mr_peanut
01-17-2007, 09:57 AM
Hi Everyone,
I have a scene working on, which is an interior of a train.
seats, bolts, doors windows etc. there are many hundered of meshes
I am trying to find a way to bake occlusion not based on uv/textures
but more of a 3d method based...
maybe a tutorial link to the bake to vertex method?
I have a scene working on, which is an interior of a train.
seats, bolts, doors windows etc. there are many hundered of meshes
I am trying to find a way to bake occlusion not based on uv/textures
but more of a 3d method based...
maybe a tutorial link to the bake to vertex method?
