Morbid Angel
02-19-2003, 11:03 PM
Hi guys....
Well Im making this post to ask your help and advice on to the following topic.
I am developing a shader for the metallic car paint. It has to look like a car paint, not just a simple color with reflection as that lacks depth and other things. So, Im working with 3d studio max and vray. I need a special procedural shader that would simulate the car paint layers.
What I have on these pictures are three shaders.
First is a one layer shader with fall off map in diffuse slot going from white to black which gives this black around the object and this brighter on where the light hits the surface. There is also a vray map in reflection slot. Also this is a metal material.
Second is a simple shader with reflection.
Third is a composit multi layer shader which consist of 3 layers.
Base layer is black metal shader with fall off map going from black to white and no reflection. Second layer is much similar to first exept that there is a fall off map in the selfilluminate slot to with cellular in one of the colors. This gives the speckle kind of look.
Third is a 100% transparent map with 100% reflectivity.
Please share your thoughts.
Thanks.
http://www3.telus.net/public/vinnik88/test_1.jpg
http://www3.telus.net/public/vinnik88/test_2.jpg
http://www3.telus.net/public/vinnik88/test_3.jpg
Well Im making this post to ask your help and advice on to the following topic.
I am developing a shader for the metallic car paint. It has to look like a car paint, not just a simple color with reflection as that lacks depth and other things. So, Im working with 3d studio max and vray. I need a special procedural shader that would simulate the car paint layers.
What I have on these pictures are three shaders.
First is a one layer shader with fall off map in diffuse slot going from white to black which gives this black around the object and this brighter on where the light hits the surface. There is also a vray map in reflection slot. Also this is a metal material.
Second is a simple shader with reflection.
Third is a composit multi layer shader which consist of 3 layers.
Base layer is black metal shader with fall off map going from black to white and no reflection. Second layer is much similar to first exept that there is a fall off map in the selfilluminate slot to with cellular in one of the colors. This gives the speckle kind of look.
Third is a 100% transparent map with 100% reflectivity.
Please share your thoughts.
Thanks.
http://www3.telus.net/public/vinnik88/test_1.jpg
http://www3.telus.net/public/vinnik88/test_2.jpg
http://www3.telus.net/public/vinnik88/test_3.jpg
