View Full Version : HARDCORE MODELING!: Ray Harryhausen Tribute: CYCLOPS
01-15-2007, 03:23 AM
LATEST UPDATES BELOW
Just started gathering refs and making quick studies. Frames are from the film The Seventh Voyage of Sinbad (1958). Sketch is a concept art for the film by Ray Harryhausen. Third image contains my studies where I'm warming up with the design and starting to think of poses, creature anatomy, etc.
Next update: concept art, 2d ortho sheet (for modeling ref).
01-15-2007, 10:35 AM
Great choice Pinoy! The most recognisable cyclops in tv/film history I would say. Those 3 frames alone look great. Looking forward to seeing your interpretation.
01-15-2007, 03:16 PM
FYI to all:
ROBERTO'S BULLHORN: New Dateline.. (http://forums.cgsociety.org/showthread.php?f=208&t=451551)
01-21-2007, 08:51 AM
Thanks for stopping by Cameo.
Updates: Concept art and turnaround sheet. Next up: low res base model.
01-25-2007, 09:38 AM
Great stuff Pinoy, any updates on the progress of the model? :thumbsup:
01-26-2007, 01:09 AM
Nice work, digging your drawings as well, it's a shame we can't do our own redesign on this challenge, it would be awesome if you had the freedom to do a Harryhausen redesign, a contemporary modern version of the old movies, how's the mesh coming up, looking forward to your progress, keep it up.
01-26-2007, 11:12 AM
Someone is really doing their homework. All I did was a quick pencil sketch on some scratch paper before I started, which isn't nearly enough.
Good to see that you are really getting into it. Modelling should be a breeze for you now
01-27-2007, 02:49 AM
Thank you for stopping by Justame2002 and MatsM.
Re: re-design. Yeah, I like the idea. I'll compensate by making up (time permitting) a totally made up scene that's not in any of the movies, since we're allowed to mix and match creatures......Muhahahaha! :twisted:
But only if time permits. :wise:
Modelling should be a breeze for you now
:) give or take 5 more years of constant practice.
UPDATE: First pass for the base mesh. This shows what I started with and what I have so far.
Next update: Base mesh prior to detailing.
01-31-2007, 07:46 AM
looking good so far but i think torso and arms needs to be thicker, unless you planning to do that while sculpting.
great sketches btw.
02-03-2007, 04:02 AM
I agree with your feedback anim_ziggy. I'll have to watch out for that in the next pass.
Base model pass 02 (but I still have to add ears). One more pass to address proportional issues, then the initial detailing (knuckles, creases in the face).
02-03-2007, 04:44 PM
Just a test. To check if the added ears hold up at a higher res.
02-04-2007, 01:14 AM
As it stands so far. All prepped up for sculpting tomorrow. But I'll probably do a fur test first just to see if I should use a procedural solution or just sculpt/alpha brush the leg textures.
I'll see if I can clean up the ear/jowl area better w/ the base mesh. Eyeball comes later but maybe I should check if the eyelids need some thickness.
02-04-2007, 04:18 PM
Another concept piece. This one actually started in zbrush, then Photoshop, then back in z for more detailing.
02-08-2007, 12:53 AM
Started sculpting the torso today.
02-20-2007, 12:55 AM
Sculpting pass 1 done. Next, detailing the skin.
02-26-2007, 08:23 AM
Worked on the skin textures. I'll focus on the head this Monday. There are still some sculpting to be done on it before adding the finer details.
02-27-2007, 05:52 AM
Detailed the head some more and did a color pass.
To follow: texture tweaks, add the poor monster's eyeball, maybe rig it up if time permiting.
02-28-2007, 04:49 AM
Final submission attached. Thanks to Roberto and cgtalk for organizing this challenge. Thanks too to those who've provided feedback in this thread. BIG THANKS to Ray for entertaining and inspiring us with his movies.
02-28-2007, 04:49 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.