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polysmith
01-12-2007, 01:54 PM
Driving to work today I couln't think if the ideal way to rig a sheet of papermodel to fold into a 3d paper airplane. I'm sure it's been done. I was thinking of blend shapes vs skeleton rig, but I am open to any method. How would you do this?

Also Polygons would be the best base mesh for this right?? Thanks in advance!

dan1el
01-12-2007, 02:42 PM
Yes, something like that.

Maya
I just made one (inspired by your question) took probably 10 min.
one polygon plane:
Width: 30
Height: 10
Subwidth: 100
Sub height: 50 (I'm bending one plane, then mirror cut the geometry)

4 bend handles place approx. where you would bend the paper in real life, curvature high, high bound close to zero and low bound = zero.

Mine is too bend-y (like using a quilt napkin instead of paper) but it's definately possible, and you can animate the bendhandles, pretty easy animation in fact (could you make origami the same way ?)

dan1el
01-12-2007, 02:49 PM
tried to correct mine, give it more subs and it should look allright.

IamMorph
08-28-2007, 09:42 PM
Exactely what I need to do - make an animation of a paper folding into a plane.

dan1el I understand bend handles is a Maya thing. I'm still not able to fold one in 3dsmax. How are you doing with your's polysmith?

polysmith
09-03-2007, 03:36 PM
I used a series of polygon models. Tighter folds. Each one did only a fold or two and grouped them all together in the same xyz space. when animating they would sequentially have only one model visible at a time.

Hope this helps, Chris

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