its837
02-20-2003, 06:02 PM
i am trying to make a shader that will stroke a sphere so that even if it is rotating you will only see a stoke around the outside
i tried using a ramp shader w/ facing ratio on the color going inot my other shaders transperancy
but there is still shading on the center of the ramp so i am not getting a hard line
i also tryie using a samper info node and then cranking its contrast and putting that into the transperancy but i coulnd't figure it out
thanx
-hamburger
i tried using a ramp shader w/ facing ratio on the color going inot my other shaders transperancy
but there is still shading on the center of the ramp so i am not getting a hard line
i also tryie using a samper info node and then cranking its contrast and putting that into the transperancy but i coulnd't figure it out
thanx
-hamburger
