joethox
01-18-2007, 06:56 AM
Okay I am stuck on this part, I see that people have added and rendered superb textures to Characters like this: Link (http://206.145.80.239/zbc/showthread.php?t=040452), done in Zbrush and then renderd with Vray.
I have a model already setup to go to be renderd in Maya.
The only problem is can someone tell me what all I need to put on him to make him look real as possible??
Maybe in detail using a photograph of how the shadeing network for a characters texture and Displacment map and sec map and diffuse can be setup all in one????
I mean do we even need an Ombeint Occlusion Pass? If so then how can you set it up with all those other maps? Maybe someone can post for me a pic of how they have set it up?
I have a model already setup to go to be renderd in Maya.
The only problem is can someone tell me what all I need to put on him to make him look real as possible??
Maybe in detail using a photograph of how the shadeing network for a characters texture and Displacment map and sec map and diffuse can be setup all in one????
I mean do we even need an Ombeint Occlusion Pass? If so then how can you set it up with all those other maps? Maybe someone can post for me a pic of how they have set it up?
