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Rosima71
02-20-2003, 12:22 PM
Hi,
I'm working in my first low poly character called Sayuri Bluefighter.
It's for the Game Character Design Contest in the brazilian forum 3donline.Link (http://www.forumnow.com.br/vip/topicos.asp?grupodiscussao=168082)

The main mesh has 892 polys. I used bone system for deformation:
Here the wips:
The mesh and the rig:
http://www.rose71.hpg.ig.com.br/wip_c7_15.gif

The texture , body and cloth:
http://www.rose71.hpg.ig.com.br/wip_c7_10.jpg

Some facial expressions:
http://www.rose71.hpg.ig.com.br/wip_c7_14.jpg

And some poses:
http://www.rose71.hpg.ig.com.br/wip_c7_16.jpg

And alone:
http://www.rose71.hpg.ig.com.br/wip_c7_12.jpg

I hope for comments.:)
And sorry for my bad english.

Jevin
02-20-2003, 02:42 PM
It looks like you have a real good start on it. I have one real piece of advice, and one mere suggestion for you.

The advice: If you don't see it, don't put a poly there. You can cut out many of the polys on the upper leg that get covered up by the cloth of the skirt and some of the poly's on the head that's covered by hair. This should cut your poly count down some so that you can be free to add polys to the hands and feet, which need them.

My suggestion: Make the bottom of the nose a sharper angle than it is allready, so the underside will naturally be darker, it helps to see the nose in front views.

Keep up the good work.

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