Waters
03-26-2002, 06:44 AM
Hey, thanks for reading this:
I modeled a polygon head of Edward Norton, using two pictures as reference. First I modeled one side of the head, then i duplicated it, and used the polygon>combine tool to combine the halves, then I used the edit polygon>combine vertices tool to manually combine all of the vertices that were next to each other on the inside borders of the head halves, creating one seamless mesh. I converted the polygon to a subdivision. Then I used the projection utility in hypershade to project the front view of edward norton onto my model, which resulted in a very satisfactory look. But I plan on animating the face, and I'd like to make some minor changes, so I wanted to take the texture an image map, instead of a procedural shader. So.. I used the option in hypershader to convert the shader to a 2d texture. I did this, and when I the rendered the resulting texture... the texture on one side of his head, is then mirrored onto the other side of his head, even though when I projected the image of ed norton onto the head and rendered it did no mirror. How do I get the texture so that it isn't mirrored, since i dont want each side of his face to look the same or it looks obviously synthetic??? Help please.. I went through the attributes of the sub-d and also tried every option in the convert to file texture, including turning off/on double sided. Help!
I modeled a polygon head of Edward Norton, using two pictures as reference. First I modeled one side of the head, then i duplicated it, and used the polygon>combine tool to combine the halves, then I used the edit polygon>combine vertices tool to manually combine all of the vertices that were next to each other on the inside borders of the head halves, creating one seamless mesh. I converted the polygon to a subdivision. Then I used the projection utility in hypershade to project the front view of edward norton onto my model, which resulted in a very satisfactory look. But I plan on animating the face, and I'd like to make some minor changes, so I wanted to take the texture an image map, instead of a procedural shader. So.. I used the option in hypershader to convert the shader to a 2d texture. I did this, and when I the rendered the resulting texture... the texture on one side of his head, is then mirrored onto the other side of his head, even though when I projected the image of ed norton onto the head and rendered it did no mirror. How do I get the texture so that it isn't mirrored, since i dont want each side of his face to look the same or it looks obviously synthetic??? Help please.. I went through the attributes of the sub-d and also tried every option in the convert to file texture, including turning off/on double sided. Help!
