View Full Version : SplineOnSplineUB and Aixwell released
Hi forum
AixSponza is pleased to announce that we released a Universal Binary version of our SplineOnSpline plugin today. Furthermore we released a patch for NextLimits Maxwell C4D Plugin. This patch replaces the plugins icons with new ones and adds functionality to C4D that allows for adding tags trough a palette. Both enhances the Maxwell user experience within C4D.
http://www.s7067.gridserver.com/media/Maxwellnews_Icons.jpg
Both can be downloaded for free from our website: http://www.s7067.gridserver.com/index.php?prefs=page__1___lang__en___enum__frame_news___width__700___
cheers mnu
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Nice one :)
Thanks manuel
Cheers
Björn
There was a problem with the archive. It's fixed now. So if you had problems please reload the file. This is how the tags-palette should look like:
http://www.s7067.gridserver.com/media/AW_Palette.jpg
cheers mnu
PetrolUk
01-19-2007, 12:03 PM
Cool, new toys to play with. Worm tag are spline on spline are great
Thanks
nycL45
01-19-2007, 12:09 PM
Thanks. Very nice of you.
dennishmiller
01-20-2007, 01:00 AM
Does this work on Windows? (not Mac hardware)
thanks much,
Dennis
QUOTE=mnu]Hi forum
AixSponza is pleased to announce that we released a Universal Binary version of our SplineOnSpline plugin today. Furthermore we released a patch for NextLimits Maxwell C4D Plugin. This patch replaces the plugins icons with new ones and adds functionality to C4D that allows for adding tags trough a palette. Both enhances the Maxwell user experience within C4D.
http://www.s7067.gridserver.com/media/Maxwellnews_Icons.jpg
Both can be downloaded for free from our website: http://www.s7067.gridserver.com/index.php?prefs=page__1___lang__en___enum__frame_news___width__700___
cheers mnu[/QUOTE]
Yes it works on Windows and Mac Universal Binary
cheers mnu
AAAron
01-20-2007, 11:11 AM
Very aesthetic icons, love the "fluo pink" :thumbsup: Though I haven´t taken the time to install and try my maxwell licence yet..
blueworld
01-22-2007, 02:36 PM
could someone explain quickly how the SplineonSpline plugin works? I'm not quite sure how to get it to work. Are there some examples or scene files available so I can see how to set up the object manager?
I have created a spline and made the plugin a parent and can see the spline grow, but I cannot see how to then make this a sweepnurbs or anything? Any help would be appreciated
Many thanks
Just use SOS where you would normally use a basic spline.
works fine on mac C4D 10.
... but I didnt find out what effect the Variation Scale and Groth Variation has.
Can you explain please.
pid
Augustronïc™
01-22-2007, 06:19 PM
The variation parameter offsets the splines when using multi-segment source splines.
Have a nice day!
Aloha Achim
rsquires
01-23-2007, 04:41 AM
I'm also a bit befuddled by this. I like it but I think I'm missing something, and indeed the ability to grow splines from points on a spline is what I assumed this plugin was for, which I haven't been able to acheive. I can't work it out for the life of me. All I can do is have the spline grow and die which I can do in spline wrap.
regards
rich
Hi rsquires,
This plugin does nothing but replacing one spline by a part of itself interactively. It's possible to use a multi segment spline and to use growth variation on its segments. That's all. But growing other splines from points of one spline can be achieved easily be creating a Xpresso Setup that usees different SOS objects. Nevertheless, if you're after trees and flowers Xfrog or DPInstatTree will be better suited.
Best mnu
JoelOtron
01-23-2007, 04:36 PM
BRILLIANT!--thank you for spline on spline mnu
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