View Full Version : Particles.. objects
03-26-2002, 02:40 AM
Im I just plain stupid or is LW missing something here.
If I want a particle emitter to spit out objects, is there any way of doing that wihtout it creating a copy of the object for each single particle?
It is a mess if I add a thousand particle objects.
It's simple. Just go to the FX_Linker, select the object you want to be attached to the particles (Replace Object) and set the number for copy.
03-26-2002, 10:46 AM
Won't that give me as many copies of the object as I have particles then?
03-26-2002, 11:16 AM
ya, youd think that it would be like Flash, making instances of the one box internally...but alas...gotta do it with FXlink..
03-26-2002, 06:44 PM
you can choose the number of objects when you apply the effects linker. You can enter a value of 1 or up to a maximum limit of 1000
01-13-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.