess

Rod Seffen
01-28-2007, 08:54 PM
Yup, this turned out well. This looks like it was hard to get any good reference for, because of the dim lighting and dark shadows in the movie scene, so we'll have to forgive it not being exactly the same as that one. I'd guess you were working from your toy figurine more than anything)
It's stands up pretty well on its own merit though.

KingofDaveness
01-29-2007, 09:11 AM
Thanks all.

They say the toy is a scaled down laser scan of the original, but even allowing for errors in scanning, aging of the original model, warping from silicone casting and shrinkage in materials she actually doesnt look like the one Ray is shown touching up in the photo. The cheeks seem quite drawn in and the lines have been exaggerated. The paint job is also not the best - it sits her eyes in the center and not up against the lids- she looks a little like Teves sculpt of Meg Mucklebones more than Medusa did.

The film is also not very well mastered, so pausing doesnt seem to help on the distant shots- the dummy prop held by Perseus doesnt match the close up face, which doesnt match the long shot model. Tricky to catch- I havent used image planes of photos and decided to split the difference and find something pleasing.

She needs a bit of tweakage.

Justame2002
01-30-2007, 01:15 AM
Hi KingofDaveness,

Nice work, do agree on the snakes though, those could use some more definition, you could taper them down like tentacles and snakes tend to look in real life, the deltoids, pecs and hips could use some work as well, also the cheekbones could be thicker and the lighting seems too dark, good job on the colours and pose, other then that, looking forward to your progress, keep it up.

Diabolos
01-30-2007, 07:13 PM
Unfortunately your photos did not come out very clear (see reference thread), but your modeling, style, and textures rock just the way they are - lots of detail. Looks better IMO, the real model as this wig like hair mixed with the snakes.


D,

Edco
02-01-2007, 10:11 PM
Looking great, I think it's the effort you put into color that's really helping to capture the original.

monstermaker
02-07-2007, 06:42 AM
This is cool! great job!

eddieellis
02-14-2007, 09:50 AM
Looking good dave, you've got the original design down to a tea :thumbsup:

KingofDaveness
02-21-2007, 05:13 PM
Cheers. I thought that was in the rules though...

John-S
02-21-2007, 10:34 PM
Excellent Job Dave : )

KingofDaveness
02-22-2007, 01:34 AM
Finally got a few hours today to have it out with Medusa. Mainly shader work today.

monstermaker
02-22-2007, 02:27 AM
Looking very cool!

KingofDaveness
02-28-2007, 12:00 AM
Ok, all done now. Added a base for effect, but its still in the a single creature category.

http://www.daveking.com.au/gallery/medusa/medusa_daveking_beauty_800.jpg

Orthos:
http://www.daveking.com.au/gallery/medusa/medusa_daveking_orthos.jpg
And the weblink to see all the hires versions is...

http://www.daveking.com.au/gallery/medusa/medusa.htm

So thats all done and dusted now. She is a fully rigged model so i hope to have some time to animated her someday soon. I was aiming to create the Medusa maquette, rather than sexy her up for a modern audience- maybe I will try that one later. Hmmm. Mudbox demo sitting on my desktop....

Hope this all brings back sweet memories of cowering behind your popcorn as a child!

monstermaker
02-28-2007, 12:34 AM
Turned out great! I want one! I hope you get the chance someday to animate it.

KingofDaveness
02-28-2007, 12:43 AM
Cheers Rick!

Say, perhaps I could 3Dart-to-part this sucker. It may take a few days to boolean her together and chop her up into STL parts- she would be a cool kit though. Now theres a fun project... hmmm.

KingofDaveness
02-28-2007, 10:37 AM
Turntable link is now fixed. Oops.

here is the direct path...

http://www.daveking.com.au/gallery/medusa/daveking_medusa_turn.mov

Dont look directly into her eyes.

Cameo
02-28-2007, 12:05 PM
Fantastic Dave..it turned out really well! Her face is instantly recognisible and the texturing really polishes everything off. Congratulations.

Fess
02-28-2007, 03:07 PM
Wonderful.

would luv to have that on my desk.

any chance of blasting the eyes in that mythical green? :)

Fess

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