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mr_peanut
01-17-2007, 09:57 AM
Hi Everyone,

I have a scene working on, which is an interior of a train.

seats, bolts, doors windows etc. there are many hundered of meshes


I am trying to find a way to bake occlusion not based on uv/textures
but more of a 3d method based...

maybe a tutorial link to the bake to vertex method?

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01-17-2007, 09:57 AM
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