otomo
01-12-2007, 08:29 AM
Hi,
I am currently facing the task to put some details in a big landscape model and have to distribute a lot of bushes onto a wide plain. Now I am trying to find the most convenient way to do this.
So far I used a plugin like "place on points" or "replica" to generate a big field of bushes and
and afterwards used the function "randomize" to infuse some chaos.
works not soo bad, but now I wanna have a bit more control over the distribution of the objects. I know that I can control the distribution in "replica" with a point-selection but its still not enough for me.
I.E I wanna have an area with high density vegetation falling off smoothly towards the fringes. This is a bit difficult to achieve with just a point-selection.
Would be nice to control the distribution with a map. In darker areas the concentration would be more dense, in lighter areas less.
Any ideas?
I am currently facing the task to put some details in a big landscape model and have to distribute a lot of bushes onto a wide plain. Now I am trying to find the most convenient way to do this.
So far I used a plugin like "place on points" or "replica" to generate a big field of bushes and
and afterwards used the function "randomize" to infuse some chaos.
works not soo bad, but now I wanna have a bit more control over the distribution of the objects. I know that I can control the distribution in "replica" with a point-selection but its still not enough for me.
I.E I wanna have an area with high density vegetation falling off smoothly towards the fringes. This is a bit difficult to achieve with just a point-selection.
Would be nice to control the distribution with a map. In darker areas the concentration would be more dense, in lighter areas less.
Any ideas?
