ng23
01-13-2007, 11:24 AM
A small render issue for you to help me with!
Ive done this render with Mental ray, using Global Illumination, Final Gather, and an ordinary maya light source, the problem is, that light seems to be spilling through the corner (blue arrow) of the ceiling (red) and wall (green), but the wall actualy passes through the ceiling to stop just these problems! The yellow arrows are the light source on the other side of the wall, which is a directional light, specificaly emitting 50000 photons at 1000 photon intnsity, In the render globals, the GI Accuracy was set to 200 and GI Radius was set to 2.
This was just a test render, so some of these setting need to be changed, but how does one get rid of this unwanted light spill?
Thanks, again, in advance!
Ive done this render with Mental ray, using Global Illumination, Final Gather, and an ordinary maya light source, the problem is, that light seems to be spilling through the corner (blue arrow) of the ceiling (red) and wall (green), but the wall actualy passes through the ceiling to stop just these problems! The yellow arrows are the light source on the other side of the wall, which is a directional light, specificaly emitting 50000 photons at 1000 photon intnsity, In the render globals, the GI Accuracy was set to 200 and GI Radius was set to 2.
This was just a test render, so some of these setting need to be changed, but how does one get rid of this unwanted light spill?
Thanks, again, in advance!
