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qu2k
02-19-2003, 10:25 PM
i think the image explains my problem well



http://www.splicewarestudios.com/qu2k/problem.jpg

jadedchron
02-19-2003, 10:56 PM
well, to me, the renderer came out w/it fine. it depends on which part you don't think looks good. you should take the one flat side and make that a planar and maybe try the rest w/the cylinder.. just a thot.

Martijn Wijmer
02-20-2003, 07:25 AM
jadedchron, if you really can't see what qu2k's problem is, than don't reply. (And I advise a visit to a optician)

Anyway, qu2k, i don't have an idea either. :surprised You could check your map channel ID, you could turn on the Cap option (But that won't solve the whole problem) you could try it with a Planar UVW map (It looks to me that in viewport Max is applying a Planar map)

jadedchron
02-20-2003, 03:45 PM
Martijn, if you don't have the correct answer I advise you not to reply. Uhm anyway, the cylinder is stretched obviously. Apply 4 planar maps and see if that is a workaround.

Or post the max file and I'll take a stab.

Martijn Wijmer
02-21-2003, 07:17 AM
HAHAHAHAHAHA!!! Jadedchron, i don't think I'll need you to tell me what or what not to do. Anyway, thanks for all your correct answers.:twisted:

phil
02-21-2003, 07:36 AM
noise map right?
type 90 into the z rotation value for the map. Procedurals aren't usually accurate in the vp (not sure exactly why)

cheers,
Phil

phil
02-21-2003, 07:43 AM
just incase my incredibly descriptive explanasion was as clear as u know what...

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