anthonymcgrath
02-20-2003, 10:21 AM
I have a clip node for my character set that has all my animation but the problem I'm having is that I've got a phenomenal amount of attributes that I have to filter through just to find the (for example) shoulder rotate keyframes.
Is there any way of copying the keyframes from that clip onto the character sets actual joints? At the moment, as soon as I switch from the character set the graph editor displays no animation for any of the joints in my character?
alternatively, a way of being able to work in the clips fcurves whilst filtering off the keyframes for the joint I want to work on would be great. So I'm still working in the clip fcurves but selecting a joint on my character will make the graph editor only display the fcurves in that selected joint?
sorry if this is a bit heavy!
thanx
ant
newc
uk
Is there any way of copying the keyframes from that clip onto the character sets actual joints? At the moment, as soon as I switch from the character set the graph editor displays no animation for any of the joints in my character?
alternatively, a way of being able to work in the clips fcurves whilst filtering off the keyframes for the joint I want to work on would be great. So I'm still working in the clip fcurves but selecting a joint on my character will make the graph editor only display the fcurves in that selected joint?
sorry if this is a bit heavy!
thanx
ant
newc
uk
