sigma
02-20-2003, 12:30 PM
Anyone whos interested in Exporting Static Meshes to Unreal Editor 2.0, check this out.
Besides skeletal animation it now also allows for easy staticmesh export ( including smoothing group conversion, and automatically combining all scene materials into the ASE as if they're one big multi-sub material ) - the static mesh export window comes up with the 'axmesh' MEL command and should be self-explanatory.
News from: http://www.beyondunreal.com
New ActorX export
ActorX Tools for Maya 4.0 (http://udn.epicgames.com/pub/Content/ActorX/ActorXTool_Maya40_212.zip)
ActorX Tools for Maya 4.5 (http://udn.epicgames.com/pub/Content/ActorX/ActorXTool_Maya45_212.zip)
Besides skeletal animation it now also allows for easy staticmesh export ( including smoothing group conversion, and automatically combining all scene materials into the ASE as if they're one big multi-sub material ) - the static mesh export window comes up with the 'axmesh' MEL command and should be self-explanatory.
News from: http://www.beyondunreal.com
New ActorX export
ActorX Tools for Maya 4.0 (http://udn.epicgames.com/pub/Content/ActorX/ActorXTool_Maya40_212.zip)
ActorX Tools for Maya 4.5 (http://udn.epicgames.com/pub/Content/ActorX/ActorXTool_Maya45_212.zip)
