Nonproductive
02-20-2003, 03:09 PM
My Upgrade to v10 arrived the other day and since I have had time - I've been trynig to break it...
Bugs aside...one thing I find to be a pain is selecting the items you want in a rig to animate. I'm spoiled at this point because in Lightwave I have a "Character Picker" for ACS4 and in XSI Experience you have the Synoptic View. Scrolling through the PWS or trying to hit the bone I want in the main view is getting tiresome. This is completely one of those "when you're used to doing it the easy way, anything requiring more effort is too much" kind of things.
So...any takers on developing a "synoptic view" plugin for A:M? Basically, what you'd want is either a generic character image in the background or an image of the model rendered in the spread eagle pose. Then the ability to add shapes (circle, square, diamond, triangle...) as an overlay on the image - place them where you want and "point" them at specific bones in A:M. So if I click the foot circle on the plugin interface - in A:M the toe bone gets selected. If I click the foot square that I've placed - the foot locater bone gets sleected in A:M.
Is this even possible with their SDK?
Bugs aside...one thing I find to be a pain is selecting the items you want in a rig to animate. I'm spoiled at this point because in Lightwave I have a "Character Picker" for ACS4 and in XSI Experience you have the Synoptic View. Scrolling through the PWS or trying to hit the bone I want in the main view is getting tiresome. This is completely one of those "when you're used to doing it the easy way, anything requiring more effort is too much" kind of things.
So...any takers on developing a "synoptic view" plugin for A:M? Basically, what you'd want is either a generic character image in the background or an image of the model rendered in the spread eagle pose. Then the ability to add shapes (circle, square, diamond, triangle...) as an overlay on the image - place them where you want and "point" them at specific bones in A:M. So if I click the foot circle on the plugin interface - in A:M the toe bone gets selected. If I click the foot square that I've placed - the foot locater bone gets sleected in A:M.
Is this even possible with their SDK?
