PDA

View Full Version : How can you apply Texture/Bump/Spec/Difuse Maps?


joethox
01-18-2007, 06:56 AM
Okay I am stuck on this part, I see that people have added and rendered superb textures to Characters like this: Link (http://206.145.80.239/zbc/showthread.php?t=040452), done in Zbrush and then renderd with Vray.

I have a model already setup to go to be renderd in Maya.

The only problem is can someone tell me what all I need to put on him to make him look real as possible??

Maybe in detail using a photograph of how the shadeing network for a characters texture and Displacment map and sec map and diffuse can be setup all in one????

I mean do we even need an Ombeint Occlusion Pass? If so then how can you set it up with all those other maps? Maybe someone can post for me a pic of how they have set it up?

Random Sime
01-19-2007, 05:59 AM
There's plenty of information about that on this forum. Use the search tool and search for things like "applying bump map", or just go through the maya tutorial in the help file.

CGTalk Moderation
01-19-2007, 05:59 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.