PDA

View Full Version : joint orient constraint problem


rebo
02-20-2003, 09:18 AM
I am trying to do a FK-IK setup with 3 skeletons for claws of a monster im creating. Ive got it spot on for the right claw, but when i try to do the same for the left claw ( which was mirrored a long time ago) the orient constraint on the middle joint 'goes the wrong way', its 180 degrees out of sync in every axis with where it should be.

http://www.apat67.dsl.pipex.com/orientcons.jpg


Any ideas,

thanks in advance

acidream
02-21-2003, 03:45 AM
Have you checked your local rotation axis for the middle claw joint, that is the main factor that affects orient constraints.

sb

CGTalk Moderation
01-14-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.