View Full Version : Caustics burnout
alaklij 02-19-2003, 11:01 PM I have my object here, and I'm concerned about the ground being burned out.
Some stats.
OGO_hikari SSS: Many different parameters, but I don't think is the cause of the hotspot. I could be wrong.
Color filter: on
Light affecting cuastics:
2% intensity
point light
Caustics:
1%intensity
5000 accuracy
40 softness
Radiosity:
interpolated
50%intensity
.5 tolerance.
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wgreenlee1
02-19-2003, 11:16 PM
Um...I'll take a wild crack at it...
Reduce the diffuse on the floor surface.
alaklij
02-19-2003, 11:28 PM
Diffuse on the floor is 80%, do you think even more?
alaklij
02-19-2003, 11:35 PM
I tried diffuse at 50%, and the hotspot is still the same intensity.
alaklij
02-20-2003, 12:22 AM
floor at 50% diffuse
policarpo
02-20-2003, 04:02 AM
i'm curious...could you place a point light beneath the object with a negative intensity value and also set it to a small falloff to suck away the amount of light interacting with the floor to kill some of the hot flashing? just a thought. make sure it only affects the floor object though.
sometimes being negative can be a positive thing.
alaklij
02-20-2003, 05:43 AM
Originally posted by policarpo
i'm curious...could you place a point light beneath the object with a negative intensity value and also set it to a small falloff to suck away the amount of light interacting with the floor to kill some of the hot flashing? just a thought. make sure it only affects the floor object though.
sometimes being negative can be a positive thing.
Good idea, I'll give it a try.
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